Toys “R” Us: Buy 1, get 1 40% off all Wii U, Wii, 3DS, and DS games Friday and Saturday (in-store)
Posted on 10 years ago by Brian(@NE_Brian) in 3DS, DS, News, Wii, Wii U | 4 Comments
Toys “R” Us is holding a buy 1, get 1 40% off sale on all Wii U, Wii, 3DS, and DS games later this week. The deal will only be valid on Friday and Saturday. For this particular sale, you’ll need to head on over to your local store.
Nintendo announces that New Super Mario Bros. Wii has sold over 10 million units in North America
Posted on 10 years ago by Brian(@NE_Brian) in News, Wii | 10 Comments
New Super Mario Bros. Wii has sold over 10 million units in North America, Nintendo has announced.
The company shared the news on Twitter a few minutes ago through the following message:
Wahoo! New Super Mario Bros. Wii just hit 10 million copies sold. That’s a lot of penguin suits! pic.twitter.com/zHZpTBKXJS
— Nintendo of America (@NintendoAmerica) November 20, 2014
New Super Mario Bros. Wii launched back in November 2009. That means the game sold about two million units per year on average.
More: New Super Mario Bros. Wii, sales, top
Sakurai explains why Ridley isn’t a fighter in Smash Bros. Wii U/3DS
Posted on 10 years ago by Brian(@NE_Brian) in 3DS, News, Wii U | 101 Comments
Ridley is in Super Smash Bros. for Wii U, but he isn’t playable. The well-known Metroid villain only appears in the Pyrosphere stage.
Super Smash Bros. director Masahiro Sakurai was recently asked by IGN why Ridley isn’t playable in the new Smash Bros. Here’s his explanation:
“I definitely know that Ridley’s a much-anticipated name for fans, but if we made Ridley as a fighter, it wouldn’t be Ridley any longer. It’d have to be shrunk down, or its wings reduced in size, or be unable to fly around freely.”
“Providing accurate portrayals of characters is something I want to pay ample attention to. If I don’t stick to that thought, then we’d have to lower the quality or break the balance of the game. Something that goes way off spec could break the entire game.”
Sakurai continued by noting Ridley’s presence in the Pyrosphere stage, which he felt would be more appropriate.
“Instead of going through a lot of very convoluted hocus-pocus to make Ridley a fighter, I figured it’d be better to keep Ridley as it currently is, the correct way, and have it feel like a truly threatening presence. There are other icons, too, like Metal Face and the Yellow Devil, which help effectively portray each of their world settings. They go a long way toward deepening the game world, and I think it’s been fun to experiment with.”
Kirby Triple Deluxe “Play 3DS” commercial
Posted on 10 years ago by Brian(@NE_Brian) in 3DS, Videos | 0 comments
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Sakurai on how the amiibo support in Smash Bros. came to be, involvement with the figures
Posted on 10 years ago by Brian(@NE_Brian) in News, Wii U | 2 Comments
IGN has another round of quotes from Super Smash Bros. director Masahiro Sakurai, this time focusing on amiibo. Sakurai discussed the origins of amiibo support in Smash Bros., how involved he was with the figure designs, and more.
Head past the break for the full comments.
Sakurai on why Mewtwo isn’t paid DLC in Smash Bros. Wii U/3DS
Posted on 10 years ago by Brian(@NE_Brian) in 3DS, News, Wii U | 17 Comments
Mewtwo is coming to Super Smash Bros. on Wii U and 3DS, but the character isn’t paid DLC. So long as players have both versions of the game, they can obtain Mewtwo at no extra cost.
Smash Bros. director Masahiro Sakurai explained to IGN why the character doesn’t require an extra payment:
“As for why Mewtwo isn’t paid content from the start, releasing that character is an experiment meant to act as a foothold in content distribution; thus it’s simply meant as part of the service we’re providing to gamers.”
Sakurai also clarified the following before speaking on Mewtwo specifically:
“Creating a single fighter involves a huge investment, and we’ve already been giving it our all and investing a lot of work in the characters currently available in the game, and I think it’s an incredible package in terms of the sheer amount of content in the game. But it might be that people may not understand and may think that I am not offering enough just by looking at DLC itself.”
DK: King of Swing confirmed for release on the North American Wii U Virtual Console tomorrow
Posted on 10 years ago by Brian(@NE_Brian) in News, Wii U eShop | 4 Comments
Well, isn’t this a familiar situation! After finding out that DK: King of Swing has been rated for Wii U by the ESRB earlier today, we now have confirmation that the game is hitting the North American Wii U Virtual Console tomorrow. Pricing is set at $6.99.
More: DK: King of Swing, Virtual Console
Bill Trinen on the amiibo name
Posted on 10 years ago by Brian(@NE_Brian) in 3DS, General Nintendo, News, Wii U | 1 Comment
Nintendo’s Bill Trinen recently spoke about the amiibo name while talking with TIME. Sadly, the exact origins are unknown.
Trinen told TIME that “amiibo” started in Japan. The “amii” part is associated with the sentiment of a friend in Japan, though the name as a whole seems to be a slight mystery.
Trinen said:
They came up with the name in Japan, and the ‘amii’ portion comes from a little something in Japanese that conveys the sentiment of friend, of playing with your friend. That’s what they’re really trying to convey with it. I think for us it sounds a little like amigo. That’s not the origin of the name, but it conveys the intent.
More: Amiibo, Bill Trinen, top
How to unlock content in Super Smash Bros. for Wii U
Posted on 10 years ago by Brian(@NE_Brian) in News, Wii U | 1 Comment
Just like Super Smash Bros. for 3DS, the Wii U version of the game has content to unlock. Characters and stages can both be added to your game by fulfilling certain requirements.
Wondering how you can go about unlocking content in Super Smash Bros. for Wii U? Head past the break for more information!
Cubic Ninja pulled from the Japanese eShop as 3DS homebrew approaches
Posted on 10 years ago by Brian(@NE_Brian) in 3DS eShop, News | 16 Comments
Have you heard of the 3DS game Cubic Ninja? It was a small title from AQ Interactive and Ubisoft, which arrived around the time of Nintendo’s portable.
As fate would have it, Cubic Ninja is the key to unlocking homebrew on 3DS. That’s led to the title disappearing at all major retailers with demand far outpacing supply. Amazon, Best Buy, and GameStop pretty much have no stock remaining.
Cubic Ninja was available digitally in Japan, but not anymore! Nintendo pulled the game recently in what is likely an attempt to cut down on 3DS homebrew as much as possible.
Those who have managed to purchase Cubic Ninja can use an exploit in the game and add homebrew to their 3DS system starting on Friday.
