Satoru Iwata issues lengthy statement in response to Nintendo’s forecast changes
Posted on 10 years ago by Brian(@NE_Brian) in 3DS, General Nintendo, News, Podcast Stories, Wii U | 11 Comments
Earlier today, Nintendo announced some major forecast changes with regard to its upcoming financial results. President Satoru Iwata weighed in with a lengthy statement following today’s news, which you can find below.
We would like to explain the modifications of the full-year financial and dividend forecasts announced today.
We revised our full-year consolidated financial forecasts for the fiscal year ending March 31, 2014 that we announced at the beginning of the fiscal year by estimating new net sales of 590 billion yen against the initially projected net sales of 920 billion yen, new operating loss of 35 billion yen against the initially projected operating profit of 100 billion yen, new ordinary income of five billion yen against the initially projected ordinary income of 90 billion yen, and new net loss of 25 billion yen against the initially projected net income of 55 billion yen. Foreign currency assumptions for the end of the fiscal year have been revised from 90 yen to 100 yen per U.S. dollar and from 120 yen to 140 yen per euro.
Revised consolidated unit sales projections are, as outlined in “Notice of Full-Year Financial Forecast and Dividend Forecast Modifications,” 13.5 million units of the Nintendo 3DS hardware and 66.0 million units of the Nintendo 3DS software, 1.2 million units of the Wii hardware and 26.0 million units of the Wii software, and 2.8 million units of the Wii U hardware and 19.0 million units of the Wii U software. There are no modifications to our initial projections for the Nintendo DS hardware and software.
As for the estimated annual dividend, if the actual consolidated financial results are in line with our modified financial forecasts, there will be no annual dividend per share. However, on the basis of our dividends paid in the last two years, we have set a minimum of 100 yen for the year-end and annual dividend per share for this fiscal year.
As year-end sales constitute an extremely high proportion of the annual sales volume in the video game industry and the annual financial performance of a video game company rests heavily on its performance in the year-end sales season, we put in place various promotional activities in order to promote sales and expand our audience in the year-end sales season of the previous calendar year. However, it is now expected that our sales will fail to meet our previous forecast by a large margin.
Giving a detailed explanation on our sales performance in and leading up to the year-end sales season by platform, Nintendo 3DS continued to show strong sales in the Japanese market. The unit sales for Nintendo 3DS in the previous calendar year amounted to approximately 4.9 million units, falling short of our aim of five million units by a small margin. However, as I explained before, given that every gaming device from the year 2000 onwards apart from Nintendo DS and Nintendo 3DS did not reach sales of four million units even in their peak years, we can say that the sales figure for Nintendo 3DS in the last calendar year was indeed very high. However, outside Japan, while its market share increased as we continued to release compelling titles throughout the year, Nintendo 3DS did not reach our sales targets in the overseas markets, and we were ultimately unable to achieve our goal of providing a massive sales boost to Nintendo 3DS in the year-end sales season. Using the U.S. market as an example, Nintendo 3DS became the top-selling platform in the last calendar year, according to NPD, an independent market research company, with its cumulative sales exceeding 11.5 million units; however, the estimated annual sales of the Nintendo 3DS hardware remain significantly lower than our initial forecast at the beginning of the fiscal year. In Europe, while the individual markets showed different results, France was the only market in which we experienced relatively strong sales, and we failed to attain our initial sales levels by a large margin in other countries.
Wii U sales, on the other hand, showed some progress in the year-end sales season as we released various compelling titles from the summer onwards, launched hardware bundles at affordable price points and also performed a markdown of the hardware in the U.S. and European markets; however, they fell short of our targeted recovery by a large margin. In particular, sales in the U.S. and European markets in which we entered the year-end sales season with a hardware markdown were significantly lower than our original forecasts, with both hardware and software sales experiencing a huge gap from their targets. In addition, we did not assume at the beginning of the fiscal year that we would perform a markdown for the Wii U hardware in the U.S. and European markets. This was also one of the reasons for lower sales and profit estimates.
We therefore modified our unit sales estimates in accordance with our performance in the year-end sales season and after the turn of the year, and the drop in software sales had the largest negative effect on our profit forecasts.
