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Mario Kart 8 Deluxe

It may have only been out on the market for a few days, but Mario Kart 8 Deluxe still managed to be the best-selling game in the UK during April. Zelda: Breath of the Wild also made the list coming in at the sixth spot.

The full results are below:

1. Mario Kart 8 Deluxe (Nintendo)
2. Ghost Recon: Wildlands (Ubisoft)
3. Grand Theft Auto V (Rockstar)
4. LEGO Worlds (Warner Bros)
5. FIFA 17 (EA)
6. The Legend of Zelda: Breath of the Wild (nintendo)
7. Persona 5 (Atlus)
8. Call of Duty: Infinite Warfare (Activision)
9. Mass Effect: Andromeda (EA)
10. Rocket League (505 Games)
11. Overwatch (Blizzard)
12. Horizon Zero Dawn (Sony)
13. LEGO City Undercover (Warner Bros)
14. Forza Horizon 3 (Microsoft)
15. WWE 2K17 (2K Games)
16. Battlefield 1 (EA)
17. Yooka-Laylee (Team 17)
18. Sniper: Ghost Warrior 3 (CI Games)
19. For Honor (Ubisoft)
20. Minecraft: Xbox Edition (Microsoft)

Source

NBA 2K18 was technically announced for Switch a few months ago. Today though, 2K Sports announced that the game will launch on September 19 right alongside all other versions of the game.

2K Sports is also giving Switch the same treatment as other consoles when it comes to special editions. You’ll be able to pick up a standard copy, Legend Edition, or Legend Edition Gold.

The NBA 2K18 Legend Edition includes the following:

Fire Emblem Heroes has received a new update. On both iOS and Android, players can now download version 1.3.0.

Fire Emblem Heroes makes key changes to the tier system in the Arena while also adding new maps. The Training Tower’s difficulty has been adjusted as well on top of bug fixes.

This only tells a part of the picture. We have a ton of specifics about the update in the gallery below and some additional news pertaining to the Voting Gauntlet and more.

The original Splatoon introduced map rotations for online play. At four hour intervals, two stages would be available at a given time.

Splatoon 2 retains this for the most part, but with a significant change. Maps will now refresh every two hours instead of every four hours.

As for why the map rotation is being limited once again, Splatoon 2 producer Hisashi Nogami explained to EDGE this month:

“We feel that part of the gameplay is actually selecting which weapons would be best for that combination of two maps. In Splatoon 2, the maps rotate every two hours, so it’ll be a much faster cycle than the previous game.”

Thanks to KobobKC for the tip.

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The GameCube did receive a skateboard-esque game many years ago in Sonic Riders. However, Vision Scape Interactive pitched a similar project before that title came to fruition.

A new report from Liam Robertson and Did You Know Gaming discusses Sonic Extreme, which would have had players competing against various Sonic characters in different worlds on hoverboards. A prototype lets players navigate in an area modeled after Green Hill Zone and pull off tricks, ultimately increasing their score. A single-player mission mode as well as multiplayer modes featuring combat and racing are included in the build.

In April, Epic Games Japan held a lecture titled “Switch & Unreal: Making Game Development More Unreal” at Unreal Fest West ’17. It was delivered by representative Takayuki Kawasaki and senior support engineer Noriaki Shinoyama. Nintendo’s Masaru Mitsuyoshi and Yusuke Fukushima were there as well.

The lecture began with the reasons as to why Unreal Engine hadn’t been formally supported on Nintendo platforms until recently from the viewpoints of both Epic and Nintendo. Epic’s Kawasaki started by saying that there was a mismatch in timing. Epic couldn’t negotiate directly with Nintendo until they established Epic Games Japan in 2009, and the Wii U was released just when Epic was ending support for Unreal Engine 3. Epic had always wanted to support Nintendo consoles, and that desire is finally realized with Switch. The company had been provided with development materials from Nintendo since it was still in development under the NX code name.

More:

Both Nintendo Dream and Dengeki Nintendo recently published Super Bomberman R interviews. The two magazines spoke with Noriaki Okamura, producer of the game.

Nintendo Dream and Dengeki started out by asking why Bomberman was brought to Switch. Okamura began by stating that the platform is very compatible with the series. Specifically regarding Switch, he likes it because it has a straightforward composition and it’s easy to make games for the system. Lately there are few consoles that come with two controllers by default, so Okamura felt that’s a good thing as well. Being able to play anytime, anywhere, and with anyone in your home with family, outside with friends, or online with others is an important aspect.

This week, Nintendo delivered substantial news about The Legend of Zelda: Breath of the Wild’s first wave of DLC. The debut pack, titled The Master Trials, is still on track for the summer.

There’s more to the DLC than originally announced. You’ll be getting a new Hard Mode, Trial of the Sword challenge, Hero’s Path Mode to track routes taken on the map, Travel Medallion for a designated warp point, and Korok Mask to more easily track Koroks. Oh, and a bunch of new equipment is being prepared based on fan-favorite games and characters including Midna, Tingle, Phantom and Majora’s Mask.

How do you feel about the DLC thus far? Is there one element of the pack in particular that interests you more than anything else? Or are you just feeling indifferent about it all? Share your thoughts with us below.

Highlights from last week’s topic: The New 2DS XL

Accomplished video game composer Alexander Brandon has revealed that he’s working at Retro Studios. Brandon wouldn’t say what he’s involved with, but did mention that “the work is incredibly exciting and the team is awesome”.

Brandon has contributed to a variety of franchises and individual games. He previously worked on the Deus Ex and unreal series as well as Tyrian, Jazz Jackrabbit 2, Thief: Dark Shadows, Neverwinter Nights 2, Dust: An Elysian Tail, Alpha Protocol, and Torment: Tides of Numenera.

Here’s Brandon’s Facebook message:

On Tuesday, Switch will have its first sports game. Saber Interactive will be releasing NBA Playgrounds, which just so happens to be the company’s debut title on a Nintendo platform.

We recently spoke with Saber Interactive CEO Matthew Karch to learn more about NBA Playgrounds just ahead of its release. Karch chatted with us about the art style, roster, modes, update plans, and more. He also spoke about the Switch version, what it’s like making games for the system, and future support on the console. If that wasn’t enough, there’s an interesting note about how the 2007 shooter TimeShift nearly ended up on Nintendo platforms. 

Continue on below for our full interview.


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