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Monster Hunter did very well on the PSP. But as of late, the series has appeared on Nintendo platforms. And the latest entry, Monster Hunter 4, is a 3DS exclusive.

How was that decision reached? Katsuhiko Ichii, director of the Capcom’s consumer games division, commented on this very topic in a recent interview, noting:

“Continuing to expand on the same hardware definitely has its limits. The Monster Hunter series first released on the PS2, and later released on the PSP (where it became a huge hit). We wanted the next one to be separated from Monster Hunter Portable 3rd so we could meet new expectations, as this is necessary in renewing the franchise on a new system. You have things like the game’s ideal sales period, development time, and other things to determine. As a result, we felt the 3DS was the best option.”

Ichii also addressed Capcom’s initial financial goal for Monster Hunter 4. He stated:

“From the 3DS’s performance, we’re hoping to push about 2.8 million units in a 7-month period. While deploying events in the game, we hope to ensure continuous play.”

It was later pointed out how Monster Hunter Portable 3rd achieved sales of around 4.7 million units after around seven months on the Japanese market. Ichii was asked if this is Capcom’s goal for Monster Hunter 4.

“There was a true breakthrough on the PSP, so there’s no intention to predict so highly in advance. Of course we would like to think it will set a new series high in sales. It’s also important to incorporate a new layer of social gaming for the user. A source of the game business is ‘How much are they getting out of their game?’ That is the asset of the future”


Shadow of the Eternals’ Kickstarter campaign ended a number of hours ago unsuccessfully. The game was unable to secure enough funding, having raised a little over $300,000 of the $750,000 goal.

Precursor Games has previously hinted that the studio will continue looking into development even if the Kickstarter failed, and in a new message, confirmed this to be so.

The company wrote on Kickstarter:

“It is unfortunate that we were unable to crowd-fund this project at this time, but we have not given up. We intend to pursue other avenues with the ultimate goal of having our games come to fruition. Please feel free to migrate over to our Community Forums at www.precursorgames.com/forums, as we will be keeping our forums open for people to enjoy and discuss everything Precursor Games.”

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Team Ninja and Nintendo have formed what seems like a pretty good relationship over the past few years. The studio produced Metroid: Other M for Wii, and last year delivered Ninja Gaiden 3: Razor’s Edge in time for the Wii U’s launch.

Having said that, Team Ninja has been quiet when it comes to Nintendo’s console as of late. Yaiba: Ninja Gaiden Z – a new game being produced in conjunction with Comcept and Spark Unlimited – won’t be heading to Wii U. While Team Ninja is very much open to working with the system again, studio head Yosuke Hayashi told Joystiq that the company currently has “no plans to port existing games to Wii U.”

“Of course, I think there are games that would be good for Wii U. So I think we need to still see what exactly those games they are and how you make a game for Wii U that is perfect for the Wii U. So if we get a chance to make a game like that, well, maybe we can think about it then. But right now we have no plans to port existing games to Wii U.”

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Holiday’s comin’ up… What are you looking forward to?


This is a survey that requires no signing up, accounts, clicking through ads, or anything. Just answer a required question, answer a non-required question (if you want) and make your voice heard in yet another NintendoEverything reader survey poll thing! Results will be read in the form of our top ten list on the next podcast, and if you opted to answer the written question your answer could be read on the show! So don’t say anything ridiculous.

Thanks very much. As stated above the topic for you guys this week is “What 2013 games do you think will help “save” Wii U?”.

Take the survey here! (more details inside if you’re confused)


Activision made new multiplayer details about Call of Duty: Ghosts known at Gamescom. You can find a roundup of perks categories, strike packages, and modes below.

Perks categories

  • Speed
  • Handling
  • Stealth
  • Awareness
  • Resistance
  • Equipment
  • Elite

Strike packages

  • Assault: Based on consecutive enemy kills and resets on death. New streak rewards are as follows:
    • Sat Com – Use satellite communications to spy on enemy movement.
    • Guard Dog – Your combat dog will warn you of enemies approaching, and attack when needed.
    • Maniac – Seek help from a knife wielding juggernaut, where a high-speed melee attack is in place of guns.
  • Support: Enemy kills do not reset when the player dies. New streak rewards are as follows:
    • Night Owl: Advanced drone that detects enemies, and offers protection from explosions.
    • MAAWS: Laser guides will guide missiles from the free-fire rocket launcher.
    • Helo Scout: Hop on a helicopter and provide aerial sniper support
  • Specialist: More consecutive kills will earn you more perks.

Modes

  • Search and Rescue: Similar to Search and Destroy, however this time teammates can revive each other.
  • Cranked: Kills provide new abilities, but starts a countdown clock. Kill again before the timer runs out, or risk exploding.
  • Blitz: Breach the enemy goal line, while defending your own. A similar mode to Capture the Flag.

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The Wonderful 101 has officially launched in Europe and Japan. Director Hideki Kamiya is celebrating the occasion with a special message on the Platinum Games blog. You can find the full thing here or after the break.



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