Also, yen appreciation against the U.S. dollar and euro, which on one hand affects dollar-based and euro-based sales positively, also increases costs incurred in foreign currencies when they are converted to Japanese yen. While the yen remained very strong for a sustained period of time, Nintendo made a concerted effort to pay more of its manufacturing costs in U.S. dollars in order to minimize its impact. However, as the era of the exceedingly strong yen concluded, our domestic business, which had been progressing at a relatively strong pace, has seen an increase in manufacturing costs, while our overseas business, which is yet to reach its full potential, has not fully benefited from the weaker yen yet. In terms of our profitability in the current fiscal year, therefore, we were unable to sufficiently take advantage of the weaker yen.
As for advertising expenses, and research and development expense forecasts, we made revisions to increase them by eight billion yen and 15 billion yen respectively from their forecasts made at the beginning of this fiscal year. We expect advertising expenses to increase due to the effect of the expenses incurred in foreign currencies to be converted into Japanese yen by using weaker yen rates. The estimated increase of research and development expenses is based on reflecting our ongoing enhancement of the development structure, and new research and development activities. These increases contributed to lowered estimated profit forecasts.
We expect that we will post ordinary income despite the operating loss situation. This is because we now assume that the yen will be weaker than our original assumptions at the beginning of the fiscal year, and re-evaluation of assets and liabilities denominated in foreign currencies owned by Nintendo Co., Ltd. at the end of the fiscal year as well as foreign exchange gains at the time of cash receipts and conversions of foreign funds into yen, among other factors, are expected to exceed the projected operating loss.
On the other hand, we expect to post a net loss despite expecting ordinary income mainly because we need to reverse deferred tax assets in relation to the losses carried over from the previous fiscal years mainly in the United States, as we can no longer expect our financial performance to recover in the current fiscal year.
We will provide more information on our short-term as well as mid-term prospects at the Corporate Management Policy Briefing to be held on January 30, 2014, which will take place in Tokyo a day after we announce our financial results for the third quarter.
These are all of the explanations about modifications of our full-year financial and dividend forecasts.
More: Satoru Iwata
Nintendo announces heavy forecast cuts for Wii U and 3DS
Posted on 10 years ago by Brian(@NE_Brian) in 3DS, News, Podcast Stories, Wii U | 3 Comments
Nintendo’s latest financial results won’t be published until January 30, but the company did announce significant changes to its financial targets today.
Here’s a roundup of the pertinent information:
– Nintendo expected to sell 18 million units of 3DS between April 2013 and March 2014
– Now reduced to 13.5 million
– Software forecasts down from 80 million to 66 million
– Nintendo told investors it would sell 9 million Wii U units between April 2013 and March 2014
– Down to 2.8 million units
– Wii U software forecast down from 38 million to 19 million
– Nintendo was unable to boost 3DS hardware sales in the west significantly during the end-of-year holiday season
– Wii U sales were up during the holidays, but not enough for Nintendo to be able to hit their forecasts by the end of the fiscal year
– Expected net income of 55 billion yen changed to net loss of 25 billion yen
– Instead of posting an operating profit of 100 billion yen, the company expects to post an operating loss of 35 billion yen
– Nintendo president Satoru Iwata says the company will discuss its short-term and mid-term strategy at its next financial results meeting on January 30th
More: sales, Satoru Iwata, top
Nintendo of France shares various sales figures, other bits
Posted on 10 years ago by Brian(@NE_Brian) in 3DS, News, Wii U | 2 Comments
Nintendo deputy general manager Philippe Lavoué has revealed a variety of hardware and software sales for France as part of an interview with publication Challenges. He additionally commented on more general topics such as smartphones, the competition, and teased “unannounced surprises” for Wii U.
