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Let’s Talk is on a one week break so that I can give the spotlight to a very important site topic. The feature will be back in full force next week!


With each passing anniversary on Nintendo Everything, I’ve thought about doing this forever. I can’t properly express how much I love the site, and how it’s become extremely embedded in my daily life.

There’s very little that I won’t do for Nintendo Everything – whether that means putting it ahead of my personal life, sleep, health… you name it. For nearly eight years, that’s the way things have been. That’s largely because I love being in a position to write about Nintendo in some form. I also take great happiness in knowing that I’m able to share updates about the company with you all.

Everything sounds fantastic, right? Well, in reality, that isn’t entirely the case. I think I may have been in denial a bit in terms of how long Nintendo Everything can continue on. Okay, that probably sounds way too dramatic. Let me try to explain what’s been on my mind and why this post is even necessary.

Over the past year or two, I’ve been taking a serious look at Nintendo Everything’s (and my own) financial situation. I need to be completely honest here and admit that it’s not the best. It’s why I’m putting up this post today, and why I’d like to have a discussion about the site’s future.

Running a site, as rewarding as it is, can be very taxing. The financial aspect alone has been extremely stressful for me. Few people have known about this – maybe just a handful.

Nintendo Everything generates revenue through ads. Unfortunately, this is not at all the best/consistent source of income. The ads themselves cannot at all be relied upon. Companies act irregularly in terms of when they’re interested in advertising. The first half of the year is often filled with dead periods for ads. Throw in the fact that some people use Adblock, and the situation becomes a bit of a mess. Truthfully, the site isn’t exactly bringing in what it needs to right now.

Those are some of the reasons why I’m concerned about Nintendo Everything’s future. We’re not in an absolutely dreadful situation, but we’re not in a good one either. It’s very tough for the middle-of-the-road sites to survive. We’re not backed by any major corporation, we’re not part of a network, and I run everything independently.

At the end of the day, I don’t want anything to change. I don’t want us to have to team up with anyone else, sell the site, shut down, or anything along the lines. I just want to be in a position to continue doing what I’ve been doing for the past eight years or so.

So where does Nintendo Everything go from here? That’s what I’d like to talk to you all about today. I would really appreciate if we could have a discussion in the comments below about what I’ve tried to explain. Maybe you guys have some ideas about how I can go about things to improve the site’s situation. My ears (eyes?) are wide open, and I’ll be looking at everything you all have to say. Let’s turn this ship around!

Let’s Talk #13: Your thoughts on Nintendo’s E3 2015 performance

Well, that’s it! Another E3 is in the books. Now it’s time to talk about it all.

Just like last year’s E3, Nintendo did quite a bit in conjunction with the show. The Smash Bros. presentation kicked things off on Sunday morning, followed by the Nintendo World Championships later that night. The Nintendo Digital Event was on Tuesday, and the Treehouse Live streams lasted for three days.

As it was where the big announcements were made, I’ll be focusing on the Digital Event. You guys can feel free to discuss any part of Nintendo’s E3 presence, however!

To recap, below were the big announcements from the Nintendo Digital Event:

Wii U

– Star Fox Zero revealed, PlatinumGames working on the project
– Animal Crossing: amiibo Festival announced, out this holiday, amiibo figures revealed
– Mario Tennis: Ultra Smash announced, out this holiday
– Skylanders SuperChargers is getting Bowser and Donkey Kong figures that also act as amiibo
– Super Mario Maker: out September 11, new amiibo officially revealed
– Xenoblade Chronicles X: out December 4
– Yoshi’s Woolly World: out October 16
– New Shin Megami Tensei X Fire Emblem trailer, reconfirmed for 2016

3DS

– The Legend of Zelda: Tri Force Heroes announced, out this fall
– Mario & Luigi: Paper Jam announced, out spring 2016
– Metroid Prime: Federation Force revealed, out in 2016
– Hyrule Warriors Legends confirmed, out Q1 2016
– Animal Crossing: Happy Home Designer: out September 25
– Yo-Kai Watch: out this holiday
– Fire Emblem Fates gets its final name, reconfirmed for 2016

So that was the big stuff. Looking back on everything, how do you guys feel about what was shown? I’ll kick things off with my own thoughts below.


Man, there is a whole lot to talk about concerning the Digital Event. The general impression, unfortunately for Nintendo, seems to be leaning towards the negative side.

Once the Digital Event ended, I was a bit disappointed myself. For a few reasons.

For one thing, there wasn’t much new announced for Wii U. Animal Crossing: amiibo Festival and Mario Tennis: Ultra Smash were the only games we didn’t know about before for the console. Both are due out later this year. What do we have to look forward to in 2016 aside from Shin Megami Tensei X Fire Emblem? I hope we see some announcements later on in the year!

