“Korokoro” confirmed for Game Center CX 3
Posted on 10 years ago by Brian(@NE_Brian) in 3DS, News | 0 comments
Namco Bandai recently revealed Blood of Dragon for Game Center CX 3, one of the mini-games including in the upcoming 3DS title. Additionally, the package will include Korokoro Game – a labyrinth-type experience in which users tilt the playfield to roll a ball to a goal. 14 games in total have been confirmed for Game Center CX 3 thus far.
More: Game Center CX 3, Japan, Namco Bandai
Bravely Default comes with “Also Plays on 2DS” sticker
Posted on 10 years ago by Brian(@NE_Brian) in 3DS, News | 3 Comments
Nintendo is doing something a bit new with the release of Bravely Default in North America. Game owners will find that the packaging comes with an “Also Plays on 2DS” sticker. If nothing else, it should prevent any potential confusion for the more mainstream consumer that the game can be played on both a 3DS and 2DS.
More: Bravely Default
Shinichi Kameoka reflects on 2013, talks about what lies ahead this year
Posted on 10 years ago by Brian(@NE_Brian) in 3DS, General Nintendo, News | 1 Comment
Brownie Brown founder Shinichi Kameoka left the company, now known as 1-UP Studio, and went on to form “Brownies” in March of last year.
Kameoka described 2013 as a “very blessed year of development and releases” while speaking with 4Gamer last month. Before leaving Brownie Brown, he worked on Fantasy Life Link for Level-5, and then helped create “Shooting Hero” – Brownie’s debut title on iOS.
As for 2014, Kameoka teased that Brownies is working on “a little epic adventure”. While there’s no sort of guarantee that it will wind up on a Nintendo system, we’re certainly hoping the possibility exists given Kameoka’s previous projects.
North American Bravely Default Collector’s Edition unboxing video
Posted on 10 years ago by Brian(@NE_Brian) in 3DS, Videos | 0 comments
Zelda: A Link Between Worlds devs on Link’s wall-merging ability
Posted on 10 years ago by Brian(@NE_Brian) in 3DS, News | 0 comments
Famitsu recently caught up with a few members of The Legend of Zelda: A Link Between Worlds team to gain insight into the project’s development. Director Hiromasa Shikata, lead programmer Shiro Mouri, and lead designer Koji Takahashi spoke about a number of topics, including Link’s wall-merging ability.
Here’s a roundup of what was shared, courtesy of Siliconera’s translations:
Shikata on how Link’s ability to become a painting and part of a wall came to be…
“The thought of having link become a drawing on a flat surface seemed interesting to me; an idea that came out of nowhere. However, I thought that simply having him be part of a flat surface would’ve made it no different than a side-scrolling game, so we thought it would be better to have him turn along the corners of the walls, after further consulting with the [other members of staff].”
Even more Yoshi’s New Island details
Posted on 10 years ago by Brian(@NE_Brian) in 3DS, News | 1 Comment
It’s been a busy day for Yoshi’s New Island news between the game’s new trailer and press previews. NintendoWorldReport is the latest outlet to share a write-up, and we’ve rounded up details from the article below.
– Game takes place immediately after the original Yoshi’s Island
– Starts out by showing a recap of the first game, the final screen, where the baby heroes are held high is shown
– Then scrolls down to show the proud new parents
– “These aren’t our babies!” they exclaim
– Stork screwed up
– Mario ends up on Floating Egg Island
– This is the second home for the Yoshis
– Bowser wants to turn the island into a resort
– Little Eggs, Bigg Eggs, Chomp Rock ‘n’ Roll are among the game’s stages
– These are easy tutorial levels
– Little Eggs introduces the egg making and throwing mechanics and the giant egg
– With the giant egg, the more destruction you cause, the more extra lives you earn
– Can create a giant egg by eating a giant Shy Guy
– To do this, you have to rapidly press the tongue button like reeling in a fish
– Two button configurations
– World 1-6: Bouncy Beanstalk Walk
– This stage has beanstalks that grow to reach new places, includes leaves that will hold your weight for only so long
– 2-7: Hidey-Hole Hooligans has the Wall Lakitus who destroy bits of the levels as they target your head
– 4-1: Hop ‘n’ Pop Till You Drop has lots of aerial platforming and floating balloons to traverse
– The level is full of bubbles, many of which contain enemies or bombs
– The bonus ring mechanic has changed, making unlocking each world’s bonus level a different experience
– For each flower you collect in a stage, you’ll get one chance at receiving a medal from the end goal
– Once you obtain 30, the bonus level unlocks
– No StreetPass support
– Can send gameplay data to Nintendo
A few more Moon Chronicles/Moon comparisons
Posted on 10 years ago by Brian(@NE_Brian) in 3DS, DS, Images | 1 Comment
Renegade Kid co-founder Jools Watsham has posted a few more Moon Chronicles/Moon comparisons on Twitter. Check them out in the gallery above.
More: comparison, indie, Moon Chronicles, Renegade Kid
Another round of Yoshi’s New Island details
Posted on 10 years ago by Brian(@NE_Brian) in 3DS, News | 6 Comments
More Yoshi’s New Island details have emerged from IGN’s recent preview. Continue on below for a roundup of the site’s information.
– Stork accidentally delivered Baby Mario and Luigi to the wrong house before it lost them over Egg Island
– The villainous Magikoopa named Kamek has rushed away with Baby Luigi in tow.
– Areas include playful hills, a jungle area, and a mountain area
– Small floating pair of binoculars lets you scan around a stage using the accelerometer
– Different control options
– Two different configurations for jumping and moving
– These options specifically altered placement of the lock-on button
– Choose between Hasty, Patient, and Gyrosensor controls to customize how lobbing Yoshi eggs worked
– Hasty: follows the same rules as the original; holding the R button kept the targeting cursor moving, let go to fire
– Patient: requires two taps to fire an egg – one to start up the aiming cursor and another to throw
– Gyro: tilt a 3DS to line up shots
– Find 20 red coins, 5 flowers, 30 stars to reach 100% in each level
– Vehicle portions have you navigating with the 3DS gyro sensor
– Go through an area dressed up as a Yoshi Kart and speed through a later space as a helicopter
Yoshi’s New Island details
Posted on 10 years ago by Brian(@NE_Brian) in 3DS, News | 0 comments
A few new details have come in for Yoshi’s Island. You can find a roundup of the latest information below.
– Baby Mario is in need of help of finding Baby Luigi
– There are plenty of Yoshis, distinguishable only by color
– All Yoshis jump across platforms
– Yoshi can also stomp on enemies and eat them using its tongue
– Can then lay an egg which is useful as a weapon
– “Mega Eggdozers” can be launched in a variety of strategic directions laying waste to huge swathes of landscape, and picking up all those stars, flowers and other useful goodies that are strewn about the world
– Directing the large egg correctly is important
– 3D backgrounds
– Yoshi can transform into different vehicles including a mine-cart or a helicopter
– Yoshi can also go off on little time challenges making use of tilt controls
– These challenges have a lot of bonuses and goodies