Sonic the Hedgehog 1 and 2 will be removed from the Wii Virtual Console
Posted on 10 years ago by Matt(@OnePunchMaz) in News, Wii | 17 Comments
Famitsu has revealed that SEGA will pull both Sonic the Hedgehog and Sonic the Hedgehog 2 from the Japanese Wii Virtual Console service tomorrow, October 30th. Again, this is the Wii Virtual Console, not the Wii U Virtual Console (because they aren’t available on the Wii U). If you want to own those two games for your Wii, today is basically your last chance. It is currently not known if the game will become unavailable in other regions as well.
More: SEGA, Sonic, Sonic the Hedgehog, Virtual Console
Luna Blaster Neo and H-3 Nozzlenose D coming to Splatoon tomorrow
Posted on 10 years ago by Matt(@OnePunchMaz) in News, Wii U | 0 comments
Two new weapons are coming to Splatoon tomorrow. The Luna Blaster Neo and H-3 Nozzlenose D are variations of the Luna Blaster and Nozzlenose weapons, respectively, with different sub weapons and special weapons. The Luna Blaster Neo will come with Splat Bombs and the Bomb Rush special, while the H-3 Nozzlenose D will come with Point Sensors and the Inkzooka.
The weapons will likely be released at the usual times: morning in Japan, the middle of the night in Europe and evening in North America.
More: Splatoon
Yokai Watch Dance: Just Dance Special Version introduction trailer
Posted on 10 years ago by Matt(@OnePunchMaz) in Videos, Wii U | 0 comments
Level-5 have published an overview trailer for their upcoming Wii U game Yokai Watch Dance: Just Dance Special Version. Check it out below:
More: Japan, Just Dance, Level-5, Yokai Watch
Nintendo will continue to assist third-parties with 3DS localizations
Posted on 10 years ago by Brian(@NE_Brian) in 3DS, News | 38 Comments
In the past, Nintendo has teamed up with third-parties to bring 3DS games to the west. Yo-kai Watch, which hits North America next week, is actually one example of this.
Nintendo will continue the trend of assisting partners in releasing 3DS titles overseas. Check out this excerpt from the company’s latest financial results briefing:
“This slide shows the Nintendo 3DS titles that have either been released in each region in October 2015 or have already been announced and are awaiting release. As you can see, a number of titles are to be released soon, and more unannounced titles that are not on this slide are currently under development. In the Japanese market, the motivation of software developers to create Nintendo 3DS software has remained high, and we will continue to assist Japanese software developers in bringing hit titles to overseas markets.”?
Nintendo’s latest financial results briefing transcript now available in English
Posted on 10 years ago by Brian(@NE_Brian) in 3DS, General Nintendo, News, Wii U | 4 Comments
Update: Okay. I lied. Couldn’t resist posting the amiibo sales rankings, excerpt about 3DS localizations, and IP plans.!
Nintendo has now shared a full English transcript of its latest financial results briefing. Access it here. I won’t be posting any additional snippets since we’ve pretty much covered everything major in various posts over the past couple of hours. However, you can read up on a little bit of additional information concerning Wii U and 3DS sales at the link.
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Official overview of Miitomo from Nintendo
Posted on 10 years ago by Brian(@NE_Brian) in Mobile, News | 12 Comments
Nintendo introduced its first mobile app, Miitomo, during a financial results briefing earlier today. For the full overview from today’s presentation, read on below.
The main character of Miitomo is you. First, you create your own Mii.
The Mii asks you a variety of questions and communicates your answers with your Friends’ Mii.
The people you will be able to communicate with are limited to your friends whom you have registered as Friends. We are designing this communication application to enable Friends to share information comfortably and securely.
In this way, instead of the users proactively sending their own messages, Miitomo has a unique characteristic that can be called “friendly communication starters” as your Mii will automatically dispatch the answers you gave to certain questions to your friends.
These “friendly communication starters” have an advantage that even the people who are less willing to send messages can easily participate. Another unique characteristic of Miitomo is that you may be able to find out unknown aspects about your friends or unexpected commonalities you share with your friend because Miitomo may pick up the topics that you usually do not discuss but would be willing to answer if asked.
What we would like to realize is, through such communication, you will be able to deepen friendly relationships and have more people with whom you can play games.
Both My Nintendo and Miitomo will be available in March 2016.
For reference, more than 200 million Mii characters have been created on our platforms, which means that many people around the world understand the appeal of Mii.

Nintendo’s first mobile game is “Miitomo”
Posted on 10 years ago by Brian(@NE_Brian) in Mobile, News | 78 Comments
It didn’t seem like we’d be hearing about Nintendo’s first mobile game after news dropped that it had been delayed to March 2016, but information was revealed after all. Here’s what we know thus far about “Miitomo” courtesy of the Wall Street Journal:
The new smartphone game will be “Miitomo”. It will be free to play, with attractive add-ons that people can pay for, Mr. Kimishima says. Others will be pay-to-download, he says.
Looks like Miis go ahead and communicate with other Miis without your knowledge. This will help people who are hesitant to talk about themselves to communicate with others, and reveal a side of your friends you never knew, Mr. Kimishima says.
In the new Miitomo game, users will design their own avatars, or “Miis,” to communicate with other users. Executive Shinya Takahashi says that Nintendo will find ways to encourage people who are hesitant to talk to share things about themselves.
Senior Managing Director Shigeru Miyamoto says DeNA will help operate the smartphone games, while Nintendo will focus on ways to guide users to its hardware.
The five smartphone apps won’t soon comprise half of sales, Mr. Kimishima says. Nintendo’s goal is to use smart devices to increase the value of its IP, which will help sales of both software and hardware, he says.
