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FuRyu has shared a new batch of details about Hamatora: Look at Smoking World. You can find them rounded up below.

– Solve cases in Kobe as game-original characters with supernatural abilities
– These characters are known as Minimums
– Adventure Parts: run around a 3D recreation of Kobe
– Can also visit places such as Chinatown and the shopping district to solve cases
– Battle Parts: use Minimum abilities in a turn-based battle system
– Perform attacks through command input
– Pre-orders include a “Honey IC Card Sticker”
– Other bonuses:

Custom-drawn Jacket for Yuika and Hajime (Amazon Japan)
Custom-drawn Telephone Card with Souken and Nice (Animate)
Custom-drawn Telephone Card with Yuika and Honey (Sofmap)
Custom-drawn Clear File with Sally and Nekoko (Geo)

Source

DSiWare lives! Circle Entertainment is bringing out one more release for the platform, “I am in the Movie”.

I am in the Movie isn’t actually a game. Rather, it’s an app that allows users to add effects to their video clips in real time. They can then be saved to an SD card as an .AVI file.

I am in the Movie will launch in North America on March 27.

Here’s a full overview and list of features included in the download:

Dead Pixel Entertainment has revealed a second Wii U title currently in development for the eShop. The game, titled “Sync” is a Metroid Prime-inspired project.

Here’s what we know thus far:

– Has been in development for 2 weeks
– First-person adventure game
– Focus on exploration and discovery
– Players won’t be given much direction
– They’ll find out that something is terribly wrong in this world and will need to save it
– Team doesn’t want to hold players hands
– They created a world simple enough to explore with a compass
– Inspired by Metroid Prime
– World is devoid of life
– Enemy characters move through specific paths
– Dual analog first-person control scheme
– Will hopefully be out later this year
– Developed alongside Starbeast

Source

Animal Crossing: New Leaf director Aya Kyogoku and producer Katsuya Eguchi just wrapped up a postmortem for the game at GDC 2014 a short while ago. You can find photos from the event above, and some information shared during the session below.

– Ms Ayogoku was the first female game designer at Nintendo EAD when she started just a few years ago
– She emphasizes that we need more female developers in the industry
– Nearly 50% of the Animal Crossing: New Leaf team was female – co-director Aya Kyogoku
– Big success on New Leaf – it saw shortages in Japan
– Suggests development was “smooth sailing” but it wasn’t without challenges
– After the Wii version, New Leaf had to address series fatigue
– Therefore the team remembered its core: “Animal Crossing is a communication tool”
– Like the Zelda team, Animal Crossing: New Leaf rethought the series’ conventions
– Communication was the common thread. It’s its core
– New Leaf didn’t have 11th hour stress at the end of development due to subdued pace
– In-game events helped team mood
– Aya Kyogoku recommends New Leaf to other developers if working on their games becomes too stressful
– The team communicated and celebrated with each other during development using themes from the game
– No matter your role, #ACNL team members were free to contribute new ideas for characters, furniture, etc
– 7.38 million units sold worldwide to date

Source 1, Source 2, Source 3, Source 4


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