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Nintendo Treehouse Live - The Legend of Zelda Tears of the Kingdom live stream

A special Nintendo Treehouse: Live event is being held to celebrate the launch of The Legend of Zelda: Tears of the Kingdom, and the official live stream is ready to go. The fun kicks off at 6:45 PM PT / 9:45 PM ET / 2:45 AM in the UK / 3:45 AM in Europe.

Gameplay will kick off the proceedings. Nintendo says that the “segments avoid story spoilers but will show some gameplay and areas that have not yet been shown to help prepare players for the adventure to come.” After the footage is shown, there’ll be more content counting down to the release.

Zelda Tears of the Kingdom

It’s time for the newest North American Nintendo Download report for the week of May 11, 2023. The latest releases include The Legend of Zelda: Tears of the Kingdom and more.

Here’s the full roundup:

The latest Japanese hardware sales from Famitsu are as follows*:

Zelda: Tears of the Kingdom frame rate resolution

Digital Foundry just published a new technical analysis for The Legend of Zelda: Tears of the Kingdom, touching on aspects such as frame rate and resolution. The outlet also went over improvements compared to Breath of the Wild.

Here’s the full rundown:

Mortal Kombat 1 rumor

Warner Bros. and NetherRealm Studios will supposedly release the next Mortal Kombat game on Switch titled Mortal Kombat 1. That’s according to dataminer billbil_kun, who has a track record of leaking

The game will apparently cost $60 on Switch while it’ll be $10 extra on other consoles. Warner Bros. intends to release a couple of special editions, but it seems they won’t be on Switch.

Zelda: Tears of The Kingdom is right around the corner, but that hasn’t stopped Nintendo from making the news in other ways! In this week’s episode of Nintendo Everything Refresh, we’ll discuss Nintendo’s recently announced presence at Gamescom 2023, as well as the massive success of the Super Mario Bros. Movie at the box office and what that might mean for the future. We’ll also share details on some surprising Switch games announced recently, including a port of Biomutant, The Dark Pictures Anthology: Man of Medan, and an indie game about dogs playing poker.

More: ,

With The Legend of Zelda: Tears of the Kingdom right around the corner, we have made a full game walkthrough of the original game for those that want to cross this game off their Zelda backlog. Inspired by the YouTuber Loogaroo’s classic “How to Beat Dragon Warrior… in less than 5 minutes” guide, Tom has made a video in a similar style for The Legend of Zelda on NES.

Note: this is not a speedrun.

Dungeons have been a staple of the Zelda series, and they’re back once again in Tears of the Kingdom. However, it sounds like they’ve received an upgrade since the last game, Breath of the Wild.

Director Hidemaro Fujibayashi, technical director Takuhiro Dohta, and art director Satoru Takizawa had a few words to say about the dungeons in a Nintendo interview. One of the more notable aspects is that they were made “unique to their respective environments”, according to Dohta. That’s in contrast to the Divine Beasts in Breath of the Wild that had similar designs. Takizawa said they were challenging to create.

Here’s the full discussion:

The developers behind The Legend of Zelda: Tears of the Kingdom have talked about implementing ideas for the game that weren’t possible for Breath of the Wild. Series director Eiji Aonuma, director Hidemaro Fujibayashi, technical director Takuhiro Dohta, and art director Satoru Takizawa commented on this in a new Nintendo interview.

Dohta mentioned how with Breath of the Wild, “there were restrictions in development” since it was originally being made for Wii U. That meant even though the team was interested in flying, that wouldn’t be possible. Also, Aonuma actually wanted to dig underground, but that idea was scrapped as well – but brought back for Tears of the Kingdom.

Here’s the full discussion:

Zelda Tears Kingdom Hyrule

The Legend of Zelda: Tears of the Kingdom is a bit of an outlier for the series in that it’s not only a sequel (to Breath of the Wild), but also reuses the same Hyrule – albeit with many changes and additions. Nintendo has now spoken more about this in a recent interview.

Series director Eiji Aonuma, director Hidemaro Fujibayashi, and technical director Takuhiro Dohta confirmed in a recent interview that it was always the plan to reuse Hyrule. Fujibayashi mentioned that “there were no objections” in keeping the same setting.

The comments from Aonuma, Fujibayashi, and Dohta can be found below. 


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