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The Pinball Arcade has been a long time coming on Wii U. It’s now another step closer to hitting the eShop, as a new teaser video has come out today. Check it out below.

Thanks to Pat C for the tip.

Update: Gone already. Hopefully at least one of you managed to snag one!


The Fire Emblem Fates Special Edition is back up on Amazon. Get yours here. If you have Prime, it’ll be dropped to $64.

More:

HullBreach Studios has one final update lined up for SDK Paint. Later in Q1, version 4 will be released. The patch will introduce new features as pack-ins or add-on content.

Here’s what’s included in version 4:

General – All menus in 720P
General – Music on all menus
Painting – New erasers: square, round, smudge
Painting – New brushes: Charcoal, Highlight, Oil, Watercolor
Painting – Load existing art without leaving screen
Painting – Fix to opacity bug with Undo/Redo
Stencils – Tomeling Pack: Texture
Galleries – Autofocus depth-of-field
Galleries – Faster 720P, removed 480P
Galleries – Cheatsheet for controls
Slideshows – New feature to view art animated with music
Slideshows – Pack 1: Carousel, Cascade, TBA
Sharing – Online gallery posting
Sharing – Miiverse Stamps


The following add-on content will also be available:

Slideshows – Pack 2: Cubes, Wobbler, TBA
Slideshows – Pack 3: (Modes TBA)
Slideshows – Pack 4: (Modes TBA)

Source

Yesterday, the Federal Circuit Court of Appeals found that the Wii console does not infringe patents asserted by UltimatePointer, LLC. In the process, Nintendo’s win in a Seattle Federal court is confirmed. UltimatePointer had claimed that the Wii infringed patent numbers 8,049,729 and 7,746,321.

Also as determined by the Seattle Court and confirmed by the Appeals Court, UltimatePointer will be required to pay some of Nintendo’s attorney fees. UltimatePointer engaged in “bad faith, vexatious, [and] wanton” conduct when deciding to accuse products it had not investigated and that, in some cases, did not exist.

Ajay Singh, Director of Litigation and Compliance at Nintendo of America, said of today’s news:

“We are very happy with this result. This case again demonstrates that Nintendo will vigorously defend itself and its innovations against patent lawsuits. It also demonstrates that, when justified, Nintendo will pursue all available options to recover attorney fees for improper litigation conduct. Nintendo continues to support reform efforts to reduce the unnecessary and inefficient burden patent cases like this one place on technology companies in the United States.”

Source: Nintendo PR


Yesterday, Return to PopoloCrois: A Story of Seasons Fairytale released in North America. XSEED shared a launch trailer for the game, which you can find below.

A few more minutes of Gunscape footage is in showing online multiplayer. Take a look at the new video below.

Square Enix has sent out a new batch of Dragon Quest Monsters: Joker 3 assets which further detail the Great Riders Cup. Find the latest information (courtesy of Gematsu) and screenshots below.

– New element that takes advantage of Dragon Quest Monsters: Joker 3‘s ride system
– Compete against other monster masters using monster ride techniques
– Catch the slimes on the field and bring it back to your goal
– Each time you bring a slime back to your goal, you’ll earn a point
– The monster master who earns the most points within the allotted time is the winner
– Chomach from the Nochora family is in charge of the Great Riders Cup reception desk
– Different ranks within the Great Riders Cup
– Clear high ranks to earn various rewards
– Start out by choosing a monster to ride
– Level and size of the monster is irrelevant in the Great Riders Cup
– You’ll then try to capture as much slimes on the field as possible, bringing them back to your goal to earn points
– Can choose to carry a number of slimes at the same time
– This lets you earn a large quantity of points all at once upon bringing them to your goal
– Different abilities for each monster
– These include speed and attack techniques
– Use an “Impact Stomp” to attack the other party and take away their slimes
– Various items will fall on the field
– Use these in competing against the other monster masters
– Rockbombs can blow up the enemy’s goal
– If you manage to carry back a gold slime to your goal, you’ll earn more points
– If you earn first place, you’ll acquire a lot of experience points
– Depending on the degree of difficulty, you may be able to obtain hard to acquire items
– Can play the Great Riders Cup alone, locally with friends, or via Wi-Fi
Earn Communication Coins when playing with others
– 4 players in local battles
– Can use CPU enemies in local battles if you lack 4 people
– With Wi-Fi, compete with others in time attack battles to earn the decided score within the determined time
– Can challenge players nationwide online

Source

Digital Foundry has conducted another technical analysis on The Legend of Zelda: Twilight Princess. In the video below, you can see how all three versions of the game stack up from a frame rate standpoint.

Digital Foundry says that Twilight Princess HD does see the rare frame rate drop. In Faron Woods for example, the game is usually running at 25 FPS due to the alpha transparency effect used for the fog. In the end though, the frame rate is mostly steady, and the publication says it’s “more evenly optimized experience than 2013’s Wind Waker HD, where navigating the seas could see more worrying drops to 20fps.”

here.

Wii U’s latest maintenance is scheduled for later today. This will be taking place during the following times:

– 5 PM PT – 7:30 PM PT
– 8 PM ET – 10:30 PM ET
– 1 AM in the UK – 3:30 AM in the UK
– 2 AM in Europe – 4:30 AM in Europe

Note that some network services may be unavailable while maintenance is taking place. This includes online play, rankings, etc.

Source

Nintendo Life has published its full interview pertaining to The Legend of Zelda: Twilight Princess HD. Series proucer Eiji Aonuma and Wii U assistant director Tomomi Sano participated in the discussion. Between the two, they discussed the thought process behind remaking Twilight Princess HD, the frame rate, enhancements that were tough to implement, and what went into the Miiverse stamps and Wolf Link amiibo.

Head on below for some excerpts from the interview. For the full talk, visit this page.


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