Metroid Prime: Federation Force is a strange thing for me. On one hand, I’m happy that we finally have a new Metroid. On the other hand, it doesn’t feel much like a Metroid game right now. I’m not personally liking how it looks currently, but I’m very much willing to give it a shot. Let’s see what happens as development progresses.

Looking back on it and really reflecting on things, the Digital Event wasn’t awful in my opinion. Don’t forget we had E3 presentations like in 2008, which featured a whole lot of Shaun White Snowboarding and Wii Music. It definitely wasn’t Nintendo’s strongest, and last year’s event was much more exciting by comparison.

Some other random thoughts: where was Devil’s Third? Did anyone else feel like the Digital Event was missing “one other game” or “one big title”? After the Mario Maker bit, I was hoping Nintendo would have one final title to reveal. The puppets were lovely, but some segments felt like they ran on too long. Considering Yoshi’s Woolly World was featured in last year’s Digital Event and is launching extremely soon in Europe in Japan, a trailer probably would have been enough.

Okay, that’s enough from me. I better stop now. My brain has melted from E3 coverage, so I’m probably just rambling on too much at this point. Let us know what you thoughts about Nintendo at E3 2015 in the comments below!


Highlights from last week’s topic: E3 2015 hopes and dreams

Timppis

In order of preference.

New IP – Large scale JRPG but with more fantasy settings than Xenoblade games. FF9 or White Witch -style.

Paper Mario – Have to have this. The rumors must be true

Star Fox open world game – Not going to happen unfortunately

New line of Mario Sports games, highlighted by Mario Strikers 3 with HUGE career mode – Also not going to happen.

Mario sports games in general – Baseball, Rugby/American football mashup, Basketball, anything. -Not happening

Super Mario Sunshine HD – Plausible

Resurrection of any of these franchises – Waveracer, Golden Sun, 1080 Snowboarding, Advance Wars, Earthbound… – Also not going to happen

Im going to be so disappointed this year… I just know it ;_;

AJK

A new Metroid is the dream really. Ideally a new Prime type game.

Also please please please don’t let Starfox be underwhelming. I have waited since Starfox 64 for a decent Starfox shooter. My fear is that they might try something gimmicky instead of sticking to what made the first 2 games so great.

My final wish would be a new Golden Sun game on 3ds.

Vorsun

I’m probably alone on this, but I really wanna see more of Devil’s Third. That game is shaping up to be a really fun 3rd-person hack-and-slashooter. And of course I want Nintendo to be playing another trick on me and show a trailer for Zelda U, even though I’m sure there won’t be one.

As far as games I want them to announce, I would love for Retro’s new game to be Metroid Prime 4/Dread/whatever, but I’m torn because I also want them to do their own IP. I want Platinum’s game to either be Vanquish 2 or Wonderful 102 or… dare I ask for God Hand 2? With Bayonetta 2 being Wii U exclusive, the possibilities are astounding. And of course, as always, my greatest desire is Custom Robo U/3DS. I will not be satisfied with some cardboard cutout trying to be Custom Robo. I need the real steel deal.

icecreamperson

So I want a couple of things….

An hd remake for zelda for wii u

a new big 3d mario game announced in the vain of galaxy, sunshine or 64 fr wii u

a new paper mario announced for wii u

diddy kong racing for wii u announced

E3 2015 has come and gone. This is our E3-themed podcast where we were all really tired. I’m still tired so this is all I’m going to write on this post.

Chapters today:

Opening Shenanigans

00:00 – Intros, welcomings, etc
03:41 – Picture of the day
04:54 – Game of the week: Balloon Kid!

Other stuff

08:49 – E3 2015! Our gut reactions.
55:30 – Our secret E3 2015 predictions. How’d we do?

Ending Shenanigans

1:10:04 – Balloon Kid quiz + ending


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System: Nintendo 3DS
Release: June 2nd, 2015
Developer: Neverland, Marvelous
Publisher: XSEED, Marvelous

Author: Patrick

Though I haven’t had much experience playing their previous work, I’ve always had a lot of respect for Lord of Magna’s original developer, Neverland. Whether it’s the intricate puzzles of Lufia, the DIY dungeons of Dark Seed or the laid-back life simulation of Rune Factory, their games always find some way to put a unique spin on the role-playing genre. What a shame then that what is likely their final title lacks this same creative spark, with a story that falls back on tired tropes and a blend of strategy RPG and dating sim mechanics that fails to capture the appeal of both genres. It’s nice that the game even exists following Neverland’s declaration of bankruptcy, but Lord of Magna’s troubled development is very much apparent in the final product, and I wonder just how finished the game actually is.

