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Yesterday we posted some gameplay footage from SpongeBob HeroPants on 3DS. Those who have watched the video have been quick to point out that a Unity logo pops up as you boot up the title. What does this mean? Well… truthfully, no one can say for sure just yet.

There are a few theories floating around. Is SpongeBob HeroPants one of the first 3DS games to support Unity? Did the developers simply forget to remove the logo (since there are other versions out there like the PlayStation Vita edition)? Did the team port the engine themselves?

No one seems to have a clear-cut answer at the moment. It’s an interesting discovery nonetheless!

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Masaya Games recently confirmed a new character for its Langrisser 3DS game: Jessica. Jessica appeared in the series’ first entry for SEGA Mega Drive in 1991, and has appeared in every Langrisser title since.

Here’s what we know about Jessica at the moment:

– Human avatar of the Goddess Lushiris
– Having lived more than 1,000 lives, she has been repeatedly reincarnated
– Jessica is reincarnated in Langrisser 3DS at full power for the first time in the series
– Will appear in a support role to the game’s protagonist
– Voiced by Aoi Yuuki
– New design is illustrated by Hiroshi Kaieda

Rounding out today’s Langrisser 3DS update is the voice actors for the previously revealed cast:

Protagonist – Shuuta Morishima
Elma the childhood friend – Sumire Uesaka
Towa the sword master – Miyuki Sawashiro
Rosalia the heavy knight – Yuka Iguchi

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Thanks to Jake for the tip.

By the time Rodea: The Sky Soldier hits store shelves in Japan, it will be about 3.5 years since the game was originally announced. So what took so long? Prope’s Yuji Naka, along with director Jin Hasegawa, commented on this and more at Kadokawa Games’ “Rodea: The Sky Experience Tour 2014 ~First~”. You can find a summary of what was shared below, courtesy of 4Gamer and Siliconera.

– The Rodea discussions began with “what thoughts went into the creation of Rodea?”
– Director Hasegawa always wanted to make a game where you can fly
– He’s dreamed about doing this since he was a kid
– Before making Rodea, Hasegawa had always been involved in the development of games with violence, so making an all-ages game is something he’s been wanting to do for a while
– These two thoughts prompted Hasegawa to meet up with Yuji Naka
– After they met, he felt like he might be able to make two of his wishes come true
– Naka says a sequel to NiGHTS was highly demanded around the world, but it was never made sort of for the same reason that Steven Spielberg never made a sequel to E.T
– Naka: “I didn’t want to do anything that could possibly take away from the good that was NiGHTS”
– Naka instead was doing research and development for a game that would allow you to fly around the skies more freely
– Making a game that lets you freely fry around in 360 degrees proved to be difficult, even with access to a gyro sensor-equipped controller
– Naka came across the Wii while going about his usual trial-and-errors for finding a way to make something work
– By using the Wii Remote, he felt that he might be able to make a new type of action game that would give you the freedom of flight in 360 degrees
– Naka now needed to get a game company to get on board with his project
– Naka crossed paths with Kadokawa Games when it was determined that the game could happen
– Development began, but opinions held by the developers at Prope clashed with those of the publishers
– Naka says out of the 9 years of existence since the establishment of Prope, they’ve never had as many arguments as they did while working on Rodea
– In the end everything worked out and both the publisher and developer were able to come to an agreement
– Naka still remembers all the trouble that went into the making of the game

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The Legend of Zelda: Majora’s Mask 3D sold 230,000 copies in its first week in Japan. In a follow-up report, Media Create confirms that it experienced a sell-through rate of 85.92 percent.

Majora’s Mask 3D compares favorably to the last portable Zelda, which was a Link Between Worlds. That game moved 224,000 copies at launch with an 83.47 percent sell-through rate. Pre-orders were also similar. Majora’s Mask 3D had 79,000 pre-orders while A Link Between Worlds saw 75,000 reservations. Media Create believes that if sales continue, Majora’s Mask 3D will reach A Link Between Worlds’ sales of 430,000 units.

It’s also worth mentioning that Zelda: Majora’s Mask 3D boosted hardware sales. New 3DS XL sales doubled to 193.17 percent compared to the previous week (partially due to the bundle), while New 3DS sales increased by 121.07 percent week-over-week.

NintendoWorldReport has published a new preview for Rodea: The Sky Soldier following NIS America’s localization announcement last night. Read on below for an information summary.

– Game kicks off with an inventor named Ion reactivating Rodea
– Rodea is a tailed flying humanoid robot
– Rodea was a soldier for Princess Cecilia and the Garuda Kingdom who battled the Naga Empire a thousand years ago
– The Empire suddenly returns to wage war against Garuda, so Rodea again must battle
– Has a NiGHTS vibe
– Wii U/3DS versions are different from the Wii original
– These versions change from an “arcade” play style to a “sky adventure”
– No pointer controls like in the Wii game
– There is a targeting system in the Wii U/3DS versions
– Move a targeting reticle and press A to have Rodea travel in the desired direction
– Press X while on the ground to travel straight upward in the air
– Can perform a spin attack with the B button
– Y button: use equipped weapons to shoot down enemies
– Rodea’s world is made up of many floating islands
– Rodea has a limited flight ability
– Can collect floating crystals in the air
– If you target one while flying in the direction of a several in a row, Rodea will automatically collect them all
– There are rings to fly through and other intermediate targets
– Final game has hidden areas and multiple paths
– There are also obstacles such as zip lines and time trial challenges
– StreetPass support for 3DS version
– This allows players to gain new items
– 2D art on the 3DS’ touch screen
– Ion talks to you while flying around
– Game is full of voice dialogue

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GungHo Online Entertainment published a new trailer for Puzzle & Dragons: Super Mario Bros. Edition. Thanks to that video, a fresh set of details have emerged. You can find the information rounded up below.

– Game begins with a mysterious “Drop” that suddenly appears in Mushroom Kingdom
– Bowser uses this power and kidnaps Princess Peach
– Mario and the others go on an adventure to save Peach
– Battle familiar enemies from the series, and fight them using Puzzle & Dragons-style battles
– Different playable characters and transformations
– Fire Mario: Fire Mario’s Leader Skill is Fire Power, which increases the attack and healing of fire-type allies by x1.5
– Tail Luigi: His Tail Aura Leader Skill increases the health and attack of Wood-type allies by x1.5.
– Ghost Mario: When using Ghost Mario’s Leader Skill called Ghost Power, it increases the attack of all allies by x2.5 when attacking three or more different elemental types
– Yellow Yoshi (Assist Skill: Friendship Power Light): Triples the attack of allies when attacking using Water, Wood, and Light
– Green Yoshi (Assist Skill: Friendship Power Wood): Triples the attack of allies when attacking using Fire, Wood, and Dark
– Red Yoshi (Assist Skill: Friendship Power Fire): Triples theattack of allies when attacking using Fire, Wood, and Light
– Statue Mario: His Leader Skill called Mario’s Divine Favor can increase ally attacks by x3 as long as the allies’ health is above 50%
– Make your team set ups in the game
– Can make as many teams as you want
– Decide on the leader and subs for your team
– Battles are similar but in Mario Bros. fashion, including some iconic skills
– Level-up, transform characters at Toad’s House
– Characters are transformed using special items

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