Zelda: A Link Between Worlds devs on Link’s wall-merging ability
Posted on 10 years ago by Brian(@NE_Brian) in 3DS, News | 0 comments
Famitsu recently caught up with a few members of The Legend of Zelda: A Link Between Worlds team to gain insight into the project’s development. Director Hiromasa Shikata, lead programmer Shiro Mouri, and lead designer Koji Takahashi spoke about a number of topics, including Link’s wall-merging ability.
Here’s a roundup of what was shared, courtesy of Siliconera’s translations:
Shikata on how Link’s ability to become a painting and part of a wall came to be…
“The thought of having link become a drawing on a flat surface seemed interesting to me; an idea that came out of nowhere. However, I thought that simply having him be part of a flat surface would’ve made it no different than a side-scrolling game, so we thought it would be better to have him turn along the corners of the walls, after further consulting with the [other members of staff].”
Even more Yoshi’s New Island details
Posted on 10 years ago by Brian(@NE_Brian) in 3DS, News | 1 Comment
It’s been a busy day for Yoshi’s New Island news between the game’s new trailer and press previews. NintendoWorldReport is the latest outlet to share a write-up, and we’ve rounded up details from the article below.
– Game takes place immediately after the original Yoshi’s Island
– Starts out by showing a recap of the first game, the final screen, where the baby heroes are held high is shown
– Then scrolls down to show the proud new parents
– “These aren’t our babies!” they exclaim
– Stork screwed up
– Mario ends up on Floating Egg Island
– This is the second home for the Yoshis
– Bowser wants to turn the island into a resort
– Little Eggs, Bigg Eggs, Chomp Rock ‘n’ Roll are among the game’s stages
– These are easy tutorial levels
– Little Eggs introduces the egg making and throwing mechanics and the giant egg
– With the giant egg, the more destruction you cause, the more extra lives you earn
– Can create a giant egg by eating a giant Shy Guy
– To do this, you have to rapidly press the tongue button like reeling in a fish
– Two button configurations
– World 1-6: Bouncy Beanstalk Walk
– This stage has beanstalks that grow to reach new places, includes leaves that will hold your weight for only so long
– 2-7: Hidey-Hole Hooligans has the Wall Lakitus who destroy bits of the levels as they target your head
– 4-1: Hop ‘n’ Pop Till You Drop has lots of aerial platforming and floating balloons to traverse
– The level is full of bubbles, many of which contain enemies or bombs
– The bonus ring mechanic has changed, making unlocking each world’s bonus level a different experience
– For each flower you collect in a stage, you’ll get one chance at receiving a medal from the end goal
– Once you obtain 30, the bonus level unlocks
– No StreetPass support
– Can send gameplay data to Nintendo
A few more Moon Chronicles/Moon comparisons
Posted on 10 years ago by Brian(@NE_Brian) in 3DS, DS, Images | 1 Comment
Renegade Kid co-founder Jools Watsham has posted a few more Moon Chronicles/Moon comparisons on Twitter. Check them out in the gallery above.
More: comparison, indie, Moon Chronicles, Renegade Kid
Another round of Yoshi’s New Island details
Posted on 10 years ago by Brian(@NE_Brian) in 3DS, News | 6 Comments
More Yoshi’s New Island details have emerged from IGN’s recent preview. Continue on below for a roundup of the site’s information.
– Stork accidentally delivered Baby Mario and Luigi to the wrong house before it lost them over Egg Island
– The villainous Magikoopa named Kamek has rushed away with Baby Luigi in tow.
– Areas include playful hills, a jungle area, and a mountain area
– Small floating pair of binoculars lets you scan around a stage using the accelerometer
– Different control options
– Two different configurations for jumping and moving
– These options specifically altered placement of the lock-on button
– Choose between Hasty, Patient, and Gyrosensor controls to customize how lobbing Yoshi eggs worked
– Hasty: follows the same rules as the original; holding the R button kept the targeting cursor moving, let go to fire
– Patient: requires two taps to fire an egg – one to start up the aiming cursor and another to throw
– Gyro: tilt a 3DS to line up shots
– Find 20 red coins, 5 flowers, 30 stars to reach 100% in each level
– Vehicle portions have you navigating with the 3DS gyro sensor
– Go through an area dressed up as a Yoshi Kart and speed through a later space as a helicopter
Yoshi’s New Island details
Posted on 10 years ago by Brian(@NE_Brian) in 3DS, News | 0 comments
A few new details have come in for Yoshi’s Island. You can find a roundup of the latest information below.
– Baby Mario is in need of help of finding Baby Luigi
– There are plenty of Yoshis, distinguishable only by color
– All Yoshis jump across platforms
– Yoshi can also stomp on enemies and eat them using its tongue
– Can then lay an egg which is useful as a weapon
– “Mega Eggdozers” can be launched in a variety of strategic directions laying waste to huge swathes of landscape, and picking up all those stars, flowers and other useful goodies that are strewn about the world
– Directing the large egg correctly is important
– 3D backgrounds
– Yoshi can transform into different vehicles including a mine-cart or a helicopter
– Yoshi can also go off on little time challenges making use of tilt controls
– These challenges have a lot of bonuses and goodies
Moon Chronicles – site live, first screenshots, comparison
Posted on 10 years ago by Brian(@NE_Brian) in 3DS, DS, News, Screenshots | 0 comments
Renegade Kid has gone live with the official website for its just-announced project Moon Chronicles. Access it here. Check out the gallery above for first screenshots and a comparison with the original DS release.