Xenoblade Chronicles X has been out in Japan for quite some time and while the rest of us gaze enviously at the latest Xeno entry before it comes our way, it’s interesting to note some of the changes that have been made possible thanks to the Wii U. The boost in graphical power allowed Monolith Soft to flex their artistic muscle and craft a gorgeous open world, the improved online infrastructure allowed not only for interactions with other players but also the means to push out additional content (which is a staggering thought for a game with a story up around the 70 hour mark) and the most striking change came thanks to the dense, orchestral based soundtrack, which harvested a very different tone to Xenoblade Chronicles back in 2010. Moving away from the smaller ensembles covering any combination of rock, pop and classical tracks, Xenoblade Chronicles X was scored by Hiroyuki Sawano, renowned for more grand compositions focusing on a full orchestra sound, a stark contrast to the ensembles players had been exposed to previously. It was a different sound that was needed to accommodate the new direction of the game, but it was a fairly big risk to take as Xenoblade Chronicles’ soundtrack was so endeared by fans.

With E3 2015 just on the horizon, lots of news has popped up over the past few days. That includes the Hyrule Warriors 3DS leak, upcoming Smash Bros. presentation, and resurfacing of Devil’s Third. We also heard about Mega Man Legacy Collection and Sonic Boom: Fire & Ice for the first time, as well as the localization announcements of PopoloCrois and The Legend of Legacy. Phew! Brian and newcomer Jon talk about of the latest news in this week’s Just a Chat.



Stuff:

Brian’s Twitter
Jon’s Twitter

Let’s Talk #12: E3 2015 hopes and dreams

It’s crazy to think about how, in a week from today, E3 will be finished. The Nintendo World Championships will be over and done with, all announcements will have been made, and the expo itself will go on hiatus until next year.

Nintendo had an excellent E3 last year. It’ll be tough to top what they showed in terms of pure news and announcements, but there’s a heck of a lot to look forward to.

Nintendo is getting things started early this year with a Super Smash Bros. presentation from Masahiro Sakurai at 10:40 AM ET / 7:40 AM PT / 3:40 PM in the UK / 4:40 PM in Europe. The Nintendo World Championships 2015 kick off a few hours later at 6 PM ET / 3 PM PT / 11 PM in the UK / 12 PM in Europe. Nintendo will be quiet on Monday, but will be back in full force on Tuesday with its Digital Event (12 PM ET / 9 AM PT / 5 PM in the UK / 6 PM in Europe) and Treehouse Live streams throughout the week.

I think it goes without saying that the Nintendo Digital Event is the big thing here. We’ll be seeing more of previously-announced titles, along with new games for this year and 2016. Mario Maker, Devil’s Third, Xenoblade Chronicles X, Hyrule Warriors 3DS, Star Fox Wii U, and plenty more should be on display.

With all of that on mind, what are you hoping to see at E3 next week? Is there a game you’d like to see announced? Which already-announced title are you interested in seeing more of? Really, any E3 related talk is suitable for this week’s Let’s Talk topic!


There’s one game I’d like to see above all else right now: Metroid. The series feels like it’s been dormant for much too long (only five years, but still!).

I’d prefer to see a 3D Metroid – specifically a new Metroid Prime – though I’d gladly take a new 2D entry as well. As long as we see something Metroid-related at E3, I’ll be happy!


Highlights from last week’s topic: How are you liking Splatoon?

DeltaPeng

Pros
So far, the overall game is great. Have not tried single player. The art style/design and concept is cool and is a fresh take on the shooter genre, with Turf wars being more about covering area in paint (less attacking other players, a relaxing experience), and ranked battles primarily focused on attacking other players so that the Zones can be painted (a tense, potentially frustrating experience). Love the new IP.

Weapon and gear selection is plentiful and diverse, and will keep people occupied for a long while.

Aiming with gamepad gyro-sensors feels good and works well.

Easy to level up and get money as you obtain that from any online play (better than grinding as compared to SSB for custom moves [mainly an issue bc the grind is for single player, when the core gameplay/game_time is multi. Mini-rant end]), but maybe too easy. Could’ve made it longer and I don’t think people would’ve minded, I’ve unlocked all weapons, but have not bought/used them all to prevent clutter to my weapon screen. I have 200k money, which is probably enough to unlock everything left in the game since most items are pretty inexpensive.