On the reason for the delay of the smartphone app, Mr. Kimishima says, is the need for more lead time to fully promote and explain Miitomo. The company is busy promoting other titles in the pipeline right now, he says. It will start promoting Miitomo after the year-end holiday season. Says this will have little impact on earnings.
Curious about how the DeNA and Nintendo partnership is going. Senior Managing Director Shigeru Miyamoto says DeNA will focus on operation of the games. Which suggests game design is all Nintendo.
On second thought, not clear whether Miitomo should be called a game. It looks more like a communications app with Mii avatars that can be ported to games on Nintendo hardware.
Nintendo delaying the launch of mobile games to March 2016
Posted on 10 years ago by Brian(@NE_Brian) in Mobile, News | 8 Comments
Update: We ended up receiving first details about Miitomo shortly after this post. Information here.
Nintendo and DeNA first announced plans to collaborate on mobile titles in March. We were expecting to hear about their debut title today, but that unfortunately did not materialize.
Nintendo did touch on its mobile plans during its financial results briefing today. However, president Tatsumi Kimishima revealed that the launch of these games has been delayed to March 2016 as opposed to the end of this year. The Wall Street Journal reports that “Nintendo eyes global launch, depending on the game.”
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Nintendo second quarter financial results briefing live blog
Posted on 10 years ago by Brian(@NE_Brian) in General Nintendo, Mobile, News | 110 Comments
Nintendo is just about to kick off its Second Quarter Financial Results Briefing (and Corporate Management Policy Briefing). The event should begin at roughly 9 PM ET / 6 PM PT – 30 minutes from now.
We’ll be relaying information collected by the Wall Street Journal as well as any other sources that pop up. You can keep track of the updates below.
Live blog
– Beginning now (9:04 PM ET)
– Kimishima, Miyamoto, and more are there
– Kimishima beginning his presentation
Nintendo CEO Kimishima begins his presentation. pic.twitter.com/pRNjXSgm4K
— Takashi Mochizuki (@mochi_wsj) October 29, 2015
– CEO Tatsumi Kimishima says there are more titles–unannounced–coming this year to promote both Wii U and 3DS during the year-end holiday season
Splatoon us A great game. Know many people who bought Wii U to play the game. pic.twitter.com/lUXkOMfFPY
— Takashi Mochizuki (@mochi_wsj) October 29, 2015
– 70% of “Animal Crossing” fans in Japan are women
– Nintendo will be pushing more games to win more women users this Christmas
– “Super Mario Maker” hit 1 million sales in just three weeks
– Mr. Kimishima notes that like “Splatoon”, a single hit game can change the course of hardware sales
Amiibo then… pic.twitter.com/9Yaz6oYpDp
— Takashi Mochizuki (@mochi_wsj) October 29, 2015
– 400,000 Yarn Yoshi amiibo sold
– amiibo shipments worldwide hit 21.1 million at end-September
– This is up from 14.7 million at end-June
Amiibo sales regional breakdown. Blue is north america. Red Japan. Green Europe. Zelda most popular in US, Europe. pic.twitter.com/Om09or5nqK
— Takashi Mochizuki (@mochi_wsj) October 29, 2015
– Nintendo can’t keep up with demand for “Animal Crossing” amiibo cards
– Kimishima apologizes, says will start sales of a new round of shipments today
– 8.6 million amiibo cards sold
Download purchase growing. pic.twitter.com/3vM30uZlom
— Takashi Mochizuki (@mochi_wsj) October 29, 2015
– Nintendo’s new membership service will be called “Nintendo Account”
– This will connect hardware users, as well as PC and smart device users
– Nintendo to use a cloud-based data service to transfer game data between mobile games and console games
– Launch date of Nintendo’s smartphone games has been delayed
– Launch will be March 2016, not year-end
– Nintendo eyes global launch, depending on the game
– The new smartphone game will be “Miitomo”
– Free-to-play
– Attractive add-ons that people can pay for
– Other games will be pay-to-download
– Miitomo is the first of five smartphone apps that Nintendo plans to release by March 2017
– In the new Miitomo game, users will design their own avatars, or “Miis,” to communicate with other users
– Executive Shinya Takahashi says that Nintendo will find ways to encourage people who are hesitant to talk to share things about themselves
– Senior Managing Director Shigeru Miyamoto says DeNA will help operate the smartphone games, while Nintendo will focus on ways to guide users to its hardware
– The five smartphone apps won’t soon comprise half of sales
– Nintendo’s goal is to use smart devices to increase the value of its IP, which will help sales of both software and hardware
– On the reason for the delay of the smartphone app, Mr. Kimishima says, is the need for more lead time to fully promote and explain Miitomo
– The company is busy promoting other titles in the pipeline right now,
– It will start promoting Miitomo after the year-end holiday season
– Says this will have little impact on earnings
– Curious about how the DeNA and Nintendo partnership is going. Senior Managing Director Shigeru Miyamoto says DeNA will focus on operation of the games
– Which suggests game design is all Nintendo
– Mr. Miyamoto chimes in on NX
– “We are going to be far more aggressive in using our IP, and not just stop with licensing, as in the past. The first example is Amiibo. We want our IP to better reach more children, and smart devices is just one vehicle.”
– Coy on NX
– Mr. Kimishima: How can we make a completely different kind of game that nobody has ever thought of? It’s the same issue we have always faced.
END
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Yesterday, Atlus put out a demo for Stella Glow in North America. You can watch an hour’s worth of footage from the download below.










