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Streets of Rogue developer Matt Dabrowski has expressed interest in a Switch release. When asked about the chances of it happening, Dabrowski said porting it over is “a major possibility” and he’d “like to do it”.

Dabrowski told the fan:

“It’s a major possibility, I’d like to do it (Xbox and Ps4 as well) — need to look further into it, but since SOR is Unity-based, I’m not anticipating major problems on the technical end. Knock wood.”

Interestingly, Streets of Rogue is apparently published by tinyBuild. tinyBuild is already bringing Mr. Shifty to Switch, so perhaps the company would work with Dabrowski on a Switch version of this game as well.

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At EGX Rezzed this weekend, Playtonic stopped by for a developer session. The studio played through the title’s opening stages and also talked about making the project in-depth. We’ve posted the full recording below.

Back in February, Nintendo revealed the Diadema Amphitheater stage for Splatoon 2. The series’ official Tumblr page updated today with a final English name for the level: Starfish Mainstage.

We have the following overview:

“This is Starfish Mainstage. It’s an outdoor music venue that hosts concerts for all types of music acts. The now legendary ‘Squid Squad’ played here once, and its considered a bit of a holy site for devotees of rock music. It’s a wonder that all the ink spray doesn’t cause the equipment to short circuit, but I guess they’ve got it figured out.”

In case you missed it, below are a few screenshots showing Starfish Mainstage:

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Fire Emblem Echoes’ Japanese launch is still a few weeks away, but the game has somehow managed to leak. Fans are already pouring through all of its files and contents to see what secrets Nintendo packed in.

One interesting discovery concerns amiibo functionality. As previously mentioned, Fire Emblem figures from the Smash Bros. line can be used to summon an Illusory Hero of that character during battle. The Corrin amiibo is included even though Nintendo has yet to say when it will be in stores.

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We’re not yet sure what this week’s NeoGeo game on Switch will be, but we do already have news about next week’s release. According to a listing on the European eShop, Samurai Shodown IV is scheduled for April 13. It will cost $7.99 / €6.99 / £6.29.

Here’s a closer look at the listing:

Atlus updated the Shin Megami Tensei: Deep Strange Journey website today with new content. Along with additional details, new screenshots are now available.

Below is the rundown of information, courtesy of Gematsu:

Story

– Set in 20XX AD
– Environmental destruction and ethnic conflict
– Takes place on a future earth where various problems still haven’t been solved
– “It” suddenly appeared
– Schwarzwelt, the ruined land that appeared in the Antarctic, continued to expand while swallowing everything on the earth into nonexistence
– Strike Team goes to this mysterious land in hopes of saving humanity
– The things they witness will reveal the terrible truth of Schwarzwelt

Protagonist (voiced by Jun Hirose)

– USMC officer who underwent intense combat and command training between tours of duty
– Transferred to the Schwarzwelt Investigational Team by U.N. request
– Member of the Strike Team
– Duties include off-ship missions and providing security for the expedition
– On the crew roster for ship 1, the Red Sprite

AeternoBlade II was announced in late 2015. Corecell Technology originally intended to bring the game to 3DS, but those plans have since been scrapped. It’s now targeted for Switch due to the team incorporating Unreal Engine 4.

In other news, the art team behind AeternoBlade II has resigned. Corecell Technology will be looking for support from the community when it opens an Indiegogo campaign “soon”.

The company wrote on Facebook:


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Party Golf, originally released towards the end of last year, is now heading to Switch. Developer Giant Margarita shared the news on Twitter yesterday.


Despite it being April 1 when the message was posted, Giant Margarita assures fans that it was not an April Fools’ Day joke.

For those who haven’t heard about Party Golf previously, here’s an overview:

It was back in 2014 when we first heard about Animal Gods. Still Games funded its project on Kickstarter, and promised a version for Wii U.

Animal Gods ended up releasing towards the end of 2015. About a year and a half later, it’s finally launching on Wii U. A listing on the eShop shows a date of April 6.

We have the following overview:

The Animal Gods have fallen. Once sacred, they are now husks—haunted beasts lost to toxic fumes from a great bronze industry. Play as Thistle, a small & agile warrior hellbent on destroying the curse that plagues these creatures. Wield a 17th century BC Bronze Sword… and set the Gods free.

Key Features

Cloak of Flame
Dash / warp through toxic-maze like rivers. Dashing moves Thistle a fixed distance over a fixed amount of time and upgrades to The Long Dash.

Map of The Unholy
Lets you choose dungeons in any order. Journey to the Gardens of Gwyn, the Halls of Eynd, and the Coast of Syn. Find the weapon and weapon upgrade in each dungeon to defeat the Animal Gods.

Light Puzzling
Puzzles rely on approximately 75% skill and 25% strategy. Each dungeon asks players to assess the obstacle ahead and approach cautiously. Puzzles are largely skill-based requiring a hint of strategy and luck.

Character Driven Story
Find notes left by occult-leader Rodrik, starry-eyed Juliette and Scientist Sven. Animal Gods’ story balances the relationship between three key characters and their ties to the dark underbelly of the City of Sky Mirror.

Lives-09-Mode
09-Lives mode unlocks after successfully completing Animal Gods on “normal” and challenges you to complete dungeons with 09-lives or less.

And some screenshots:

Pokemon GO

Pokemon GO got off to an incredible start last summer. It essentially became a phenomenon, and had millions upon millions playing each day.

No one expected Pokemon GO to keep up its initial playerbase and revenue stream. Still, by the end of last year, it was still doing fairly well.

As reported by Recode based on comScore data, Pokemon GO was averaging around five million daily unique visitors late last year. That’s a far cry from the initial 28.5 million, but respectable nonetheless.

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