Reggie on third-party Switch support, shifting visions, reintroducing franchises, how Skyrim happened
Posted on 7 years ago by Brian(@NE_Brian) in 3DS, News, Switch | 12 Comments
Glixel has a massive interview up with Nintendo of America president Reggie Fils-Aime. We’ve included some of the excerpts below, but there’s much more here.
More: interview, Reggie Fils-Aime, top
European Metroid: Samus Returns Special Edition has several extra goodies
Posted on 7 years ago by Brian(@NE_Brian) in 3DS, News | 16 Comments
When Nintendo unveiled Metroid: Samus Returns for 3DS yesterday, a special version of the game was announced. In North America, the Metroid: Samus Returns Special Edition comes with a copy of the game, sound selection CD, and a reversible title-sheet insert.
Europe will be getting the same package, but with extra goodies included. Nintendo is packing in a download code for the original Game Boy game Metroid II: Return of Samus on the eShop, a SteelBook, gold “S” pin badge, a Morph Ball 3D keyring, and a 40-page artbook.
More: MercurySteam, Metroid: Samus Returns, top
Miyamoto: Pikmin 4 “is progressing”
Posted on 7 years ago by Brian(@NE_Brian) in News, Switch | 20 Comments
A couple of years ago, Shigeru Miyamoto stated that Pikmin 4 was “very close to completion.” However, we’ve yet to see the game at all, and some have been concerned that Hey! Pikmin was the project he was referring to.
Eurogamer caught up with Miyamoto at E3 this week and asked for an update on Pikmin 4. There’s no need to fear, as Pikmin 4 and Hey! Pikmin are separate.
Regarding Pikmin 4, Miyamoto teased: “I’ve been told not to share anything about this from PR, but I can tell you it is progressing.” Nintendo also told the site separately, “We can confirm that Pikmin 4 is in development but that is all we can confirm at present.”
More: interview, Pikmin 4, Shigeru Miyamoto, top
Sakamoto on Metroid: Samus Returns – what’s new, no ties to Metroid Dread or Prime 4, started 2 years ago
Posted on 7 years ago by Brian(@NE_Brian) in 3DS, News, Switch | 33 Comments
This information comes from Nintendo’s Yoshio Sakamoto…
“It’s the same game. … All of the fundamental design is the same … in that the basic map structure is all based off the Metroid II map. Basically what we’ve done is we’ve used this new technology that we have at our fingertips to just polish up what was already there and to improve upon it. Maybe the thing that felt so different was that it was in full color.”
On whether Samus Returns is getting the same expansion as Zero Mission…
“I believe that yes you can go ahead and look forward to some of those same experiences that you had with Zero Mission.”
On whether we’ll get an additional layer of back story like Zero Mission…
“[In] this game there’s a lot of background, there’s a lot of lore involved in this title. But it’s not like a novel or something. It incorporates the lore, but it’s not integral to the gameplay experience. It’s in the background more than in the foreground. There is definitely information for the players to get that revolves around sort of the larger storyline.”
River City: Knights of Justice launching next week in North America and Europe
Posted on 7 years ago by Brian(@NE_Brian) in 3DS eShop, News | 0 comments
Some surprise news from the @E3 show floor – River City: Knights of Justice (3DS eShop) launches June 20th in North America & Europe! 😀 pic.twitter.com/YEJTADu3US
— Natsume Inc. (@Natsume_Inc) June 14, 2017
Minecraft on Switch will have you logging in with Xbox Live when cross-play update drops
Posted on 7 years ago by Brian(@NE_Brian) in News, Switch | 31 Comments
This information comes from a PressFire interview with Mojang CEO Jonas Märtensson…
We’re tying everything together with Xbox Live. So you log in with Xbox Live …
Even on Switch?
Yes. (Laughs) That’s pretty unique as well! But everyone that’s in on this, all the platform holders, have been pretty pragmatic and understanding of that what we’re trying to do is create a good experience for the players. We needed a good system to connect everyone, and Xbox Live is a good system.
Nintendo at E3 2017 live stream – day 2 (Treehouse Live, Pokken Tournament and ARMS Invitationals)
Posted on 7 years ago by Brian(@NE_Brian) in 3DS, News, Switch, Videos | 1 Comment
The second day of Nintendo’s E3 2017 festivities will be kicking off soon. Treehouse Live will be back at 10 AM PT / 1 PM ET / 6 PM in the UK / 7 PM in Europe. Pokken Tournament and ARMS Invitationals will be held as well.
You can watch Nintendo’s latest E3 activities below. We’ll bring you any notable news we come across as well as recordings of each Treehouse segment.
Media Create sales (6/5/17 – 6/11/17)
Posted on 7 years ago by Brian(@NE_Brian) in 3DS, New Nintendo 3DS, News, Switch, Wii U | 20 Comments
The latest Japanese hardware sales from Media Create are as follows:
Switch – 27,291
PS4 – 14,595
New 3DS LL – 11,442
PS4 Pro – 4,546
Vita – 4,063
2DS – 2,752
New 3DS – 917
PS3 – 392
Xbox One – 255
Wii U – 166
For comparison’s sake, here are the hardware numbers from last week:
Switch – 23,524
PS4 – 15,854
New 3DS LL – 12,676
PS4 Pro – 5,492
Vita – 4,454
2DS – 2,904
New 3DS – 915
PS3 – 714
Wii U – 221
Xbox One – 167
And here are the software charts:
More: charts, Japan, Media Create, sales, top
Director on Super Mario Odyssey – throwable cap planned from the start, more
Posted on 7 years ago by Brian(@NE_Brian) in News, Switch | 0 comments
This information comes from Super Mario Odyssey director Kenta Motokura…
On how a throwable cap was integral from the start…
“As far as the hat action goes it was included in one of the prototypes the staff had come up with. It was part of the game right from the beginning. We have several different themes that arose from those prototypes, and one of those was focusing on the Joy-Con [motion controls].”
On how it’s not always clear what you can interact with, which is intentional…
“Because throwing the cap is a new action, we want players to feel empowered or encouraged to go ahead and try this action wherever they feel it might work. There are certain topographical hints near areas where you’re going to be looking, and you might say ‘That looks like some place my hat might reach or might attach to.’ So there are some hidden elements like that, that players will start to get used to.”
“The game’s structure isn’t designed so that you have side quests, it’s more that as you’re traveling around the different kingdoms or areas, you’ll find something that attracts your attention and there may be some sort of a quest around that, but it’s all about going and finding and collecting the Power Moons. You need a certain number of Moons to unlock a new kingdom, so some of these what we might consider side quests, are solving some issue within a kingdom, but the real goal of that is to provide you with enough Power Moons to move on with the main storyline.”
More: interview, Kenta Motokura, Super Mario Odyssey, top
Nintendo planning “big Salmon Run events” for Splatoon 2, more maps will be added
Posted on 7 years ago by Brian(@NE_Brian) in News, Switch | 2 Comments
This information comes from an IGN preview of Splatoon 2…
During our hands-on with Splatoon 2, we also learned that Nintendo is certainly planning big Salmon Run events, and adding more maps besides the Spawning Grounds. This was great to hear, as without additional content, once Salmon Run is “solved,” so-to-speak, it could easily suffer from a lack of a variety.
When asked if Salmon Run events would take the place of Splatfest, the Nintendo representative simply said they “weren’t discussing Splatfest at this time.”