Here’s a summary of what was shared:
– 3DS: 1 million+ (64% plus year over year) YTD (over the expectations)”
– 2DS: 180k
– Pokemon X and Y: 584k YTD
– Wii U sold 178k in 2013 in France
– 3D World: 98k YTD
– 12.5 million active Wii players in France in 2013, hopes to convert them
– Market study: 10 million French gamers potentially interested in Mario Kart 8
– No to smartphones, focus on quality and differentiation
– Japanese million seller Puzzle and Dragons proves that traditional gaming and smartphone games can coexist
– Concerning Xbox One and PS4: it’s not all about specs
– Estimates that over 50% of sold Wii U games are by third-party
– Games turned the 3DS around, MK8, SSBU, DKCTF and unannounced surprises will help the Wii U in 2014
More: France, Philippe Lavoué, sales
December 2013 NPD: 3DS was the best-selling system for the month, 2013 overall
Posted on 10 years ago by Brian(@NE_Brian) in 3DS, News, Podcast Stories | 1 Comment
3DS took the top spot as the best-selling gaming system in the US last month, the latest NPD data reveals.
That’s not all though. We’re also hearing that the 3DS was the top-selling hardware for 2013 as a whole.
All seems to be well for Nintendo in the portable space. The situation is a bit more mysterious for Wii U, but it’s no secret that the console has struggled.
December 2013 NPD: top 10 best-selling games in the U.S., annual top 10 for 2013
Posted on 10 years ago by Brian(@NE_Brian) in 3DS, News, Podcast Stories, Wii, Wii U | 0 comments
NPD Group has released a listing of the top ten best-selling games in the U.S. for the month of December as well as for 2013 overall. The results can be found above.
Japanese Disney Magical World footage
Posted on 10 years ago by Brian(@NE_Brian) in 3DS, Videos | 0 comments
More: Disney Magical World, Japan
UK’s top 100 best-selling retail games of 2013
Posted on 10 years ago by Brian(@NE_Brian) in 3DS, DS, News, Wii, Wii U | 5 Comments
MCV has published a listing of the UK’s top 100 best-selling retail games of 2013, courtesy of data provided by UKIE/GfK Chart-Track. You can find the full lineup below.
1. Grand Theft Auto V (Rockstar)
2. FIFA 14 (EA)
3. Call of Duty: Ghosts (Activision)
4. Battlefield 4 (EA)
5. Assassin’s Creed IV: Black Flag (Ubisoft)
6. Tomb Raider (Square Enix)
7. FIFA 13 (EA)
8. LEGO Marvel Super Heroes (Warner Bros)
9. Minecraft: Xbox 360 Edition (Microsoft)
10. The Last of Us (Sony)
11. Batman: Arkham Origins (Warner Bros)
12. Call of Duty: Black Ops II (Activision)
13. Just Dance 2014 (Ubisoft)
14. Far Cry 3 (Ubisoft)
15. Saints Row IV (Deep Silver)
16. BioShock Infinite (2K Games)
17. Killzone: Shadow Fall (Sony)
18. Need for Speed: Rivals (EA)
19. LEGO Batman 2: DC Super Heroes (Warner Bros)
20. Skylanders: Swap Force (Activision)
More: Chart-Track, charts, sales, UK, UKIE
Europe: Go on the Mario Party: Island Tour in the clouds from 17th January on 3DS
Posted on 10 years ago by Brian(@NE_Brian) in 3DS, News | 1 Comment
Download Play lets four players enjoy the party using just a single Game Card*
16th January 2014 – Join Mario and friends for a party in the clouds in Mario Party: Island Tour launching across Europe for the Nintendo 3DS family of systems on 17th January. It’s never been easier to get the party started in multiplayer as Mario Party: Island Tour only requires one copy of the game to be enjoyed with up to three other friends* using the Nintendo 3DS system’s Download Play feature. Whether you’re a fan or new to the series, this latest instalment of the madcap virtual board game has plenty for everyone, with 7 brand new game boards, 80 addictive minigames and a variety of modes for family and friends to enjoy.
Choose from a range of beloved Nintendo characters to play as, such as Mario, Luigi, Yoshi, Peach and Toad, and party across 7 uniquely themed game boards each with different goals and play styles. For instance, play chicken with Banzai Bills on Banzai Bill’s Mad Mountain and try your luck to see whether risky moves get you to the finish first, or collect boosters to tune up your rocket and race to the finish on Rocket Road. Each game board is jam-packed with its own range of special cards or dice that could turn the tide of the game and are won through exciting minigames. In Mario Party: Island Tour it’s always your party, so you can choose whether more skill or luck will be required when you pick a game board of your preference, or even determine the difficulty level of the minigames.