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Hyrule Warriors does not have traditional online multiplayer. Yet despite the fact that there isn’t a way to take down hoards of enemies with a buddy over the Internet, the game will in fact make use of some online elements.

It turns out that the game’s Adventure Mode is where online connectivity comes into play – all through functionality called “Network Link”. Producer Yosuke Hayashi explained to Game Informer this month how the feature works:

“The Adventure Mode features a ‘Network Link’ feature. This allows you to add a ‘Link’ to your maps whose level is based on other users’ play data. If you come to this Link’s aid and fight alongside him, you’ll get access to special bonuses.”

Hyrule Warriors’ “Adventure Mode” was properly unveiled during last night’s Nintendo Direct. This has players venturing through a recreated version of The Legend of Zelda’s overworld map, with each block on the grid representing a stage with its own conditions that need to be cleared in Hyrule Warriors’ world. New weapons and playable can be unlocked as you progress.

The 3.0 update for Steel Diver: Sub Wars is now available. This version of the game adds a bunch of new additions – they’re all outlined in the patch notes below.

Console Wars author Blake Harris has been tweeting out photos from Nintendo’s 1993 character guide. In it, we see that Yoshi’s proper name is… “T. Yoshisaur Munchakoopas”. There’s also a personality profile for Mario.

Source, Via


WayForward’s XtremeSports will not be available on the North American 3DS Virtual Console as originally planned. It’s coming to Europe this Thursday, but gamers in the US will need to wait a few more weeks.

WayForward wrote on Twitter:


Yacht Club Games shared a comprehensive breakdown of Shovel Knight’s sales in a new blog post.

In its first week, the indie title managed to sell 75,000 copies (taking out Kickstarter pre-sales). Yacht Club said, “It blew our 2x-4x pre-sale expectation out of the water”.

There are a few reasons we think our preorder prediction ended up being such a conservative estimate. One is…we were a Kickstarter! That’s not quite the same thing as a preorder. People could only attain the preorder for a limited time, so the stats aren’t 100% aligned with what a preorder would do. We think due to the PC nature of Kickstarter, we saw a higher amount of sales on Nintendo’s platform when the game actually got released. Nintendo users are more inclined to buy the game day one rather than through a preorder on Kickstarter. Finally, the preorder prediction isn’t a set in stone statistic, but more like a guideline for what to expect. We had done a lot of promotion and marketing at conventions and on media sites to prove ourselves over the course of the year, and we think people responded to it in kind! Nintendo also did an amazing job supporting us through their store placement and own marketing channels.


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