Getting Wii Sports Club online was “a brand new challenge” due to the complexity of gyroscopes vs. buttons
Posted on 11 years ago by Austin(@NE_Austin) in News, Wii U, Wii U eShop | 3 Comments
The following is an excerpt from the latest round of Iwata Asks about the development of Wii Sports Club. Specifically, these quotes relate to the game’s online functionality (Miiverse included) and how the team (including folks from Namco Bandai, who helped the game along) tackled various issues that they came across:
“When we thought about how we want people to have fun with Wii Sports on the new hardware, the Wii U console, there was no way, given the expectations, that we couldn’t prepare online gaming. So as we began development, we set online gameplay of Tennis — the representative sport of Wii Sports — as our first goal. [We wanted to] pour our energy into how we could make [online gaming] fun.”
“In a typical online game, the information of the button presses are sent to your opponent, and the inputs are synchronized between the players, but for this game you have to send complex information from the gyro sensor and accelerometer of the Wii Remote Plus controllers, in addition to information from the buttons, which was a brand new challenge.”
– Nintendo EAD Takayuki Shimamura
Specifically regarding Miiverse:
“So we thought about how [Miiverse] should work. But if we were to simply implement Miiverse to a sporting game, the winners would probably write cheerful comments like ‘Yay! I won!’ But I bet the losers would hardly write anything at all, like ‘Oh I’m so frustrated I lost.’ We were concerned that Miiverse would become a cruel place. We also thought many people who play Wii Sports would have never played competitive games online.”
“Everyone has a hometown or someplace where they live, so we thought about setting it up in a way as if at first you join the sports club in the area where you live, and if we made sports clubs for the various states and provinces, each of the regions could compete.”
– Nintendo EAD Takayuki Shimamura
More: interview, Iwata Asks, top, Wii Sports (series)
Video: A quick look at the Zelda 3DS XL
Posted on 11 years ago by Brian(@NE_Brian) in 3DS, Videos | 0 comments
More: bundle, The Legend of Zelda, top, Zelda 3DS XL
NISA bringing Etrian Odyssey Untold: The Millennium Girl to Europe next year
Posted on 11 years ago by Brian(@NE_Brian) in 3DS, News | 1 Comment
NIS America will bring Etrian Odyssey Untold: The Millennium Girl to Europe, the company announced today. A release is planned for 2014.
Atlus launched Etrian Odyssey Untold: The Millennium Girl in North America earlier this month. The game originally hit Japan in late June.
More: Atlus, Etrian Odyssey, Europe, NIS America, top
Clock Tower, Donkey Kong 3 hitting the Japanese Wii U VC next week
Posted on 11 years ago by Brian(@NE_Brian) in News, Wii U eShop | 1 Comment
Two new Virtual Console games are on track for the Japanese Wii U eShop next week. Clock Tower (Super Famicom) and Donkey Kong 3(Famicom) will be out on November 6. Pricing is set at 800 yen and 500 yen respectively.
More: Clock Tower, Donkey Kong, Japan, top, Virtual Console
Shining Force II, Mega Man V (Game Boy) hitting the Japanese 3DS VC next week
Posted on 11 years ago by Brian(@NE_Brian) in 3DS eShop, News | 0 comments
Two new games have been confirmed for the Japanese 3DS Virtual Console. Shining Force II (Game Gear) and Mega Man V (Game Boy) will be out on November 6. Pricing is set at 500 yen and 400 yen respectively.
More: Capcom, Japan, Mega Man, SEGA, Shining Force, top, Virtual Console
Nintendo has the ability to remotely delete eShop content
Posted on 11 years ago by Brian(@NE_Brian) in 3DS eShop, News | 4 Comments
Did you know Nintendo can remotely delete content you’ve purchased on the eShop? It’s true: any item Nintendo deems illegal could be removed from your account and SD card.
One 3DS user discovered this after violating the terms of Club Nintendo’s Fire Emblem: Awakening/Shin Megami Tensei IV promotion. The person ended up registering two copies of both games to her Club Nintendo accounts and obtained two separate $30 eShop credits, but redeemed both codes on a single 3DS.
Just a few weeks later, the 3DS owner was presented with a notice that her Club Nintendo accounts had been deactivated after attempting to log in to the site. The remaining balance from the site’s promotion had also been removed from her eShop account, and SteamWorld Dig – the only game downloaded with the credit – had disappeared.
The issue here is that the promotion stated only one code could be used per account. Users are also forbidden from maintaining two separate Club Nintendo accounts, not to mention registering games they haven’t purchased.
Thankfully for this person, Nintendo of America agreed to reactivate her Club Nintendo accounts. However, the eShop credit as well as SteamWorld Dig were not restored.
More: Club Nintendo, top
Reggie talks using mobile devices for marketing, Nintendo TVii will see continued updates, more
Posted on 11 years ago by Brian(@NE_Brian) in General Nintendo, News, Wii U | 3 Comments
Nintendo doesn’t plan on putting any of its franchises on smartphones. However, that doesn’t mean the company is opposed to the use of such devices entirely.
Nintendo of America president Reggie Fils-Aime, speaking with CNET, spoke about how Nintendo is consistently considering the mobile space from a marketing perspective. He also pointed out the importance of exclusive IPs like Mario and Zelda so that consumers understand they can only experience these series by picking up Nintendo hardware.
“We’re constantly thinking about how to leverage mobile as a marketing vehicle. How do I give little tastes of content, little experiences that then drive the consumer back to my hardware environment?”
“That’s why we’re so focused on having content exclusive to our platform. When the consumer wants to play Mario, Zelda, and Pokemon, they have to purchase our hardware to do so. And that preserves our overall financial model.”
More: interview, Nintendo TVii, Reggie Fils-Aime, smartphones, top
27 minutes of Wii Sports Club footage
Posted on 11 years ago by Brian(@NE_Brian) in Videos, Wii U eShop | 2 Comments
More: top, Wii Sports (series)
Assassin’s Creed IV: Black Flag takes up 13GB of space
Posted on 11 years ago by Brian(@NE_Brian) in News, Wii U | 3 Comments
Assassin’s Creed IV: Black Flag is now available. You can choose to purchase the game physically or as a digital download. Note that if you opt for the latter, you’ll need 13GB of free space on a hard drive connected to Wii U.
More: Assassin's Creed, file size, top, Ubisoft
Zelda: A Link Between Worlds – loads of spoiler-filled details
Posted on 11 years ago by Brian(@NE_Brian) in 3DS, News | 0 comments
A whole bunch of Zelda: A Link Between Worlds details have emerged, covering the first few hours of the game. Needless to say spoilers are abound here. If you’re interested in the information, head past the break.