Pre-order updates – February 14, 2021
Posted on 3 years ago by Brian(@NE_Brian) in News, Switch | 0 comments
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UK: Super Mario 3D World + Bowser’s Fury launch is three times bigger than Wii U original, third biggest Mario platformer launch on Switch
Posted on 3 years ago by Brian(@NE_Brian) in News, Switch | 0 comments
Early data is in for Super Mario 3D World + Bowser’s Fury, which shows that the Switch release is off to a good start. It’s been revealed that the game’s launch was three times bigger than the Wii U original based on physical sales.
As of now, Super Mario 3D World + Bowser’s Fury is the third biggest Mario platform launch on Switch. It’s behind Super Mario Odyssey and Super Mario 3D All-Stars.
Super Mario 3D World + Bowser’s Fury was the top seller in the UK this past week, and we should have more rankings soon. We’ll post the full chart on the site when it’s available.
Panic Button on decision to cap Doom Eternal Switch cutscenes at 20 FPS, improvements planned
Posted on 3 years ago by Brian(@NE_Brian) in News, Switch | 0 comments
Many would agree that Doom Eternal is one of the most impressive ports on Switch. However, Panic Button did implement a number of changes to ensure that the game could properly run on the console. One such change is that when watching cutscenes, the frame rate drops to 20 frames per second.
Panic Button lead engineer Travis Archer spoke about why that was done in an interview with Digital Foundry, explaining the need to preserve a high level of detail for cutscenes – which “are sometimes the most graphically intensive scenes in the game”. Interestingly, Archer also mentioned that improvements are planned to boost cutscene performance.
His full words:
Furukawa on ensuring Switch has a long life cycle, approach to developing new hardware
Posted on 3 years ago by Brian(@NE_Brian) in General Nintendo, News, Switch | 0 comments
Japanese publication Nikkei posted a new interview this week with Shuntaro Furukawa, the global president of Nintendo. The two sides ended up discussing Switch’s life cycle as well as console development in general.
According to Furukawa, Nintendo is “always doing technical and market research” when it comes to creating new hardware. He also said “the thing that makes an idea a reality is whether we can offer a new experience or not.”
We’ve gone ahead and prepared a translation of Furukawa’s remarks. If you’re interested in reading what he had to say, continue on below.
More: highlight, interview, Shuntaro Furukawa, top
Taito director on the possibility of bringing back the WiiWare game Space Invaders Get Even
Posted on 3 years ago by Brian(@NE_Brian) in News, Switch eShop | 0 comments
Space Invaders Get Even, a WiiWare game that first debuted in 2008, may have a chance at making a comeback. Taito director Yuichi Toyama sounded open to revisiting the title when asked about a potential return in an interview with Wccftech.
Toyama mentioned, “we’d love to be able to release it” if there’s enough fan demand. However, there would need to be some tinkering with the control scheme, which could be reworked with the Switch touch screen. It’s also possible to go in another direction with a bit of a different design.
Toyama’s full words:
More: interview, Space Invaders Get Even, Taito, top, Yuichi Toyama
Horned Knight heading to Switch this month
Posted on 3 years ago by Brian(@NE_Brian) in News, Switch eShop | 0 comments
The 2D action-platformer Horned Knight was announced for Switch a few months ago, and now we have a concrete release date. It will be out on February 26, according to an eShop listing.
We have the following overview and trailer for Horned Knight:
Drawn to Life: Two Realms – full patch notes for version 1.1
Posted on 3 years ago by Brian(@NE_Brian) in News, Switch eShop | 0 comments
505 Games and Digital Continue have shared the full patch notes for the recent Drawn to Life: Two Realms update. We previously noted that version 1.1 adds touch screen support for the Draw Tool and new content, but a number of issues have been addressed as well.
Below are the full patch notes:
Switch file sizes – Crash Bandicoot 4, Everhood, Paperball Deluxe, more
Posted on 3 years ago by Brian(@NE_Brian) in News, Switch | 0 comments
Listings on the eShops provide file sizes for a bunch of Switch games. These include Crash Bandicoot 4, Everhood, Paperball Deluxe, and more.
Here’s the full roundup:
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Dragon Quest XI dev talks scrapped idea for Heliodor
Posted on 3 years ago by Brian(@NE_Brian) in News, Switch | 0 comments
Plans for games often change during development, and Dragon Quest XI is no exception. In a recent interview published by Square Enix, 3D art director Yoshiko Hiyama revealed that for Heliodor, there was originally “an idea to include a well that connects to an underground area – an element that follows traditional gameplay found in Dragon Quest games.”
That plan was scrapped, though it did end up elsewhere. As for why it didn’t make sense in Heliodor, Hiyama said the city “was already quite voluminous” and there was already a secret passage.
Hiyama’s full words:
Swapnote Remastered update explained
Posted on 3 years ago by Brian(@NE_Brian) in News | 0 comments
You may recall that, in December, Nintendo released a new “Remastered” update for Swapnote. The whole situation was rather confusing. Not only was there any indication of what was new or changed, but it seemed random to issue an update for an application that hadn’t been touched in quite some time.
Now it’s been made clear what the situation was about. As pointed out by OatmealDome, Nintendo only put out the patch to address a vulnerability in which an attacker could potentially run any sort of code they created over StreetPass. MrNbaYoh earned nearly $1,700 by reporting the exploit to Nintendo.