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Today has been an interesting day for the Super Mario Bros. movie. There hasn’t been a ton of news about the film itself, but we’ve heard Illumination CEO Chris Meledandri talking about the project.

All of today’s comments came from a Variety report. The site snuck in an interesting little tidbit that has since been making the rounds, specifically regarding a release window. Variety states that the Mario movie “will be in theaters by 2022.”

Nintendo nor Illumination have not provided an official release window. But since Variety was speaking with Meledandri, perhaps the publication was given that timeline directly.

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Super Smash Bros. Ultimate director Masahiro Sakurai normally doesn’t tweet in English, but he made the rare exception today. A pair of messages address the DLC situation surrounding the Switch game.

Sakurai confirmed that the DLC lineup for Smash Bros. Ultimate is complete and the selection was done entirely by Nintendo. With Super Smash Bros. for Wii U, you may recall that a ballot was held so that fan feedback could be collected in determining how to proceed with certain characters.

Shigeru Miyamoto

Earlier today, we heard Illumination CEO Chris Meledandri speaking about the challenges of making a Mario movie. He actually had a bit more to say about the project, including Shigeru Miyamoto’s role.

As we know, Miyamoto is acting as a producer. Meledandri says that Illumination is “keeping him front and center in the creation of this film.”

It was nearly a year ago that Nintendo announced an animated Mario movie. Illumination, the company behind the Despicable Me franchise, will be leading the way on its creation. While some may have concerns about how it will turn out, we at least know that Shigeru Miyamoto will be co-producing.

In an interview with Variety, Illumination CEO Chris Meledandri spoke about the upcoming film. He believes the main issue with the panned Super Mario Bros. movie from 1993 is that the original creators weren’t involved – which won’t be the case this time around.

Hello and welcome to the first episode of the new Nintendo Everything Podcast! Unfortunately, we will have to wait one to five days for the Pikmin to carry our files to the iTunes office for acceptance. This means you may have to wait to subscribe. For now you can listen in via YouTube or a direct download!

Big thanks to “Headphones of Listening” for creating our intro track!

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Dark Souls: Remastered

Virtuos has ported a couple of games to Switch. The company handled the Switch version of L.A. Noire last year and most recently was behind Dark Souls: Remastered. That won’t be all, as more games are on the way.

Speaking with Nintendo Life, Virtuos’ Lukas Codr teased that the developer “will definitely have some exciting high-profile Switch games coming out very soon.” He said:

PAX Aus 2018 has been and gone for another year and us gamers will now go back to playing the game we know best – the waiting game. Luckily for me, I had the opportunity to chat with some folks who made it down to Australia’s largest gaming convention. This interview is with Julian Trutmann and Nick Cooper, from Drastic Games; developers of the up and coming Soundfall. Soundfall is a rhythm driven dungeon crawler that is procedurally generated to your music.
Please enjoy the interview!

System: Switch
Release date: October 30, 2018
Developer: DMM Games
Publisher: XSEED Games / Marvelous


Music is prominent in our day to day lives because of the amount of emotions it can give us. Whether it’s sadness, happiness, anger – it can illicit memories and induce feelings, creating moments that stay with you for the rest of time and take you out of the moment and into another space. For musicians, this is a lifestyle, not just a hobby, and the wonderful thing about games like Guitar Hero, Rock Band, and Dance Dance Revolution is that they make feeling like a musician – regardless of whether you have talent or an affinity for instruments and the craft – a lot more accessible to the masses by handing them peripherals to make the immersion that much more real. With Gal Metal, no peripherals are needed, as your life as a drummer begins as soon as you pick up your Joy-Con and start tapping away with the motion, hitting at imaginary drums as you try to save the world from an alien invasion with the power of metal. It’s a lot of fun when it feels good, however the accuracy, timing, and calibration more often than not are off-tempo, even if you’re not, making it for an imaginative but somewhat lackluster experience.

Nintendo has revealed a brand new stage coming to Splatoon 2 with version 4.2.0. In just a few days, players will be able to access the Ruins of Ark Polaris.

That won’t be the only new piece of content planned for the next Splatoon 2 update. The third batch of weapons from the Tony Kensa collection will be available as well as the Ultra Stamp special and Torpedo sub.

Here’s a look at the new content announced today:

Thanks to Brent for the tip.

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Bethesda’s Pete Hines had quite a few interesting things to say about Switch during a panel at PAX Aus 2018 last week. We already heard Hines mentioning that the company is considering the console for its games in almost every case, but he actually had much more to say about Nintendo’s platform.

Hines first spoke about Switch support in general and why the publisher has been putting as many games as it has on the platform thus far. The big takeaway is that the primary reason for the lack of Bethesda support on Nintendo platforms in the past was simply due to tech specs. For Switch, what the system is capable matched up fairly well with what Bethesda is doing and the developers have allowed for these games to happen.


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