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GameSpot stores in Philadelphia are now fingerprinting customers who trade in games. The records are stored in a database to help law enforcement track down thieves who fence stolen goods.

There is a law in place that makes this possible, though GameStop isn’t actually forced to abide by the pawnbroker’s ordinance. Customers don’t seem too pleased with the retailer’s requirement, so it will be interesting to see how long this continues.

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SEGA reported its first quarter financial results earlier today, which unfortunately have brought about some disappointing news.

For the period ending June 30, SEGA’s profits dropped by 57.4 percent. While revenue rose slightly year-over-year to ¥88.3 billion ($858 million), net profits dipped to ¥5.5 billion. Half-year losses are estimated to come in at ¥7 billion ($68 million).

Persona Q: Shadow of the Labyrinth was the only title released this quarter. It did quite well having sold 250,000 copies in Japan. Another 1.7 million game units originated from older titles.

SEGA’s arcade business primarily drove revenue for the company. Pachinko and Pachislot drove ¥47.5 billion ($461 million) in revenue and an operating profit of ¥13 billion ($126 million).

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Italian website NintendOn caught up with Rika Suzuki, who was once the vice president of Cing. Suzuki spoke about what it’s like making games with a narrative focus, the studio’s closure, and interest in continuing Kyle Hyde’s story (Hotel Dusk).

Head past the break for Suzuki’s comments. The full interview can be found here.

Rayman creator Michel Ancel is founding a new studio known as “Wild Sheep”. However, he will continue to work at Ubisoft as well.

Ubisoft Annecy, Paris, and Montpellier managing director Xavier Poix said in a statement:

“Ubisoft Montpellier is a hotbed for artistic game development, including great games like Rayman, Beyond Good and Evil, and Valiant Hearts. We are fortunate to have some of the industry’s finest talents, including Michel Ancel, working with us at our studio. In addition to spending some of his time on this new venture, Michel is leading the creative development of select projects at Ubisoft Montpellier, including an extremely ambitious new title that is very close to his and the team’s heart.”

And how about that little game we’ve been waiting years for? You know, Beyond Good & Evil 2?

“In many ways, BG&E is an inimitable game – it appeals to all generations of gamers and is an inspiration behind many of Ubisoft Montpellier’s past and future games. It’s still far too early to give many details about this new title, but what we can say is that while Michel and the team at Ubisoft Montpellier are working with the core tenets of BG&E, they’re developing something that aspires to push past the boundaries of a proverbial sequel and leverages next-gen technologies to deliver a truly surprising, innovative and exceptional game. The entire team is excited about the direction this extremely ambitious project is taking, and we’ll have more to share later, as it progresses.”

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