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For all of the fresh and welcome adjustments Mario Kart 8 brought to the series, there was one mode that saw a massive set of changes much to the dismay of many: Battle Mode. Doing away with the iconic arena stages prevalent in previous entries, Mario Kart 8 opted instead to re-use existing tracks to create somewhat of a joust around the courses, an unwelcome change to many fans. Combine that with the initial lack of a mini-map, the implication for couch co-op with a twelve-player cap and the fact that the tracks were larger and more open than ever, many fans felt that Nintendo had missed the mark when it came to capturing what the Grand Prix’s little brother was all about. Battle Mode has undergone a number of changes over the eight entries in the franchise. We’ve seen the size of the arena grow from two to twelve, the addition of bikes and countless other tweaks to the original inclusion back in 1992, but is the shift in focus really to blame entirely on Mario Kart 8? What should Battle Mode in a modern day Mario Kart even look like anyway?

It appears Level-5’s latest entry in the Inazuma Eleven franchise is coming to Europe, according to a recent trademark filing. When an official announcement is made, we’ll have it right here on the site.

Inazuma Eleven Go: Galaxy was released in Japan in late 2013 and is the sequel to Inazuma Eleven GO 2: Chrono Stone.

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Earlier this week we reported on the sizeable soundtrack release Xenoblade Chronicles X is getting and a preview of the release has surfaced online for your listening pleasure. It features the music of Hiroyuki Sawano and covers a number of different tracks that will be in the game.

Today’s Splatoon screenshot revealed that the game will be making its way over to StreetPass Mii Plaza in some capacity. The screenshot shows a wearable hat for Miis but who knows if anything else will be on offer down the line



Author: Jonathan

When you look at it on paper, pretty much nothing about Monster Hunter seems appealing. Players need to work with a ferociously unforgiving learning curve, an emphasis on an end-game that can take literally dozens of hours to reach and a clunky or sometimes downright unfair combat system. It just doesn’t add up. I’ve tried several times over the years to get into the Monster Hunter titles and Monster Hunter 4 Ultimate is the first time the series really got its hooks in me. For the first time I ‘got’ it, and I began to appreciate the game for the journey it would eventually take me on. It’s a brutal, long, often frustrating adventure, so I wanted to explain why all of the things that are seemingly “wrong” with Monster Hunter make it so great, and why we fans are okay with that label of being just a little bit crazy.

Atlus have just uploaded a video featuring audio from the upcoming Etrain Mystery Dungeon. Check it out below