Shin Megami Tensei V details Miman, Abscess, difficulty settings, more
Posted on 3 years ago by Brian(@NE_Brian) in News, Screenshots, Switch | 0 comments
Atlus has shared a new batch of details and screenshots for Shin Megami Tensei V for characters, demons, Da’at, and various systems like Miman, quests, and difficulty settings. Much of this was covered in the latest video report.
Here’s the full rundown:
More: Atlus, Shin Megami Tensei V, top
Dragon Quest X Offline out for Switch in Japan next February, new trailer
Posted on 3 years ago by Brian(@NE_Brian) in News, Switch, Videos | 0 comments
Square Enix set a final release date for Dragon Quest X Offline at the Tokyo Game Show today. The game will be available for Switch in Japan on February 26, 2022, the company announced.
Here’s a new trailer:
More: Dragon Quest X Offline, Square Enix, top
Castlevania: Dawn of Sorrow dev on touch usage, Julius Mode, more
Posted on 3 years ago by Brian(@NE_Brian) in DS, News | 0 comments
As part of a recent Reddit AMA, Castlevania: Dawn of Sorrow developer Shutaro Iida talked about the game’s use of touch, the Julius mode, and more.
The fan session was actually taking place as a way of promoting Bloodstaind: Ritual of the Night, of which Iida was its director. But he also has a long history with the Castlevania series having started out on Lament of Innocence, later Aria of Sorrow, and then the DS entries.
More: Castlevania: Dawn of Sorrow, Konami, Shutaro Iida, top
River City Girls 2 debut trailer
Posted on 3 years ago by Brian(@NE_Brian) in Switch, Videos | 0 comments
At the Tokyo Game Show today, Arc System Works and WayForward issued the first trailer for River City Girls 2.
River City Girls 2 builds on the success of the original beat ’em up game. It’ll include online co-op following fan requests, support for Japanese voice acting, and more content in terms of characters, number of stages and items, events, actions, and other elements. More information will be provided at a later date.
Here’s the first trailer for River City Girls 2:
More: Arc System Works, River City Girls 2, top, WayForward
Retro Studios was initially worried about Wii after seeing its specs
Posted on 3 years ago by Brian(@NE_Brian) in News, Wii | 0 comments
We all know today that the Wii was one of Nintendo’s most successful consoles, but early on, the system garnered its fair share of doubters and people that were concerned about how it would perform – including Retro Studios.
Bryan Walker, who was with Retro starting with Metroid Prime 2 before going on to be a senior producer on Metroid Prime 3 and then the director on Donkey Kong Country Returns, revealed to Kiki Talkz that the company was “a little concerned” after seeing the console’s specs. It was only after Nintendo unveiled the Wii Remote and saw massive interest during its showing at E3 2006 that the staff at Retro Studios started to understand Nintendo’s approach.
According to Walker:
More: Bryan Walker, interview, Retro Studios, top
Metroid Prime 3 could have been more open world, took a year to implement Hypermode
Posted on 3 years ago by Brian(@NE_Brian) in News, Wii | 0 comments
As part of a recent discussion with Kiki Talkz, Metroid Prime 3: Corruption senior producer Bryan Walker commented on how there was initially some consideration to make the game open world as well as the difficulties implementing Hypermode.
As for the open world, director Mark Pacini first came up with the idea to leverage Samus’ ship and make the game less linear. Walker is proud of what the team accomplished with Metroid Prime 3, but “would be very interested in seeing what the response was, especially the fan community to the expanded use of the ship and the more open world non-linear that we were touching upon with that pitch.”
Pacini’s full words:
Donkey Kong Country Returns dev on how Retro came to work on the project
Posted on 3 years ago by Brian(@NE_Brian) in News, Wii | 0 comments
In an interview with Kiki Talkz, former Retro Studios developer Bryan Walker discussed how the team ended up working on Donkey Kong Country Returns.
Walker worked on Metroid Prime 2 and 3 before directing the Wii title. Retro actually had some interest in moving on from the Prime series after the second entry, but after Donkey Kong was presented to late Nintendo president Satoru Iwata, he instead wanted the team to come out with a third game. Then after Metroid Prime 3 launched and there was a lot of some key staff, the opportunity to work on the Donkey Kong Country IP came about.
Walker also talked about meeting with Shigeru Miyamoto early on and had much praise for him. After one conversation in Kyoto, Miyamoto asked Retro to take care of IP, stating: “Please take care of DK. He is my friend.”
Below is Walker’s full words:
[Let’s Talk] What are you playing? – October 2021
Posted on 3 years ago by Brian(@NE_Brian) in Let's Talk | 0 comments
A new month rolled right on in yesterday. Now that we’re in October, we want to know what you’ve been playing.
A ton of notable games have made their way to Switch over the past few weeks. WarioWare: Get It Together!, Cruis’n Blast, Eastward, Ni no Kuni II, Dragon Ball Z: Kakarot, Melty Blood: Type Lumina, Astria Ascending, and Hot Wheels Unleashed are some of the highlights. We’ve even had shadowdrops with the likes of Castlevania Advance Collection.
So what have you been playing as of late? No matter the case, let us know in the comments below.
Nickelodeon All-Star Brawl reveals Toph
Posted on 3 years ago by Brian(@NE_Brian) in News, Switch | 0 comments
If you didn’t get your fill of Avatar in Nickelodeon All-Star Brawl yesterday, you’ll be happy to hear that Toph has just now been confirmed for the game as well courtesy of IGN. She joins Aang and Korra from the Avatar the Last Airbender universe.
In Nickelodeon All-Star Brawl, Toph can use the following moves: Light Neutral “Rising Knee”, Light Up “Champion’s Belt”, Light Down “Rock Slide”, Light Neutral Air “Air Slap”, Light Up Air “Aerial Champion’s Belt”, Light Down Air “Headbutt”, Light Dash Attack “Running Push”, Strong Neutral “Crashing Earth Wave”, Strong Up “Clay Warrior”, Strong Down “Wall Slam”, Strong Neutral Air “Front Clap”, Strong Up Air “Spin Kick”, Strong Down Air “Downward Punch”, Strong Dash Attack “Stone Catapult”, Neutral Special “Boulder Hurl”, Up Special “Boulder Surge”, and Down Special “Iron Boot”.
Disgaea developer Nippon Ichi Software announces Shikabanegurai no Boukenmeshi for Switch
Posted on 3 years ago by Brian(@NE_Brian) in News, Switch | 0 comments
Disgaea developer Nippon Ichi Software today unveiled Shikabanegurai no Boukenmeshi, a dungeon survival tactical RPG in which players lead a group of adventurers who are stranded, out of a dungeon by gathering food and materials. Japan will be getting the game on January 27, 2022.
Below are the first details, courtesy of Gematsu: