Nintendo Treehouse Log update – Zelda: Breath of the Wild cooking with Bill Trinen
A new entry was added to the Nintendo Treehouse Log on Tumblr today. This time around, Nintendo’s Bill Trinen talks about cooking.
Here are a few excerpts:
Back in 2004, Eiji Aonuma gave a presentation called “The Evolution of a Franchise: The Legend of Zelda”. Today it serves as an interesting look into the series’ transition at a point in time just before the Legend of Zelda: Twilight Princess game for the Wii was first announced. I interpreted for him for both the presentation as well as a number of interviews he did afterwards, and one of the themes he mentioned in both the interviews and the presentations was cooking. He talked about making a Zelda game as being similar to cooking stew: both are long processes, both require the combination of multiple different ingredients and seasonings, and when cooked together those ingredients combine to complete the overall flavor, which is enhanced. And he noted then that he was interested in making a game about cooking.
The very first time I played through the Great Plateau, I came across apples and mushrooms fairly early on in my wanderings. Of course, I collected them (I do love mushrooms!), and to a certain degree it seemed fairly straightforward that they would serve as food. But soon I was collecting acorns, herbs, raw meat, and spicy peppers, and when I found the old man at his cabin and started combining ingredients, I remembered Aonuma-san’s presentation and realized he finally achieved his goal of making a game about cooking.
Nate had made it out to the beach, where he found some crab and a campfire with a pot at sunset. Feeling very pleased with himself, he threw some crab in the pot with some spicy peppers, only to find out crab wasn’t used for food recipes – it was for elixirs! This happened to fit perfectly with my own personal description of crustaceans as being “the insects of the sea,” but as an east coaster who grew up on crab, Nate wasn’t having it. He contacted Fujibayashi-san that night and began passionately explaining to the development team how much people like to eat crab, begging him to add crab dishes to the menu.
And some concept art:
The full Tumblr post, called “Now You’re Cooking with Power”, can be read here.
Kimishima on Zelda’s reception, more popular in Europe and Japan than expected
This information comes from Nintendo president Tatsumi Kimishima, as stated during the company’s financial results briefing Q&A…
“We are deeply thankful for the wonderful response to The Legend of Zelda: Breath of the Wild and the fact that we were able to ship more units than we did of the Nintendo Switch hardware. Since The Legend of Zelda series is very popular in Europe and in particular in the U.S., and the hardware launch was in March, we thought that we might end up with different results from a holiday season launch (when a wider range of consumers are likely to make purchases), and so we expected that there may be a high ratio of consumers who purchased this game along with the hardware.
The result was exactly as expected in the U.S., but the game is much larger in scale than previous games, and it reached greater popularity than we had expected in Europe and Japan as people tried it themselves or watched others play. Reviews of this game prior to release were also very helpful in communicating its appeal. Ultimately, we were able to achieve these results because of the response not only from fans of The Legend of Zelda series, but also from consumers who had played a Zelda game in the past and wanted to play one again, as well as consumers who had never played a Zelda game before but who heard the buzz and wanted to play.
We would certainly like to be able to predict the worldwide popularity of The Legend of Zelda: Breath of the Wild, as you suggest, but we are still not able to forecast to that degree of accuracy. The end result was that the number of units of this game shipped was higher than the number of units of hardware shipped.”
Zelda: Breath of the Wild – The Master Trials – official Hero’s Path Mode video
One of the new elements included in Zelda: Breath of the Wild’s first DLC pack is the Hero’s Path Mode. It will monitor every step you make and mark a path on the map, allowing you to more easily keep track of progress.
Nintendo now has a video up showing the Hero’s Path Mode in action. You can view it below.
Zelda: Breath of the Wild update out now (version 1.2.0)
The Legend of Zelda: Breath of the Wild has received a new update. Version 1.2.0 is out now on both Switch and Wii U.
As detailed in today’s announcement covering Breath of the Wild’s first DLC pack, players can experience the game in one of nine audio languages: Japanese, English, French (France), French (Canada), German, Spanish (Spain), Spanish (Latin America), Italian, and Russian, with a different language used for on-screen text. Note that on Wii U, you’ll need to download the Voice Pack from the eShop.
Nintendo also says it implemented a number of fixes in today’s update, but didn’t elaborate on details.
Nintendo reveals new details about Zelda: Breath of the Wild’s first DLC pack (The Master Trials)
Nintendo has just revealed brand new details about what’s in store for the first DLC pack in The Legend of Zelda: Breath of the Wild, titled “The Master Trials”.
The Master Trials will encompass several new features and additions. This includes the new Trial of the Sword, in which enemies appear one after another in 45 rooms. Completing it will allow the Master Sword to always be in its glowing state. Hard Mode, Hero’s Path Mode (tracked routes), Travel Medallion (create temporary new travel point), Korok Mask (find Korok locations more easily), and new equipment are also planned.
Read up on today’s full announcement for full details below. We also have several pieces of screenshots and art.
Zelda: Breath of the Wild – Sidon’s English voice actor confirmed
The English voice actor for Sidon in The Legend of Zelda: Breath of the Wild was somewhat of a mystery. It was originally thought that the character was voiced by Bill Rogers, but it turns out it was a different person entirely.
Interestingly enough, the confirmation of Sidon’s actual voice actor comes from Sean Chiplock. Chiplock played the roles of Revali, Teba, and the Great Deku Tree in Breath of the Wild.
Nintendo files takedown notice against fan-made Zelda: Breath of the Wild NES
Posted on 1 month ago by Brian(@NE_Brian) in General Nintendo, News | 116 Comments | 0 Likes
The Legend of Zelda: Breath of the Wild NES received a great deal of attention this month. Inspired by Nintendo’s own 2D prototype, it looked to take the same concepts and turn it into more of a full-fledged game.
Unfortunately, just as we and many others feared, Nintendo caught wind of the project and sent a takedown notice. Creator Winter Drake confirmed the news on his Twitter page and also passed along the big N’s message.
Kimishima: Zelda: Breath of the Wild sales buoyed by entirely new players who heard about strong reception
The Legend of Zelda: Breath of the Wild was purchased by a ton of series fans. However, the game’s success can also be attributed to entirely new players.
The Wall Street Journal writer Takashi Mochizuki passed along a comment made by Nintendo president Tatsumi Kimishima. In a brief statement, he said that entirely new players who hadn’t experienced Zelda before gave Breath of the Wild a shot after hearing about its strong reception.
Nintendo CEO: strong Zelda sales supported by longtime fans but also people who never played but heard latest is great. I'm one of them too.
— Takashi Mochizuki (@mochi_wsj) April 27, 2017
Switch ships 2.74 million units worldwide, software at 5.46 million, Zelda at 3.84 million
Nintendo shared some key statistics about Switch and The Legend of Zelda: Breath of the Wild as part of its financial results today.
First, total hardware shipments for Switch stands at 2.74 million worldwide. The system has also moved 5.46 million software units.
Zelda: Breath of the Wild’s “impossible treasure chest” merely holds Opal
One treasure chest located in Zelda: Breath of the Wild’s huge world can’t be opened with normal means. Located on an island between Aris Beach and Clarnet Coast, the chest won’t move even with Magnesis or any of the game’s other tricks.
That’s where an emulator comes in. Leonardo Ramallo managed to use the tool and the underwater glitch to access the chest. Unfortunately, the results are disappointing. It merely contains a single piece of Opal.