Joel McHale, Geoff Keighley co-hosting VGX 2013
Posted on 11 years ago by Brian(@NE_Brian) in General Nintendo, News | 1 Comment
Actor Joel McHale and Geoff Keighley will co-host the VGX awards tomorrow. Keighley announced the news via Twitter through the following message:
Excited to announce your host for VGX: @joelmchale and I'll be joining him as co-host! See you guys tomorrow at http://t.co/NvzgjNgG4J
— Geoff Keighley (@geoffkeighley) December 6, 2013
When it was known as the VGAs, previous hosts include Zachary Levi, Neil Patrick Harris, and Jack Black.
VGX 2013 will take place tomorrow at 6 PM ET / 3 PM PT.
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Video: Playing NES titles on a wedding cake
Posted on 11 years ago by Brian(@NE_Brian) in General Nintendo, Random, Videos | 0 comments
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Satoru Iwata celebrates his 54th birthday
Posted on 11 years ago by Brian(@NE_Brian) in General Nintendo, News, Podcast Stories | 4 Comments
Did you know that Nintendo’s head honcho is celebrating a birthday today? Yup: it’s now December 6 in Japan, which happens to be the day when president Satoru Iwata was born. Iwata is now 54 years-old.
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Ubisoft survey asks about Assassin’s Creed ideas, separate pirate series, multiplayer naval combat
Posted on 11 years ago by Brian(@NE_Brian) in General Nintendo, News | 3 Comments
Ubisoft has sent out a new Assassin’s Creed-related survey which may give some insight into what kind of ideas the publisher is considering for the franchise as well as a potential pirate spinoff.
One question asks of an original pirates title, “In such a game, what would be the most important elements among these below?” Customizable pirate character, ship, and hideout, a deeper economy, and additional activities at sea or on land are listed as choices. The survey also asks if participants would like to “sail and fight with my friends” and “sail and fight with other players.”
Specifically regarding Assassin’s Creed, Ubisoft asks if players would be interested in seeing a new modern day hero and more high-level subjects, such as desired gameplay improvements and historical settings.
More: Assassin's Creed, top, Ubisoft
Hideki Kamiya explains why he doesn’t work on sequels
Posted on 11 years ago by Brian(@NE_Brian) in General Nintendo, News | 5 Comments
Hideki Kamiya has a habit of working on original projects rather than sequels. As an example, he created Devil May Cry but wasn’t involved with the sequel. Platinum Games is also developing Bayonetta 2 without Kamiya, even though he directed the first one.
Kamiya explained to Famitsu recently that it’s not a matter of him not wanting to work on sequels. Rather, working on brand new titles allows him to create “new entertainment”. Kamiya mentioned how Viewtiful Joe and Okami may not have been made if he worked on Devil May Cry 2, while The Wonderful 101 may never have existed if he decided to direct Bayonetta 2.
“It’s not that I don’t want to make sequels – I really do! But considering the nature of my position, I don’t really get a chance to. Somebody needs to offer new entertainment to gamers and do the work of sowing seeds that can later grow to be strong pillars. It sounds a little overblown, but I’ve come to believe that is my purpose. If I had been involved with Devil May Cry 2, then Viewtiful Joe and Okami might never have been made. If I was directing Bayonetta 2, then I wouldn’t have been able to make The Wonderful 101.”
More: Famitsu, Hideki Kamiya, interview, top
Resident Evil creator says players have gotten used to the traditional means of horror, tougher to scare
Posted on 11 years ago by Brian(@NE_Brian) in General Nintendo, News | 1 Comment
Shinji Mikami, creator of Resident Evil, says it isn’t as easy to scare players these days. This is because people have become accustomed “to the tropes of horror and they know what’s coming next,” he believes.
Mikami was sharing his comments about horror while speaking with EDGE. He told the publication:
“Not much has changed when it comes to instilling terror in the player. But people have got used to the tropes of horror and they know what’s coming next, so in that sense it is harder to make them afraid.
“The scariest parts will be when you encounter enemies that cannot be killed with a gun. Even if you shoot them they won’t die, so you’ll have to run or use a trap to beat them. That should be fun – and also scary.
“Making games is always like a rollercoaster: really fun times, but also really busy times. When you ride a rollercoaster, the uphill part is scary and fraught and lasts for a long time, and the downhill part – the fun, exhilarating part – is over in a flash.”
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Character designer Akihiko Yoshida leaves Square Enix
Posted on 11 years ago by Brian(@NE_Brian) in General Nintendo, News | 2 Comments
Longtime character designer Akihiko Yoshida has left Square Enix after working at the company for close to two decades. Yoshida joined Square Soft way back in 1995.
Yoshida’s departure is confirmed through a message left in the Bravely Default art book just released in Japan.
The following message is included in his personal message section:
More: Akihiko Yoshida, Bravely Default, Square Enix, top
Club Nintendo Japan adds Animal Crossing magnets
Posted on 11 years ago by Brian(@NE_Brian) in General Nintendo, News | 0 comments
The latest reward on the Japanese Club Nintendo site is a pair of Animal Crossing magnets. Members can order the items for 250 points starting today.
More: Animal Crossing, Club Nintendo, Japan, top
Bravely Default notebook available in Japan
Posted on 11 years ago by Brian(@NE_Brian) in 3DS, General Nintendo, News | 0 comments
Square Enix has released a special notebook replica for Bravely Default based on the one found in the game. It’s available through the publisher’s Japanese store for 2,000 yen. The notebook contains 192 blank pages to write in, wrapped in silver foil, and downloadable costume codes that previously came with the drama CD.