Super Mario Advance 4: Super Mario Bros. 3 Wii U Virtual Console trailer (Europe)
Posted on 9 years ago by Brian(@NE_Brian) in Videos, Wii U eShop | 4 Comments
Closing out today’s European Wii U Virtual Console trailers is one for Super Mario Advance 4: Super Mario Bros. 3. You can find that one below.
Star Fox Zero – Aquarosa boss fight footage
Posted on 9 years ago by Brian(@NE_Brian) in Videos, Wii U | 5 Comments
More footage of Star Fox Zero has arrived, this time showing the Aquarosa boss fight. You can watch the latest gameplay below.
More: PlatinumGames, Star Fox Zero
Zero Time Dilemma – name, resolving mysteries, extreme scenes, character designer
Posted on 9 years ago by Brian(@NE_Brian) in 3DS, News | 7 Comments
As reported earlier today, Zero Time Dilemma has a big feature in this week’s Famitsu. There are details about the game itself as well as an interview with director Kotaro Uchikoshi.
Some excerpts from the interview has now leaked out of Famitsu. Head past the break to see what Uchikoshi said about the name, resolving mysteries, extreme scenes (possibly 3DS’ first CERO-Z-rated game in Japan), and changing character designers.
Mario Kart TV website closing down in early April
Posted on 9 years ago by Brian(@NE_Brian) in News, Wii U | 10 Comments
Early next month, Nintendo will be closing down the Mario Kart TV website. This is taking place at the following days/times:
– 11 PM PT (April 4)
– 2 AM ET (April 5)
– 7 AM in the UK (April 5)
– 8 AM in Europe (April 5)
The Mario Kart TV site has the following notice regarding its closure:
“The Mario Kart TV website, which lets you watch highlight videos posted from Mario Kart 8, will be closing down as of 11:00 PM PT on Monday, April 4th 2016. We are very thankful to the many people who have used this website since it launched in 2014.
Even after the website shuts down, it will still be possible to watch Mario Kart TV and upload highlights from within Mario Kart 8 itself.
Highlight videos uploaded to YouTube from the game will not be deleted after the website shuts down.”
Nintendo did not go into detail as to the reason for the end of the Mario Kart TV site. If you’d like to give the page a look, head on over here.
More: Mario Kart 8
Super Mario World: Super Mario Advance 2 Wii U Virtual Console trailer (Europe)
Posted on 9 years ago by Brian(@NE_Brian) in Videos, Wii U eShop | 1 Comment
Super Mario World: Super Mario Advance 2 is slated for the European Wii U Virtual Console this Thursday. Watch the game’s trailer below.
Super Mario Advance Wii U Virtual Console trailer (Europe)
Posted on 9 years ago by Brian(@NE_Brian) in Videos, Wii U eShop | 1 Comment
Super Mario Advance hits the European Wii U eShop on Thursday. Check out the game’s official trailer below.
Famitsu review scores (3/8/16)
Posted on 9 years ago by Brian(@NE_Brian) in 3DS eShop, News | 1 Comment
This week’s Famitsu review scores are as follows:
Digimon World: Next Order (PSV) – 8/8/9/8
Citizens of Earth (3DS) – 8/8/7/8
Omerta Code: Tycoon Kai (PSV) – 8/7/7/7
Assault Android Cactus (PS4) – 7/7/7/8
Sebastien Loeb Rally EVO (PS4) – 6/8/7/8
Infinite Dunamis (3DS) – 7/7/8/6
Bingo de Brain Training (3DS) – 6/6/7/5
More: Famitsu, Famitsu scores
Dragon Quest Monsters: Joker 3 demo hits the Japanese 3DS eShop on March 9
Posted on 9 years ago by Brian(@NE_Brian) in 3DS, News | 1 Comment
Square Enix has been teasing Dragon Quest Monsters: Joker 3’s demo for awhile now. Today, the company finally announced that the download is due out on March 9 at 10 AM Japan time via the eShop.
Those who download the demo can try out the series’ “Monster Scout” system, along with new elements such as the “Ride System,” and monster and field object analysis using the new “Reactor” tool. Clearing it will award players with a “present code” that can be used in the full game.
Also, as a reminder, downloading the 3DS tool Dragon Quest X: Boukensha no Odekake Chou Benri Tool will allow users to obtain the “Reactor” tool in Dragon Quest X.
Xenoblade Chronicles X – Formula Skell plastic model release set for July in Japan
Posted on 9 years ago by Brian(@NE_Brian) in News, Wii U | 31 Comments
Kotobukiya has started accepting pre-orders (overseas shipping not available) for the new Xenoblade Chronicles X plastic model, which is based on the game’s Formula Skell / Doll. In Japan, this will be released in July. Pricing is set at 8,424 yen.
The 175mm model (1/48 scale) comes with the ability to transform from Skell / Doll form to vehicle form. Armaments include Sword, Machinegun, Grenade, Beamsaber, and Shield. It also comes with decals that can be placed on the model.
More: Japan, Kotobukiya, Xenoblade Chronicles X
Zelda: Link’s Awakening team started work on the game before receiving permission
Posted on 9 years ago by Brian(@NE_Brian) in General Nintendo, News | 12 Comments
The Legend of Zelda: Link’s Awakening started out as an idea for a modified version of A Link to the Past for the Game Boy. In the end though, that never came together. Link’s Awakening was ultimately born from, as Game Informer puts it, “an unsanctioned after-hours passion project for members of the Link to the Past team.”
Director Takashi Tezuka told the site:
“The main programmer wanted to challenge himself to create a Zelda experience on a portable system to see what he could do, and I was into the idea. We just had a passion to try and do something interesting. We didn’t really have permission to do it necessarily. We were just playing around.”
“Once we got it to a certain level of creation and completion that we wanted to show, then we took it to the company and got permission to continue developing it. But initially it was just a little pet project of ours. Because we started it that way – just making a game we wanted to make – it may defy Zelda conventions. It might have interesting characters and situations we may not have had otherwise.”
During an Iwata Asks discussion for Phantom Hourglass, Tezuka made a comment about how the experience of creating Link’s Awakening was similar to “making a parody of The Legend of Zelda.” He clarified these comments with Game Informer, in which he said:
“When we say parody, I’m not sure where that word comes from because maybe there are translation issues. With Zelda games we usually plan them out, every detail is considered. With Link’s Awakening, we were working on that after our other work was done. Kind of like a club of people who loved Zelda and got together to make it. It has a different feeling for that reason.”









