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Nintendo and the Institute of Play have announced a partnership to bring Nintendo Labo kits into elementary classrooms across the United States. Nintendo will provide Variety Kits and Switch systems to classrooms “to reinforce skills such as communication, creativity and critical thinking.” The program is targeting about 2,000 students ages 8 to 11 during the 2018-2019 school year.

Here’s some additional information about the partnership:

The acclaimed game Rogue Legacy is making its way to Switch, a listing on the European eShop reveals. A release is planned for early next month.

Cellar Door Games originally launched its roguelite in 2013. It has reached several platforms since then and has been favorably received by fans and critics.

Dynasty Warriors 8: Xtreme Legends Definitive Edition was announced for Switch in Japan this week. Koei Tecmo has now followed up with news for the west, confirming plans for a western release.

Here’s a brief overview:

Earlier today, the latest UK charts were reported. One of the important bits of news was that Starlink: Battle for Atlas debuted at #14. That’s a bit on the low side, but what’s pretty significant is how many units were sold on Switch. Starlink can thank Switch for 82% of its debut sales, compared to just 10% on PlayStation 4 and 9% on Xbox One.

Also as we saw, the best-selling new Switch game was Dark Souls: Remastered. Luigi’s Mansion for 3DS appeared for the first time as well at #23.

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Having a rival is one of the more well-known aspects in Pokemon. This has been present in the original generation of games, leading all the way up through Pokemon Sun/Moon. But over time, their personality has changed. Early on especially, rivals acted more like jerks. That isn’t as much the case anymore – especially with the likes of Hau in Sun/Moon.

In an interview with GameSpot, longtime Pokemon developer Junichi Masuda spoke about the shift. He noted how back in the day, you couldn’t express quite as much with visuals meaning they really needed to have character with their dialogue and personality. On the other hand, with the HD visuals of today, making the rival a jerk would leave much more of an impression on players.

Mega Man 11

The Mega Man 11 game Capcom shipped a few weeks ago wasn’t always the original plan for the game. In an interview with producer Kazuhiro Tsuchiya and Rockman Unity’s Ucchi, it’s revealed that something else entirely was planned.

What did Capcom originally have in mind? While we may not have the answer to that now, we may know one day. Tsuchiya says he hopes that the idea he had in mind will “be released in another form eventually”.

When I had my first random encounter with the original Dragon Quest Builders (DQB), I was ready to add it to the stack of other Minecraft clones that were all melting into one. I decided to fire up the demo anyway, and luckily I did because what the game boiled down to was liquid metal fun. Though my time with the game was great, some areas were a little under-leveled. Luckily for us, Square Enix has been on the grind to level up the DQB short comings. There is a lot to cover here, so find a House of Healing, save that game, and prepare for a stack of Dragon Quest Builders 2 facts that will have you ready to rocket into the next game.

Earlier in the year, Japanese magazine Nintendo Dream published an interview with Phantasy Star series producer Satoshi Sakai and director Keisuke Nakamura. The two participated in an interesting chat all about Phantasy Star Online 2 Cloud for Switch. They spoke about bringing the series back to Nintendo platforms after the decade, the decision to make the cloud version for Switch, working with Nintendo on the Link collaboration, and more.

We’ve readied a full translation of Nintendo Dream’s interview with Sakai and Nakamura. Continue on below to read it in full.

Koei Tecmo has extensive experience working with Nintendo characters when it comes to its Warriors games. Both Zelda and Fire Emblem received their own games. Producer Masaki Furusawa says Nintendo representation was considered for Warriors Orochi 4, but ultimately decided against doing so.

Furusawa explained:

While Nintendo was at the top of its game during the Wii era, the same can’t be said of Wii U. Wii managed to sell 100 million units while Wii U unfortunately couldn’t even make it to 15 million. There were certainly dark times, but Nintendo navigated through those difficult years and has found success once again with Switch.

During an appearance at GeekSummit earlier this month, Nintendo of America president Reggie Fils-Aime was asked about how he and the company as a whole went about leading its staff during the Wii U era and keep them believing in their larger vision. Reggie’s response included a note about Nintendo’s constant reinvention, that the Big N is about doing things differently from others, and how “there will always be stumbles along the way.”


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