Bandai Namco planning SF Dotabata Party!! for Wii U and 3DS
Posted on 11 years ago by Brian(@NE_Brian) in 3DS, News, Wii U | 7 Comments
Bandai Namco is working on a new Wii U and 3DS game featuring characters created by Fujiko F. Fujio. “SF Dotabata Party!!” is heading to both of Nintendo’s platforms, the company announced today.
Not many details have been shared thus far. It seems to be a party game with mysterious items and shenanigans from Fujio’s iconic manga characters.
For those curious, the SF stands for “sukoshi fushigi,” which means a “little marvelous” and “dotabata” is another word for slapstick. A teaser produced by Bandai Namco shows silhouettes of several popular characters such as Doraemon, Perman, Esper Mami, Koromaru from Kiteretsu Daihyakka and more.
More: Bandai Namco, Japan, SF Dotabata Party!!
Forbidden Magna boxart
Posted on 11 years ago by Brian(@NE_Brian) in 3DS, Images | 0 comments
More: boxart, Forbidden Magna, marvelous
Capcom VC footage – SF2010, Gargoyle’s Quest II, Mighty Final Fight
Posted on 11 years ago by Brian(@NE_Brian) in Videos, Wii U eShop | 0 comments
More: Capcom, Virtual Console
Tons of Monster Hunter 4 Ultimate footage
Posted on 11 years ago by Brian(@NE_Brian) in 3DS, Videos | 0 comments
More: Capcom, Monster Hunter 4 Ultimate
Bayonetta 1 runs at 60FPS on Wii U (not locked), is a port of the 360 version
Posted on 11 years ago by Brian(@NE_Brian) in News, Wii U | 3 Comments
60 & port of 360. RT @Grandsaber3: Will the wii U version of Bayonetta be 60 FPS and will it be a port of the Xbox 360 or PS3 Version?
— ???? Hideki Kamiya (@PG_kamiya) June 13, 2014
The latter. RT @hbjjbhgvg: Is the Wii U port of Bayo 1 locked at 60 fps, or does it fall like Xbox 360?
— ???? Hideki Kamiya (@PG_kamiya) June 13, 2014
More: Bayonetta, Hideki Kamiya, Platinum Games, top
Video: Nintendo Treehouse crew says goodbye
Posted on 11 years ago by Brian(@NE_Brian) in General Nintendo, Videos | 10 Comments
More: E3 2014
Pre-orders open for various Nintendo games – Zelda Wii U and more
Posted on 11 years ago by Brian(@NE_Brian) in 3DS, News, Wii U | 2 Comments
Update 3: Bumped to the front page again, having added Code Name: S.T.E.A.M. and Fossil Fighters: Frontier. Should be totally done now!
Update 2: Bumped to the front page one last time. List is now complete.
Update: Added a bunch of games.
Amazon has opened up pre-orders for various Nintendo-published games. Here’s the list:
The Legend of Zelda
Xenoblade Chronicles X
Hyrule Warriors
Yoshi Woolly World
Captain Toad Treasure Tracker
Professor Layton vs Phoenix Wright Ace Attorney
Pokemon Art Academy
Mario Party 10
Mario vs. Donkey Kong
Kirby & The Rainbow Curse
Mario Maker
Splatoon
Wii Sports Club
Devil’s Third
Fantasy Life
Code Name: S.T.E.A.M.
Fossil Fighters Frontier
We’ll keep this updated and add in more titles as they become available.
First footage of Bayonetta 2’s online co-op
Posted on 11 years ago by Brian(@NE_Brian) in Videos, Wii U | 0 comments
More: Bayonetta 2, Platinum Games, top
A look at Fatal Frame Wii U’s main character
Posted on 11 years ago by Brian(@NE_Brian) in Images, Wii U | 3 Comments
In Japan, those who purchase a ticket for the upcoming movie will receive a clear file with shots of the main characters from the movie and from the games. The girl at the center above is Fatal Frame Wii U’s main character.
More: Fatal Frame, Japan, Tecmo Koei, top
Miyamoto on the transitions between hardware, not saying much on combining portable and console systems
Posted on 11 years ago by Brian(@NE_Brian) in General Nintendo, News | 7 Comments
This information comes from Shigeru Miyamoto, speaking with IGN…
“Well, we’re always experimenting with a lot of different kinds of new hardware. Certainly, we’ve put a focus more recently on what we can do to better improve the transition from one hardware system to the next. Going from GameCube to Wii, we were able to mature a smooth transition from one to the next in terms of the development environment. But with Wii to Wii U, there were some hurdles there that we had to overcome in making that transition to the new hardware system.”
“The question of whether or not we want to take a portable system and a home console system and decide if maybe, as the computer processing power improves, we could just simply say we’ll stick with a portable and make it something that could also be a home console system is a question that ties directly into product strategy, and is something I can’t really go into detail on.
“But what I can say is that, for the time being, our focus is really on developing and building these environments that will allow us to have a smooth transition from one hardware system to the next going forward. Other than that, you can look forward to what comes next.”