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This information comes from director Hiromasa Shikata…

In a lot of multiplayer games there are a lot of people, but they’re not really playing together, That was the main focus — building a multiplayer game that requires cooperation At its heart, Four Swords was kind of a party game.

On how you can use the touch screen to send pre-selected Link messages with emotions…

It’s actually creating a new form of communication. I believe it might be a little bit stressful for players to try to figure out how to communicate what they want to do, but I think that because of that feeling, when you’re able to do it successfully there’s a level of satisfaction that you don’t find in other games.

On voice chat…

Yes, we did (consider voice chat). With voice chat, what we would see is a highlight in the difference of experience levels between the players. Higher players would tell lower players what to do, and lower players would wonder why they’re being told what to do.

Source

In the demo I tried, two players had the Gust Jar, an item that shoots a blast of wind, while one player had bombs.

– 2 players have the Gust Jar
– 1 player has bombs
– Gust Jar shoots wind
– Trio of Links split up
– One player needs to use the Gust Jar to send two of the Links over a pit
– Link with the other Gust Jam can send the player carrying bombs over another gap
– With all three players separated by bottomless pits, the player with bombs can use their item to hit a switch which eventually opens paths for the two other players to move forward
– Later on, the 3 Links need to step on a platform that moves when a Link used the Gust Jar like a rocket engine
– Each time the Gust Jar was used, the platform would go forward a little bit
– Links with the Gust Jar need to move the platform in a spot for the bomb player to toss a bomb to hit a switch
– Still on the platform, all three Links had to trip another distant switch with a bomb
– With the second switch, need a 3 Link totem
– Bomb player goes on top
– Boss battle has players battle two bomb throwing enemies
– These monsters are protected by a pit so you can’t slash at them with your sword
– The Links with the Gust Jar need to use their item to blow bombs back to the monsters

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This may be spoiler territory for some, so the information can be found after the break.

– Vote on a level to play
– Votes are randomly selected
– Each dungeon is structured into four main sections
– One dungeon: forest
– In the forest stage, the group is separated
– Start out by finding each other
– Reach a floating balloon with the key to the next area by forming a totem
– Walk up to a Link and press “A” to hoist them up on your shoulders
– The top Link in a Totem can interact with off-the-ground elements
– Second section of the dungeon has a room full of ChuChus
– Bow assigned to “Y”
– Third area has a puzzle
– Need to activate 3 switches on high pillars guarded by enemies and surrounded by a dark abyss and moving platforms
– Switches snap shut if you get too close
– Solve the puzzle by forming a totem formation with the bottom Link walking and aiming, the top Link firing an arrow at the right time, and the middle Link providing crucial height
– Fourth area has an enormous electrified ChuChu
– ChuChu is a see-through yellow blob with a red weak spot inside
– The boss sends steady streams of electricity out from four sides
– Hit it with arrows, and the boss will bring its weak spot up off the ground
– Form a totem two-high for the next hit, and three-high for the eventual third
– Send out 8 messages on the touch screen via different images
– Some of the available images help with practical concerns, like the Totem request or Throw suggestion, while others are more for fun

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The final day of E3 2015 is upon us, and Nintendo is closing out the show with one final Treehouse stream. Confirmed games include Bravely Second, Zelda: Tri Force Heroes, and Metroid Prime: Federation Force.

The stream will kick off at 12:55 PM ET / 9:55 PM PT / 5:55 PM in the UK / 6:55 PM in Europe. We’ve attached an embed below.

We’ll keep this pinned to the top of the homepage throughout the day. New updates will be posted below.

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Wii U: 590,000
3DS: 2.9 million
Mario Kart 8: 500,000
Smash 3DS: 330,000
Smash Wii U: 170,000

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