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Around the time when Zero Time Dilemma was launching in Japan, Famitsu caught up with series creator Kotaro Uchikoshi about the new game. Uchikoshi spoke about how it came to be, the different aspects of gameplay, and even the ending (don’t worry, there’s only a bit on this and not much in the way of spoilers).

Since the interview was quite lengthy, we’ve opted to summarize the discussion. Continue on below for all of the important points.

The conclusion to the series, restarted to respond to enthusiastic requests from overseas fans

– When Uchikoshi joined Spike Chunsoft, the first title he worked on was 999, but at first it was planned to be a standalone game. Later on it received a “Platinum” from Famitsu reviews, as well as a good reception overseas, which was why there were talks of making its sequel only afterwards.
– They were making both the second and third games for the DS, but at that time (in 2010) the new generation handhelds 3DS and PlayStation Vita were announced.
– They wanted to work with the new systems, but considering they were developing two games at the same time, they didn’t have enough time and budget. In the end they decided to only make the second game (Virtue’s Last Reward) first, and waited to see its reception before deciding to continue the third game.
– Requests for another sequel after Virtue’s Last Reward were high, but most especially from overseas. Thanks to that, the company also gave a “Go” sign for the third game.
– When asked about the similarities and differences between Japanese and overseas fans:
Similarity: The elements they enjoy in the games may be actually the same.
Difference: Overseas fans have much enthusiasm. Uchikoshi thinks it’s because of a difference in history. Japan has had games in the same genre since long ago, such as Banshee’s Last Cry. On the other hand, the west’s first experience with such a genre was 999, so it felt very fresh to them, which was why the hype built up quickly. It also helps that games within the genre are still relatively rare in the west.

Puzzle & Dragons X has a tie-in with Puzzle & Dragons Super Mario Bros. Edition. Those who’ve played the latter latter can obtain a bonus in Puzzle & Dragons X. Players will be given Soul Armor for Tamazo based on Mario.

This unique Soul Armor features the Super Jump skill. The power of Light attribute attacks is raised by 1.5 times for one turn.

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Update (7/18): Bumped to the top. Here’s a better image of the bonuses:

game-pokemon-sun-moon


Original (7/15): Those who reserve Pokemon Sun or Pokemon Moon at GAME will receive a special bonus. The UK retailer will be handing out figures based on Solgaleo and Lunala. The figure provided is based on the version that you choose.

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Three new videos are in for Monster Hunter Stories. Get a look at a brief new trailer for Zinogre below as well as a commercial.

Level-5 has once again published a clip which shows another aspect of gameplay from Yo-kai Watch 3. The newest one, posted below, focuses on a boss battle.

With Monster Hunter Generations releasing today, Capcom has posted a new launch trailer for the game. Watch it below!

This week’s expanded Japanese software sales are as follows:

01./00. [3DS] Culdcept Revolt (Nintendo) {2016.07.07} (¥4.700) – 29.321 / NEW
02./17. [WIU] Splatoon # (Nintendo) {2015.05.28} (¥5.700) – 16.351 / 1.415.016 (+211%)
03./03. [3DS] Story of Seasons: Trio of Towns (Marvelous) {2016.06.23} (¥4.980) – 15.432 / 146.677 (-50%)
04./05. [WIU] Minecraft: Wii U Edition (Microsoft Game Studios) {2016.06.23} (¥3.600) – 9.762 / 42.830 (-7%)
05./04. [WIU] Mario & Sonic at the Rio 2016 Olympic Games (Nintendo) {2016.06.23} (¥5.700) – 9.329 / 38.285 (-13%)
06./01. [PS4] Super Robot Wars OG: The Moon Dwellers # (Bandai Namco Games) {2016.06.30} (¥8.200) – 9.080 / 79.471 (-87%)
07./06. [PSV] Refrain no Chika Meikyuu to Majo no Ryodan # (Nippon Ichi Software) {2016.06.23} (¥5.980) – 7.476 / 34.572 (-21%)
08./08. [3DS] Kirby: Planet Robobot (Nintendo) {2016.04.28} (¥4.700) – 6.850 / 344.903 (-11%)
09./02. [PS3] Super Robot Wars OG: The Moon Dwellers (Bandai Namco Games) {2016.06.30} (¥8.200) – 6.603 / 45.318 (-83%)
10./12. [PSV] Minecraft: PlayStation Vita Edition (Sony Computer Entertainment) {2015.03.19} (¥2.400) – 6.423 / 818.113 (-3%)
11./07. [3DS] Taiko no Tatsujin: Don Don! Mystery Adventure (Bandai Namco Games) {2016.06.16} (¥4.800) – 5.410 / 57.210 (-30%)
12./00. [PSV] Shin Hayarigami 2 (Nippon Ichi Software) {2016.07.07} (¥5.800) – 5.351 / NEW
13./00. [PS4] Tales of Zestiria (Bandai Namco Games) {2016.07.07} (¥3.800) – 5.045 / NEW
14./14. [PS4] Overwatch (Square Enix) {2016.05.24} (¥7.800) – 4.957 / 115.725 (-22%)
15./15. [PSV] Dragon Quest Heroes II: The Twin Kings and Prophecy’s End (Square Enix) {2016.05.27} (¥6.800) – 4.425 / 212.434 (-27%)
16./19. [3DS] Mario & Sonic at the Rio 2016 Olympic Games (Nintendo) {2016.02.18} (¥4.700) – 4.363 / 187.339 (-3%)
17./10. [3DS] Phoenix Wright: Ace Attorney – Spirit of Justice # (Capcom) {2016.06.09} (¥5.800) – 3.959 / 245.424 (-48%)
18./25. [3DS] Pokemon Omega Ruby / Alpha Sapphire (Pokemon Co.) {2014.11.21} (¥4.571) – 3.518 / 2.819.752
19./22. [PS4] Grand Theft Auto V [New Price Edition] (Take-Two Interactive Japan) {2015.10.08} (¥4.990) – 3.136 / 130.380
20./18. [WIU] Super Mario Maker # (Nintendo) {2015.09.10} (¥5.700) – 3.003 / 908.424 (-37%)

Japan is getting two new 3DS themes alongside the release of Pokémon Sun and Moon. The first shows the two legendary Pokémon, Solgaleo and Lunaala, while the second features Pikachu. The themes will come with the Sun and Moon New 3DS bundles, and it is not known if they will release outside of those bundles or in other territories. Hopefully both (or at least the latter) are the case. You can check them out below:


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Media Create has offered some extra insight into this week’s Japanese sales.

Nintendo brought out a new Splatoon Wii U bundle on July 7. From that day through July 10, it sold about 12,000 units, according to Media Create’s data. It helped boost Wii U sales roughly 3.5 times compared to the previous week (15,470 vs. 4,444).

As for Culdcept Revolt, we previously mentioned that it sold just over 29,000 copies. While it was the top seller in Japan, sales for the game are about half of the previous release. The last entry moved 55,000 copies in its first week back in 2012.

Nintendo has shared some early information about its sales performance in the United States during the month of June 2016. Next week, the NPD report will be published in full.

In terms of actual numbers, Super Smash Bros. for Wii U has surpassed two million units sold. Smash Bros. for 3DS has topped three million units in the states.

Nintendo also said that sales of the 3DS family rose by 39 percent last month. Kirby: Planet Robobot placed fourth on NPD’s retail charts. Rhythm Heaven Megamix, a digital-only title, sat atop the eShop charts for most of the month.

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