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It’s hard to think of a Nintendo console in recent memory that had as much third party support as the DS. Sega, Capcom, Square-Enix, Atlus, XSEED and even Rockstar all supported the console with some of the finest games on the system. True, the popularity of the console also meant that store shelves were usually packed with garbage shovelware, but we’re not here to discuss those. Instead, let’s take a look at ten of the third party games that defined the Nintendo DS throughout its lifespan:

Like Fred Durst, our series of “Best of DS” lists keeps on rollin’ with a double feature of the top five most under-appreciated and disappointing titles on the console. Let’s start off with the good and recognise the games that might have scored well with critics, but fell under the radar for whatever reason.

Even though I’m happy with the games you guys picked, the “most under-appreciated” might also be the “most unnecessary” list, because how do you use a popularity contest to determine if something is the most under-appreciated? Of course, the deepest cuts were the ones that didn’t get enough votes to make the list so consider the real victors to be Bangai-O Spirits and Kira Kira: Pop Princess:

The Collective, Inc. – in partnership with Warner Bros. Interactive – was once working on Dirty Harry/Dirty Harry Extreme. What we didn’t know is that separate versions were planned for Nintendo systems several years ago.

Unseen64 reports that Sensory Sweep Studios was developing Dirty Harry for Wii, DS, PS2, and PC. While the Wii version was never put into full production, it would have been an “up-port” of the PS2 release with IR pointer aiming and motion control for melee attacks. The DS version was intended to be built from the ground up.

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Crash Tag Team Racing was in the works for the DS back in 2005. Sensory Sweep was working on the project, which was intended to be as similar to the console versions as possible.

While Radical Entertainment provided Sensory Sweep with character models, the main artist decided to create his own models and textures from scratch. This is because characters would have looked boxy given how they would need to be reduced from thousands of polygons to a few hundred. Sensory Sweep also aimed to create tracks and their layouts based on the other versions.

The exact reasons behind Crash Tag Team Racing’s cancellation on DS are somewhat unclear. Even though only one or two months of development were required before completion, Sensory Sweep was apparently told by the publisher that the portable release would be cancelled as there were concerns about sales due to the imminent launch of Mario Kart DS. Questions have also been raised about Sensory Sweep’s management.

Crash Mania posted up some images of Crash Tag Team Racing for DS. You can find them above.

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Highlighting the best soundtracks on the Nintendo DS might just be my favourite entry in our month-long series of DS-related articles. Not because it’s easy to write about soundtracks after dropping music class in high school, but because it turned me on to all the best music on the console. Shout-outs are in order to whoever put down the DS game adaptation of the animated movie Robots, which is the only thing more forgettable than the movie itself. The soundtrack, however, happens to be this amazing synth pop score, which turned out to be composed by the developer of Escape Goat! Well anyway, Robots didn’t come remotely close to making the list, but here are the DS soundtracks that did:

The big (only?) selling point of the DSi was the existence of DSiWare, a collection of downloadable games available for purchase. From cheap, simple titles like Pyoro and other re-released WarioWare games to larger titles that were a bit too niche for a retail release like Wayforward’s Mighty Flip Champs, there was a fair bit worth playing on the service, so I thought it was worth highlighting the best it has to offer – or at least the games you readers claimed to be the best. I personally have minimal experience with DSiWare, only discovering a handful of games through the 3DS eShop, which is why other editors, namely Austin, are giving me a hand in writing this up.

I had initially planned to do all these lists as a “top 10” since it’s the tenth anniversary of the Nintendo DS, but since the DSi has only been out for six years let’s streamline things a bit. Yes, that’s the reason that only six games are on it and not because there were only a few entries that completely dominated the poll.

November tends to be a pretty historic month for Nintendo, as that’s when many of the company’s systems launched. That includes the DS, which originally arrived on November 21, 2004 in North America. Can you believe it’s been ten years since then?!

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Toys “R” Us is holding a buy 1, get 1 40% off sale on all Wii U, Wii, 3DS, and DS games later this week. The deal will only be valid on Friday and Saturday. For this particular sale, you’ll need to head on over to your local store.

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Death Jr. came to the DS back in 2007 as a 3D platformer. However, it appears that there were originally very different plans for the project.

Mike Mika, who worked on a DS prototype of Death Jr., revealed on Twitter today that there were initially plans to make a 2D Metroidvania style game. Two players would have been supported.


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One of the big selling points of the Nintendo DS was its ability to render things in both 2D AND 3D. Wow! I mean sure developers could pull off polygons on the Game Boy Advance, but they probably shouldn’t have.

Like the jump from the 16-bit to 32-bit/64-bit consoles, the games on the DS contained a mix of art styles that don’t all hold up particularly well, but there are certain titles that overcome the low resolution of the console and deliver an experience that looks pretty darn nice. Consider this the top 10 least ugly games on the console, as voted by you:


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