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Miiverse is coming to the 3DS eventually. We’ve also heard speculation about Nintendo Network IDs being implemented on the handheld. Apparently, both items are coming in October – after Pokemon X/Y have launched.

Emily Rogers, who tends to be in the know when it comes to Nintendo rumors, shared the nugget on Twitter a short while ago:


Source


Namco Bandai has sent out a newly updated release schedule for the UK. You can find the full set of dates below.

namco_bandai_uk_schedule

Source: Namco Bandai PR


Batman: Arkham Origins will offer players a number of different skins. These will be accessible after completing the campaign, creative director Eric Holmes has confirmed.

Holmes wrote on Twitter:


Batman: Arkham Origins’ skins include costumes from Adam West 60?s TV show, Knightfall, The Long Halloween, Earth-2, Thrillkiller, One Million, and Worst Nightmare.

Source, Via


Nintendo of Europe’s business development manager Ed Valiente delivered a presentation at the Indie Games Collective “How 2” workshops event earlier today. Valiente’s talk was all about the eShop – how there are few barriers when it comes to indie titles, ideals and functionality that Nintendo promotes, and more. We also received confirmation that Miiverse is coming to the 3DS “soon” and dedicated Miiverse smartphone apps are on the way.

A summary of what was shared during Nintendo’s event can be found below.

– No paid featured slots in the eShop
– It has always been possible to self-publish
– No concept approval
– Not required to use Nintendo features
– Doesn’t have to be an exclusive game
– Set and control your own prices on the eShop
– eShop doesn’t have a sales threshold
– Once again, you also don’t need an office to be a developer on Nintendo platforms
– Nintendo gives out free promo codes and 3DS QR codes before launch
– Nintendo’ Be a licensed dev. Get dev kit. Request game code. Make game. Lotcheck. Set price/rel date. Launch’ simple to self pub
– Devs can get ‘verified’ Miis to be able to interact with their game’s community in Miiverse on Wii U and soon on 3DS
– “We want to surprise people & put smiles on their faces so if your game can do that then bring it to us”
– Smartphone apps will be available for Miiverse
– Nintendo on 4P-games: “For us social gaming is not about people spamming on social networks but playing together in the same room.”
– No indie ghetto: “make a platformer, you’ll appear alongside Mario; an RPG alongside Zelda” on the eShop
– Free-to-play games allowed
– Nintendo curates based on quality
– Change a game’s price whenever you want
– Industry standard revenue share
– Easily update games

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Giana Sisters: Twisted Dreams hasn’t been out too long on Wii U. It’s only been around a couple of weeks on the European eShop, and just launched in North America yesterday. Still, thus far, developer Black Forest Games managing director Adrian Goersch says sales are “at the same level as on the other consoles.”

He added:

“Nintendo sales always have been strong around X-mas so it will be very interesting for us to compare these figures in January.”

Twisted Dreams may very well see downloadable content in the future. According to Goersch, there’s a “high chance” of that happening, though how the game is received will be a factor.

Source


Inazuma Eleven 3 trailer

Posted on 11 years ago by (@NE_Brian) in 3DS, Videos | 0 Comments



Zelda: Wind Waker HD’s updated visuals aren’t the only presentation aspect that has been reworked. It seems that Nintendo has enhanced the game’s audio as well, making subtle changes to some of the game’s sound effects and in some cases, reworking entire pieces of music.

First, listen to the following sound effect comparisons – first is the original GameCube version, and then the HD version:


As you’ve noticed by this point, the opening chests jingle is renewed, along with the jungle for changing the wind direction. The Gohdan clip as well as the percussion in the Forsaken Fortress track also contain small differences.

Arguably the biggest change concerns the file select/fairy fountain theme. Over at the Japanese Wind Waker HD site, select “sound 3” and you’ll be able to hear the difference.

Source 1, Source 2


Not long ago we told you about Assault Android Cactus, an action shooter from Australian developer Witch Beam that’s targeting a Q1 2014 release on the Wii U eShop. With a top-down perspective and plenty of twin-stick mayhem potentially on offer, it looks like it could be a stylish slice of fun.

Witch Beam co-founder Sanatana Mishra told Nintendo Life:

“For starters we will definitely be supporting off-screen play and also the use of practically any controller configuration, Wii Remote + Nunchuck as a replacement for Keyboard/Mouse and the twin stick pads. Gamepad specific elements are still a bit TBD as we need to be careful to avoid gimmicky tacked-on gameplay, so I imagine we won’t be talking about them until much closer to the Wii U version’s release.”

Source



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