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During its “Metal Max 2021 Road to 30th Anniversary Talk Event ~Bounty Hunter Gathering 2019 Autumn Kick Off~” event today, Kadokawa Games announced a pair of Metal Max games. Metal Max Xeno: Reborn is coming to Switch this winter in Japan, followed by Metal Max Xeno Reborn 2 in 2020.

Here’s the rundown on both:

System: Switch
Release date: September 24, 2019
Developer: Konami
Publisher: Konami


Contra: Rogue Corps is a fever dream. It’s an unexpected revival of a long-dormant franchise in a new genre, one in which an cybernetic panda can tear through an alien horde while a shirtless soldier declares that “You know I had to do it to ’em” as he rides a rocket into said crowd of fiends. On top of this absurdity, it is also one of the blandest, ugliest, and most disappointing games I’ve yet had the pleasure of reviewing. But how did Rogue Corps go so wrong? Let’s review aggressively and find out.

Nintendo Switch

A new Switch system update has just gone live. Nintendo is now distributing version 9.0.1 worldwide.

For the most part, today’s firmware update improves stability and tackles a couple of specific issues. We’ve included the full patch notes below.

System: Switch
Release date: October 1, 2019
Developer: Rebellion
Publisher: Rebellion


If you were lucky enough to first became acquainted with gaming during any decade earlier than the one we’re in now, then you’ll surely be familiar with a breed of game that has faded in prominence over recent years – “AA” or “Double-A” games. As budgets for both development and marketing have skyrocketed throughout the industry, little space has been left for plucky upstarts to cut their teeth alongside the EAs and Activisions of the world, no more so than when it comes to shooters. Developers often have to scale their projects and studios back, or submit to becoming a cog in the bigger machine through acquisitions and buyouts just to remain in operation. That hasn’t been the case for the rather aptly named Rebellion though, and their seemingly-ever-present tactical World War 2 shooter Sniper Elite. Over four main entries and a handful of spinoffs, Sniper Elite has managed to garner something of a cult following for itself, solidifying its position in the dwindling “AA” space – so much so that Rebellion has seen fit to bring not one, but two Sniper Elite games to the Switch this year. We now find ourselves treated to an “Ultimate Edition” of the third game in the series, but just how “Ultimate” it can be considered is ultimately up for debate.

In a bit of a surprise move, Nintendo has announced a new entry in the Dr. Kawashima’s Brain Training / Brain Age series of games for Nintendo Switch. However, so far this game has only been announced for Japan. It’ll be released on December 27. The physical version of the game comes with an official Nintendo Switch stylus and will be sold for 3,480 Yen + taxes. The digital version costs 2,680 Yen + taxes; the stylus can then be bought separately for 864 Yen.

In addition to the standard brain training features, this version also has several new additions:

The first DLC pack for Marvel Ultimate Alliance 3: The Black Order is now available, Nintendo has announced. Marvel Knights: Curse of the Vampire features a new story scenario and lets players use Punisher, Blade, Moon Knight, and Morbius. New challenges also await in Gauntlet Mode.

Here’s a trailer:

Hello, my geese and goslings! This week on NEP we’ve got some controversial and complex talking points: Hero being banned then unbanned in official Nintendo France tournaments (and what constitutes an OP character or a ban), Mario Kart Tour and the success and failure of mobile games and how that affects genuine gaming, and the Switch Lite launching on the market. We then get some great listener mail sent to us and we blather on there, too, because complex issues require complex analysis.

If you’re enjoying NEP, please consider giving us a 5 star review on Apple Podcasts, aka new iTunes. It’s incredibly helpful in getting us exposed to new listeners through algorithms, so we would greatly appreciate your help. Thank you for listening!

System: Switch (eShop)
Release date: September 19, 2019
Developer: Capcom
Publisher: Capcom


The second installment of the long-running Devil May Cry series makes its way to Switch in high-definition following Capcom’s port of the first entry earlier this year and sees Dante return to eradicate demons on the land. Devil May Cry 2 has always been the controversial black sheep of the series because of how drastically different it was before becoming more true-to-form in its highly-praised sequel, Devil May Cry 3. While a lot of fans don’t particularly look back fondly on the second installment, it’s worth mentioning that despite its flaws it is still an important part to the overall legacy of Dante and what Devil May Cry as a whole would ultimately become today. Devil May Cry 2’s impact is so fascinating to me because despite how it may be critically, everything surrounding its development and what ended up on our TVs back in 2003 paved a way for a series that was still evolving, and it was a learning experience that took sacrifices and risks – for better or for worse.

Divinity: Original Sin 2 – Definitive Edition made it to Switch last month. Larian Studios ended up releasing the during the last Nintendo Direct, which definitely came as a surprise.

Larian Studios founder and CEO Swen Vincke spoke with the IGN Nintendo Voice Chat podcast crew about bringing it to Switch, calling it an “experiment” since there was no guarantee it would be technically possible. For awhile, they weren’t even certain that it would release. BlitWorks handled the port, and the team started working on it around last year.

Long after it was announced, Nintendo released Mario Kart Tour on iOS and Android this week. The mobile game was originally revealed back in January 2018, and was at first expected by March of this year.

Now that Mario Kart Tour has been out for a few days, we imagine that at least some of you have given it a shot. What are your impressions thus far? What do you think about the series’ transition to mobile? Do you have any thoughts about how the game is monetized? Let us know in the comments below.

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