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Nintendo published a brand new trailer for Fire Emblem Warriors today. In it, four new characters are confirmed. Lucina, male Robin, Frederick, and Lissa are officially in the game.

“Warriors’ Awakening” is the new trailer for Fire Emblem Warriors. Get a look at it below.

The latest Japanese hardware sales from Media Create are as follows:

Switch – 25,805
PS4 – 21,873
New 3DS LL – 12,669
PS4 Pro – 7,321
Vita – 4,403
2DS – 2,311
New 3DS – 740
Xbox One – 228
Wii U – 193
PS3 – 153

For comparison’s sake, here are the hardware numbers from last week:

Switch – 22,361
PS4 – 19,095
New 3DS LL – 11,474
PS4 Pro – 6,585
Vita – 4,077
2DS – 2,545
New 3DS – 710
Xbox One – 265
PS3 – 201
Wii U – 150

And here are the software charts:

Shovel Knight and Shantae are joining Blaster Master Zero as a new playable EX character, Inti Creates revealed at Anime Expo today.

Shantae will be available between July 6 and July 19 for free. Shovel Knight will follow between August 5 and August 16. After these periods, the characters will cost $1.99 / €1.99.

A trailer for Shovel Knight and Shantae can be found below.

NIS America made not one, but two Switch announcements at Anime Expo today. Along with The Longest Five Minutes, the publisher is also putting Penny-Punching Princess on Nintendo’s console.

Penny-Punching Princess will launch in North America on March 20. The European release will follow on March 23.

In the game, you’ll play as a princess without her title in a world obsessed with money. You’ll be able to bribe enemies that will fight on your side, activate traps in battle, and more. Additional details and a trailer are included in the overview below.

NIS America is further pledging its support for Switch. During a panel at Anime Expo, the publisher announced that The Longest Five Minutes is coming to the system early next year in both North America and Europe.

The Longest Five Minutes originally released in Japan last year as a PlayStation Vita title. Nippon Ichi worked with Syupro-DX on the adventure RPG that “will take you inside the mind of a hero during his final encounter with an epic and evil Overlord.”

More information about The Longest Five Minutes is below, along with a trailer.

Yet another Metroid: Samus Returns interview has appeared online with Yoshio Sakamoto. In a talk with CGMagazine, Sakamoto commented on the game’s new melee counter, working with MercurySteam, how the game was brought to life, heavier action focus, and more.

We’ve highlighted notable excerpts from the interview below. You can read the full discussion here.

Dragon Quest XI is looking good for localization. A Dutch PR company has seemingly confirmed that they are handling PR for the release in the west. However, it’s unclear what platforms are involved. A release window is also unknown.

Dragon Quest XI is launching in Japan on July 29 on 3DS and PlayStation 4. A Switch version is also in the works, but Square Enix has yet to show it. Hopefully all versions will make it overseas.

Source, Via

A new Nintendo Direct will air this Thursday focusing on Splatoon 2, Nintendo has announced. Fans can look forward to information about “some of the new features, weapons and styles” that will be in the game.

This week’s Splatoon 2 Direct will air at the following times:

– 7 AM PT
– 10 AM ET
– 3 PM in the UK
– 4 PM in Europe

We’ll have the Splatoon 2 Direct stream up an hour before it goes live on Thursday.

Source

Radiant Historia: Perfect Chronology wasn’t always intended for 3DS. In the art book included with the game’s special Perfect Edition in Japan, Atlus reveals an interesting piece of news about the development process.

Radiant Historia: Perfect Chronology was initially intended for “another handheld device”. However, director Mitsuru Hirata became too busy working on Tokyo Mirage Sessions #FE and the project was suspended. After the Wii U project wrapped up, Atlus turned its attention back to Radiant Historia, but the market ratio between 3DS and the other unnamed device was too significant when the project rebooted. Radiant Historia shifted to 3DS as a result.

A recent issue of Famitsu contained an interview with Kosuke Yabuki, the producer of ARMS. Much of what was said has been covered in interviews that have appeared over the past few weeks, but there were a couple of highlights we wanted to mention.

First, during development, Nintendo temporarily used 3D models of characters such as Mario, Link and some others. But because their heights didn’t fit well with gameplay, they decided to use Wii Fit Trainer who is taller. She has well-trained muscles and it was easier to differentiate each part of her body. It was a good fit as your character or your opponent.


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