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CoderChild has lined up its next game for the 3DS eShop. In Europe, Stickman Super Athletics will be available on August 4. A North American release should be coming at some point soon as well.

It’s a bit unclear as to what Stickman Super Athletics actually is. We only have this GIF to go off of at the moment:


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J.C. Smith, The Pokemon Company’s senior director of consumer marketing, says that the aim of Pokemon GO isn’t to recreate the experience that we’re used to seeing with the main games.

Speaking with Polygon, Smith said:

“We’re not trying to recreate the video game experience. What we wanted to do with the mobile game from both sides — from Niantic as well as Pokémon — was, we wanted to make a new experience that was native to mobile.”

Niantic CEO John Hanke also spoke about what the team is setting out to achieve with Pokemon GO. Hanke highlighted the importance of accessibility for both newcomers and Pokemon fans.

He said:

“We’re trying to make the game accessible to a person who doesn’t yet know how much they want to commit to the game, who just wants to explore. That includes not just the Pokémon newbie, but those on the opposite side — a diehard who’s played all of the RPGs but isn’t sure if an augmented reality game that requires them to get up off the couch is really their speed. At the same time, we think that there’s an opportunity to build depth. There’s an emergent complexity that doesn’t hit you over the head at first blush, [from] trying to power up your Pokémon and evolve and ultimately start competing for gyms.”

A new listing on Nintendo’s job site includes a mention of Unreal Engine 4. The company is seeking a software engineer who is familiar with “existing game engines.” Unreal Engine 4 is the only one specifically mentioned.

Nintendo’s listing makes note of the following:

We are seeking an engineer to join a team responsible for design, development, debug and delivery of system drivers and tools for Nintendo gaming systems. The successful candidate will be a high-energy problem-solver with a passion for excellence and a proven track record. We are looking for people who are excellent team players, and who also work well on individual assignments. In addition, the successful candidate will be a high-energy problem-solver with a passion for excellence. An interest in system software is essential. In this position, the engineer will receive a very rewarding experience working with key technologies for gaming systems.

The listing is naturally causing speculation about what this could mean for NX. Most had assumed that the technology would be compatible, however – anything else would be very surprising.

Thanks to uPadWatcher for the tip.

Source, Via

Tap Tap Arcade 2 is due out next week on the North American Wii U eShop. It’s a digital collection containing the previous release Skeasy and the exclusive title Volcano. Here’s a look at the latter one:

Circle Entertainment has provided updates on a few different projects on its Twitter account.

First, Mr Pumpkin’s Adventure will be ported to Wii U. The point-and-click adventure game previously hit other platforms including mobile and PlayStation. The Wii U version is targeted for mid-July.

Here’s a trailer:

Other than that, Adventure Labyrinth Story is approved in Europe and may be up on the eShop next month. Circle is also teasing localization of a Japanese escape story game.

Here’s a roundup of the tweets:


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E3 may be over, but we’re still seeing footage and interviews pour out of the show. Eurogamer now has its own interview up with Yooka-Laylee art director Steve Mayles and composer Grant Kirkhope, along with footage. See their video below.

There’s one more Nintendo-related game that will be on display at BitSummit 2016 next month. From Berzerk Studio comes Just Shapes & Beats, “a trippy couch-coop musical bullet-hell”.

The developer posted the following trailer on YouTube:

There’s no word yet on a release window for Just Shapes & Beats. We’ll let you know when we hear more.

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Update (6/28): RCMADIAX sent out some screenshots of BrickRace. It’s also likely being made for New 3DS only due to the engine behind it (Unity).



Original (6/26): RCMADIAX has generally been associated with Wii U, but the indie developer is starting to expand its horizons. The studio has announced BrickRace, an upcoming game for New 3DS. It’ll be available later this year.

Here’s the news from RCMADIAX’s Twitter:


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If you’re in North America, you can now download a demo for 7th Dragon III Code: VFD. SEGA is giving fans a taste of the game before it launches in a couple of weeks. 2,039 blocks (254.875MB) of space are needed for the download.

The 7th Dragon III Code: VFD demo “provides players with a streamlined pre-made group with a character cap of level 10”. Best of all, demo saves transfer over to the main game. Doing so allows you to “refund all the skill points and customize the group any way you want.” It also appears that there’s some sort of reward for transferring saves.

7th Dragon III Code: VFD releases on July 12.

Source: SEGA PR

Empire has a few extra tidbits about the new Tetris movie. It’ll be the first film in what is a planned trilogy, as was previously rumored.

Larry Kasanoff, who’s working to bring Tetris to theaters, spoke about the decision to create three movies with Empire. He stated that it was needed “purely because the story we conceived is so big. This isn’t us splitting the last one of our eight movies in two to wring blood out of the stone. It’s just a big story.”

Kasanoff also said:

“We want the story to be a surprise, but it’s a big science-fiction movie. I came up with the idea as I was thinking about Tetris and the theme of creating order out of chaos.

We’re not going to have blocks with feet running around the movie, but it’s great that people think so. It sets the bar rather low!

I guarantee you it’s not what you think. No-one has come remotely close to figuring out what we’re doing.”

Casting for the Tetris movie is “well underway”. Some shooting will take place in China.

Source


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