Aonuma: where A Link Between Worlds fits into the Zelda timeline, Yuga not a Gerudo, triforce, bracelet usage, more
Posted on 11 years ago by Brian(@NE_Brian) in 3DS, General Nintendo, News | 3 Comments
Interviews with Eiji Aonuma stemming from his appearance at the New York Comic Con continue to pour in. IGN was yet another site that managed to sneak in a few questions about the series, and more specifically, A Link Between Worlds. Topics addressed in IGN’s talk include the game’s position in the timeline, Yuga, the triforce, why the bracelet was picked as the means of transitioning between Hyrule and Lorule, and more.
You can find a Q&A roundup below. IGN’s full piece is located here.
Nintendo running sale on refurbished 3DS systems through online store
Posted on 11 years ago by Brian(@NE_Brian) in 3DS, News | 0 comments
Several refurbished 3DS products are available for a discount through Nintendo’s online store.
You can pick up the Aqua Blue or Midnight Purple 3DS systems for $109.99 each (normally $129.99). Nintendo has also lowered the price of the Blue/Black and Red/Black 3DS XLs from $179.99 to $169.99.
The full set of refurbished systems can be found here.
New Splinter Cell: Blacklist patch out now for Wii U
Posted on 11 years ago by Brian(@NE_Brian) in News, Wii U | 4 Comments
A third Splinter Cell: Blacklist is out now on Wii U. The update addresses various elements in single-player, multiplayer, and more.
You can find the full patch notes after the break.
Splinter Cell: Blacklist and Rayman Legends sell under expectations
Posted on 11 years ago by Brian(@NE_Brian) in News, Podcast Stories, Wii U | 11 Comments
Splinter Cell: Blacklist and Rayman Legends didn’t perform quite as well as Ubisoft had hoped. Both saw lower-than-anticipated sales, the publisher said during a financial call earlier today. Neither game managed to reach Ubisoft’s original targets.
During the call, no specific sales numbers were divulged. That leaves us wondering just how much Blacklist and Rayman have sold over the past few months.
Over 900 people worked on Assassin’s Creed IV, game has over 2 hours of cinematics, multiple worlds unlikely in future games
Posted on 11 years ago by Brian(@NE_Brian) in News, Wii U | 2 Comments
A huge amount of staffers contributed to the development of Assassin’s Creed IV. Specifically, game director Ashraf Ismail says over 900 people worked on the project.
Ismail’s confirmation came about when Examiner asked about a potential “Assassin’s Creed Universe” game. He explained that doing so would be difficult given how much attention is required for just one world. Multiple worlds would require even more manpower.
Ismail later revealed that Assassin’s Creed IV offers about two hours of cinematics, and eventually concluded that an Assassin’s Creed title with “multiple, big worlds” is unlikely.
Toki Tori approved for Wii U, Two Tribes hoping for release later this month
Posted on 11 years ago by Brian(@NE_Brian) in News, Wii U eShop | 0 comments
The Wii U version of the original Toki Tori has now been approved for release. So says developer Two Tribes, who confirmed the news via Twitter earlier today.
There’s no set launch date for Toki Tori as of now, but it shouldn’t be too long before we see it on the eShop. Two Tribes hopes it’ll be out on October 31.
WoOt! Both Nintendo of Europe and America have approved Toki Tori 1 for #WiiU! Waiting for confirmation on a release date now.
— Two Tribes (@TwoTribesGames) October 15, 2013
We're shooting for 31st of October to (for a change) keep our promise to release it this month!
— Two Tribes (@TwoTribesGames) October 15, 2013
Aonuma says it was “a big challenge” to make collecting rupees matter in A Link Between Worlds, where the rental system idea came from
Posted on 11 years ago by Brian(@NE_Brian) in 3DS, News, Podcast Stories | 0 comments
In some of the more recent Zelda titles, there hasn’t been much of a point in buying rupees. That’s all changing with Zelda: A Link Between Worlds, which is almost completely dependent on the currency. Players will buy and/or rent items this time around rather than acquiring them for free in dungeons.
Zelda producer Eiji Aonuma explained to Shacknews how the new direction with rupees came about:
Ubiquitous Entertainment makes its Javascript framework compatible with Nintendo Web Framework
Posted on 11 years ago by Brian(@NE_Brian) in General Nintendo, News, Wii U eShop | 0 comments
Ubiquitous Entertainment’s smartphone Javascript framework “enchant.js” is now compatible with the Nintendo Web Framework. “Glandarius WingStrike” is one upcoming Wii U title based on the technology. Those who sign an agreement with Nintendo will receive access to the plugin.
Aonuma: Zelda film would have to “change what a movie is”, would be more interactive
Posted on 11 years ago by Brian(@NE_Brian) in 3DS, General Nintendo, News, Podcast Stories | 1 Comment
A Zelda movie may not be out of the question. At the very least, series producer Eiji Aonuma says he’s “talked about” the subject with creator Shigeru Miyamoto.
If we were to see a Zelda film, it wouldn’t be your typical viewing event. Aonuma told Kotaku that Nintendo would to “make it more interactive, like you’re able to take your 3DS into the theater and that leads you into participating in it somehow.”
Aonuma added, “We wouldn’t want to make it the same as any other movie. We want to somehow change what a movie is.”
“This is something that me and Mr. Miyamoto talked about. If we were to make a Zelda title, if we had interest in doing that, I think really what would be most important to us is to be able to play with the format of a movie, make it more interactive, like you’re able to take your 3DS into the theater and that leads you into participating in it somehow. We wouldn’t want to make it the same as any other movie. We want to somehow change what a movie is.”
Watch_Dogs pushed back to spring 2014
Posted on 11 years ago by Brian(@NE_Brian) in News, Podcast Stories, Wii U | 2 Comments
Ubisoft has delayed the launch of Watch_Dogs, the publisher announced today. The game will now ship in spring 2014.
Over on the official Ubisoft blog, communications manager Gary Steinman explained, “it became clear to us that we needed to take the extra time to polish and fine tune each detail so we can deliver a truly memorable and exceptional experience.”
You can find the official statement regarding Watch_Dogs’ delay below.