Cons
-Could use more online stages, the more the better, potentially more than they have planned (planned 2-3 more?).
-ranked battle rank point system adds to frustration of the mode, way too easy to lose points, and is frustrating if you feel you’ve lost due to the ‘randomness’ of stage_selection/team_ selection/team’s_weapon_loadout. Because of point system, people will probably get stuck in the C range and B- ranks, so matching with similar ranked people can still give you wide ranges in skill levels. The tendency I find in ranked matches is that I either play people who completely destroy me and my team, or vice versa.
-not sure about the weapon balance at times, some of the people who are really good at long range or high power splatterguns are really hard to take down.
-hours of play wears on the wrists due to gamepad weight, may need to be careful of that as the game is addicting. A con as they could add other controller options (as far as I know, single player cannot do wiiU Pro controller).
-could use more pre-set message options other than “c’mon” and “booyah”

Recommendations
-ability to create and save/load multiple custom gear/weapon loadouts (help sort through the clutter once a lot of items are collected)
-ability to change equipment while in waiting lobby (or use different saved loadout, per above)
-Paintbrush may need a buff in attack, and an easier way to attack as opposed to mashing ZR (maybe 2 swipes per ZR press). Feels a bit weird when most other attacks are holding ZR or pressing it once.
~ability to exit lobby (maybe, keeping it does help with arranging matches, I imagine)
~ability to sell gear (essentially, reset abilities, or prevent less/no use ones from cluttering menu)

r4ind4nce

I’m really enjoying it despite the fact that I never warmed up to any other online shooter. It’s amazingly fresh (…) and a lot of fun! Also, knowing Nintendo any content shortages will probably be temporary.

timZ117

I love it.

The single player feels like classic nintendo. New gameplay mechanics in allmost every stage, really expressive and funny characters as opponents. Its just really smart and well done.

Multiplayer is a lot of fun too, but i do think its still a bit light on modes and options at the moment.

I cant wait to see whats in store for splatoon the next couple of months, and ill definitely be playing the game for a long time if they keep supporting it the way they have!

[Review] Swords and Soldiers II

Posted on 2 years ago by in Reviews | 0 comments | 0 Likes

System: Wii U (eShop)
Release: May 21, 2015
Developer: Ronimo Games
Publisher: Ronimo Games


Author: Vincent

Swords and Soldiers II is simple in every sense of the word. Its graphics, gameplay, and story won’t surprise you, but that’s just fine. In this game’s case, simplicity is great. You see, on the surface, it doesn’t look like Swords and Soldiers II has much to offer, but writing it off as just that is quite the unfair judgement. You won’t be finding a deep philosophical story that revolves around corrupt politics and military morales, and that’s okay. You won’t be spending hours learning the intricate and complex controls and applying them to fast paced battles, and that’s okay. The game just simply throws you into a side-scrolling battle against three armies that are filled with charm, charisma, and just the right amount of puns that’ll keep you smiling all the way through, and that’s okay.

The last time I played through Xenoblade Chronicles was just after its European release in 2011, so I’ll let the other staff writers with fresher memories of it handle the actual game of the month. Instead, I’d like to take a not-so-brief look back at the history of the game’s developer, Monolith Soft, and the games they developed prior to Xenoblade. There are plenty of recurring themes, gameplay elements and staff involved, so let’s see how almost a decade of developing RPGs shaped this robot-slaying, god-climbing adventure.

Wee Man Studios has shared the first official screenshots as well as new details about Lifespeed with Nintendo Everything.

For those who haven’t heard of Lifespeed previously, it’s a futuristic flying racing game for 3DS. It’ll come with 11 playable characters, online leaderboards, and a story mode.

Speaking of the story mode, we have new information on that front. We’re told that cut-scenes happen after almost every race, and there’s even a bit of story that plays our during races themselves. The latter is on the subtle-side, so you’ll have to be careful not to miss it. There are also two alternative endings to the comic book storyline. What you’re able to see will depend on your actions on the race track.

Characters in Lifespeed come from different planets, have their own backstory, and personal rivalries. Personalities are reflected in their statistics, style of racing, and their communications during races. Wee Man Studios hopes that, in the future, they can weave in characters not featured in the story currently as well as introduce brand new characters.

Finally, we have some information about Lifespeed’s weapons. Players fly through rings in order to obtain power-ups and weapon pickups. By flying through a multiplier ring, you’ll receive a big speed increase for a short period of time. You also fly through a weapons ring to obtain a weapon, which include lasers, missiles, mines.

Players can only hold one weapon at a time in Lifespeed. Weapons need to be targeted at the enemy and will only work effectively if you get a strong lock on. Wee Man Studios says that using the weapons locking system effectively is something you’ll need to develop in order to be good at battling in Lifespeed.

Oh, and one more tidbit: it’s possible to perform a starfox-esq barrel roll using the shoulder buttons.

Lifespeed launches on the 3DS eShop this summer. View some screenshots below.

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