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Zelda: Breath of the Wild has no set way of getting through the game. Thanks to its freedom, players can tackle it in any way they see fit. Zelda’s freedom has allowed players to come up with all sorts of interesting ways of solving puzzles. In some cases, they’ve even found ways of skipping large sections of Shrines entirely.

Producer Hidemaro Fujibayashi told IGN in a new interview that this was “all according to plan.” Nintendo wanted players to be able to have “multiple answers, multiple ways, multiple ways of doing anything.”

The Legend of Zelda: Breath of the Wild

No one could have expected Nintendo to add a motorcycle in Zelda: Breath of the Wild. But in The Chammpions’ Ballad, Nintendo did just that. The reward at the end of the DLC is none other than the Master Cycle Zero.

In an interview with IGN, Zelda series producer Eiji Aonuma discussed the development of the new motorcycle. You might be interested to know that Nintendo imported assets from Mario Kart 8 as a “test drive” of sorts.

The Legend of Zelda: Breath of the Wild has a massive amount of Korok seeds to collect. Attempting to do so requires a great deal of time, as several hundred are scattered across Hyrule.

There will be a reward waiting for you once you’ve found every last Korok Seed. The thing is, it’s not exactly helpful or valuable – it’s more comical in nature.

At the end of September, the HTML 5 Conference hosted a special session about Switch and its use of web technology. HTML5Experts followed up with Nintendo by interviewing director Munetaka Tsuda and front-end engineer Yuji Horikawa from the planning and production team. During the discussion, the two developers shared some very interesting information about the creation of the Switch eShop and the system’s use of web technology.

Tsuda joined Nintendo in 2011, and has been working on directions for network services, component browser, in-console software, and more. Horikawa joined in 2013, and has been developing the eShop for digital game sales and other web services.

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Xenoblade Chronicles 2

Around the launch of Xenoblade Chronicles 2, Japanese outlet 4Gamer caught up with director Tetsuya Takahashi for a lengthy conversation. The two sides discussed all sorts of different aspects regarding the game’s creation, including a return to numbered entries, the inspiration for the world as well as Drivers and Blades, and more. There was also talk about the Expansion Pass and future DLC.

We’ve prepared a lengthy summary of the new interview featuring Takahashi’s various comments. You can read it in full below.

Over the past few years, we’ve heard more and more about Nintendo letting the younger generation of developers step into the limelight. Shigeru Miyamoto himself has also spoke previously about wanting to step back so that some of the newer staff can thrive.

Nintendo commented about this as part of a new feature on The New York Times. One noteworthy quote specifically is from Miyamoto, who said that he’s looking to bring in “designers who aren’t super-passionate game fans” because he wants them to have “different interests and skill sets.”

Enter the Gungeon has achieved significant sales success on Switch. In just two weeks, the game has managed to sell over 75,000 copies.

Dodge Roll announced the news via Twitter:


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Nintendo describes Switch as a console first and foremost, but it’s one that you can take anywhere. In an interview with IGN, Nintendo’s Entertainment Planning and Development Division general manager Shinya Takahashi spoke about the hardware’s portable nature.

When asked if they’ve seen many people playing Switch out in the world and its success thus far, Takahashi replied with the following:

iLife filed a lawsuit several years ago, claiming that Nintendo infringed on its motion-sensing accelerometer technology used in Wii Remote controllers. A jury delivered a verdict in August and sided with iLife. Nintendo was ordered to pay $10 million in damages.

The lawsuit is back in the news this week, but unfortunately, things haven’t gone well for Nintendo. The U.S. Court of Appeals for the Federal Circuit upheld iLife’s motion-sensing accelerometer patent. Nintendo may still choose to appeal the verdict once the presiding trial judge over the case issues her judgement, and if there are any new developments, we’ll be sure to let you know.

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Suda51 is finally back on Nintendo consoles. Next year, Travis Strikes Again: No More Heroes will launch on Switch.

Travis Strikes Again was originally announced during the latest Nindies Showcase, and for good reason. The game will have partnerships with a ton of different indie titles. Hotline Miami, Shovel Knight, and others will be featured as t-shirts in the game. The collaborations could extend further beyond that as well.


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