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Previews

This past week, Koei Tecmo were kind enough to invite us to a pre-release event for Attack on Titan 2: Final Battle. We went hands-on with the Switch build and met with Mr. Hideo Suzuki, Omega Force manager and producer of Final Battle. Mr. Suzuki gave us a personal demonstration of all the new features and answered several of our questions, as well!

We were really impressed with just how much additional content has been added to this expansion, so check below the break for a full rundown of what’s new, detailed mechanics and our impressions.

This past week, Koei Tecmo were kind enough to invite us to a pre-release event for Attack on Titan 2: Final Battle. We went hands-on with the Switch build of the game and were able to capture direct-feed gameplay of all the new features in the Final Battle expansion. This includes Territory Recover Mode, Human to Human Battles, Firearms and Gatling Gun gameplay, and Thunder Spear gameplay!

We’ll be posting some impressions and full details later today, but in the meantime, we’ve prepared four videos for you. Be sure to check below the break for more!

Hey guys! Edan here, just wanted to give you all a status update on our My Time At Portia review. A few weeks back we received review code for the game, and as someone who has plunged over 200 hours into Stardew Valley, I jumped at the chance to review what is one of my most anticipated Switch titles this year. Unfortunately, things haven’t exactly been straightforward.

Dragon's Dogma: Dark Arisen

Every couple of months, a Switch game comes along that rekindles the giddy excitement you initially felt when you first docked and undocked your Switch. At launch, it was Zelda. In March 2017 it kicked the doors open with the force of a thousand Lynels, and it was difficult to deny the physical urge to raise your eyebrows in surprise and delight when the rolling fields of Hyrule instantly transitioned from your TV to a tablet in your hand. Since then we’ve had numerous titles with incredible scope ported to the Switch, maintaining that excitement as you repeatedly slide your Switch in and out of the dock in shock and amazement whilst muttering “can’t do this on Xbox” over and over again.

Nintendo Everything was at this year’s Tokyo Game Show! We had a low-key presence at the event, but we did manage to try out several upcoming Japanese 3DS titles. Look for our impressions in the coming days.


Monster Hunter Stories is one of the most anticipated upcoming 3DS games that is coming soon to Japan – October 8 specifically. Of course, it had a large area at Capcom’s Tokyo Game Show 2016 booth, and many people lined up to try it.

When we entered the Monster Hunter Stories exhibit, we were first shown a couple of trailers (which are actually not exclusive and also watchable on Capcom’s Japanese YouTube page) and some explanations about the game system. Following that, we were sent to the demo tables and were given ten minutes to play.

Nintendo Everything was at this year’s Tokyo Game Show! We had a low-key presence at the event, but we did manage to try out several upcoming Japanese 3DS titles. Look for our impressions in the coming days.


Megami Meguri is Capcom’s upcoming new 3DS game where players communicate with and raise an IC card spirit. The regular game, a free-to-play experience, will be fully downloadable from the eShop. However, there will be also physical Collector’s Package (at 5,800 yen) and a limited Complete Edition at e-Capcom (9,800 yen) that will also come with extra memorabilia.

A demo of Megami Meguri was available at Tokyo Game Show 2016. When we started playing, Amaterasu greeted us in her human form, explaining what we are expected to do to raise the spirit, before converting to a chibi form.

Nintendo Everything was at this year’s Tokyo Game Show! We had a low-key presence at the event, but we did manage to try out several upcoming Japanese 3DS titles. Look for our impressions in the coming days.


Digimon Universe: Appli Monsters Cyber Arena is a free-to-play preview version of the upcoming 3DS game Digimon Universe: Appli Monsters. It just came out yesterday – September 21 – on the Japanese eShop. The full product will be released December 1 in Japan, though we’ve given the new download a test drive.

If you’re a Digimon veteran, don’t expect past Digimon creatures like Agumon to appear here. This adventure takes place in a brand-new universe where current trending technology like smartphones and augmented reality are prevalent. The new Digimon are called Appli Monsters, or Appmon in short, and are based on smartphone apps. As of the Cyber Arena version, there are a total of 147 Appmon available.

Nintendo Everything was at this year’s Tokyo Game Show! We had a low-key presence at the event, but we did manage to try out several upcoming Japanese 3DS titles. Look for our impressions in the coming days.


One Piece: Great Pirate Colosseum is a 3DS fighting game developed by Arc System Works for Bandai Namco. It will be released soon in Japan on September 21, but there was a demo available at Tokyo Game Show 2016 and we were able to try it out. However, we were limited to CPU battles.

Although One Piece: Great Pirate Colosseum will have many playable and assist characters, not all of them were available in the TGS demo. For example, the only available Straw Hats were Luffy, Sanji, and Franky. One side can either pick two main characters and two assist characters, or substitute the assist character slots for a third main character.

Temple of Yog is a game about human sacrifice, it’s a tightly controlling roguelike temple crawler, and it just might be the sleeper hit of the fall for the Wii U eShop. I had a chance to play the game and talk with lead designer Cody Diefenthaler at IndieCade Festival 2015.

Temple of Yog is, at its core, a top-down dungeon crawler with a colorful and detailed pixel art style. The controls are relatively simple – left stick to move, right stick to aim and attack. But things get interesting when you begin to encounter the multiple interconnected systems that add a tremendous amount of gameplay potential to the experience.

I just couldn’t wait for the European release next year, so I spent the last month memorising Japanese Pokémon names and diving into the import version of Pokémon Super Mystery Dungeon. The following are my impressions after playing through the main storyline, although there seems to be a massive amount of stuff to do after the credits. Don’t worry, I’ll keep it spoiler-free in posting my thoughts on the Japanese version of Pokémon Super Mystery Dungeon. Yes, not the one that that’s being released in America – I can’t stress that enough. Ain’t no embargos being broken here.


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