Namco Bandai on why Soulcalibur II HD Online isn’t coming to Wii U
Posted on 11 years ago by Brian(@NE_Brian) in News, Wii U | 7 Comments
Soulcalibur II HD Online was announced a couple of months ago for the PlayStation 3 and Xbox 360. Unfortunately, Wii U was left out of the mix.
When asked why the updated fighter won’t be available on Nintendo’s console, Namco Bandai explained:
“We have always been willing to try any platform if there is enough demand. Project Soul doesn’t have any attachment to a particular console; only the desire to achieve the greatest results possible for the platform chosen,” Project Soul told us.
Wouldn’t it have been nice to see Soulcalibur II on Wii U knowing that the original came out on GameCube? It does stink, doesn’t it? Who knows… perhaps Namco Bandai could have included Link in a potential Wii U version!
Percy’s Predicament in lotcheck, should be out this month for $4.99
Posted on 11 years ago by Brian(@NE_Brian) in News, Wii U eShop | 0 comments
Wii U owners should have another eShop game to look forward to this month. Emily Rogers, who has rather good relations with indie developers, wrote on Twitter a short while ago that Percy’s Predicament is in lotcheck after being submitted to Nintendo. If all goes well, it’ll be out this month for $4.99.
Armillo could have been without its platforming stages, Fuzzy Wuzzy talks about visual changes
Posted on 11 years ago by Brian(@NE_Brian) in News, Wii U eShop | 0 comments
Armillo’s initial prototypes and designs were quite different than the final product.
First, when it comes to gameplay, developer Fuzzy Wuzzy Games wrote on Twitter that the platforming stages were “actually almost cut.”
The platformer stages in Armillo was actually almost cut. It went through different prototypes and feedback stages until the current design.
— Fuzzy Wuzzy Games (@FuzzyWuzzyGames) September 5, 2013
Fuzzy Wuzzy also commented on some of the visual ideas the team originally had in mind:
Visually, it changed a lot. It went from voxel-like 2D style to regular art style to 8bit/NES palette, then to the current electric style.
— Fuzzy Wuzzy Games (@FuzzyWuzzyGames) September 5, 2013
Off-screen Shantae and the Pirate’s Curse footage
Posted on 11 years ago by Brian(@NE_Brian) in 3DS eShop, Videos | 0 comments
Shantae and the Pirate’s Curse debut trailer
Posted on 11 years ago by Brian(@NE_Brian) in 3DS eShop, Videos | 1 Comment
Video: Keiji Inafune’s full PAX Prime 2013 panel, including Mighty No. 9 reveal
Posted on 11 years ago by Brian(@NE_Brian) in General Nintendo, Videos, Wii U eShop | 0 comments
Say goodbye to the Rayman Legends Challenges App
Posted on 11 years ago by Brian(@NE_Brian) in News, Wii U eShop | 0 comments

Rayman Legends Challenges App was Ubisoft’s way to tide over Wii U fans who had been waiting patiently for the full game. When it launched, the company said that the service would be shutting down once the full game arrived.
That day has now come, and the Rayman Legends Challenges App is a thing of the past. As of yesterday, it went out of service. Challenges are still a thing in the full Rayman Legends experience though, so you can still get in your daily dose of entertainment.
The Wonderful 101’s first-day sales in Japan are just 5,000
Posted on 11 years ago by Brian(@NE_Brian) in News, Wii U | 9 Comments
The Wonderful 101 isn’t really selling well in any territory. We already know that it got off to an incredibly rough start in Japan, but no data had been provided.
Now we do, and they paint an even worse picture for The Wonderful 101’s Japanese debut. 4Gamer reports that the title moved just a measly 5,000 copies in its first day. A week later, the game didn’t even make it into the top 20.
Not exactly the kind of news you like to hear!
Sword ‘N’ Board confirmed for Wii U
Posted on 11 years ago by Brian(@NE_Brian) in News, Wii U eShop | 2 Comments
Sword ‘N’ Board

Sword ‘N’ Board, a new “puzzle oriented adventure RPG” that just secured funding on Kickstarter, will be coming to Wii U. Creator Robert Busey shared the news in an update last week, in which he wrote:
So, after a few weeks of going through things, getting access to a Wii U Dev kit, and Scirra the creator of the Engine that Sword ‘N’ Board is built in announcing a Wii U exporter I decided to contact Dan Adelman at Nintendo at the urging of Antonio Garcia, and see what all was involved in becoming a Wii U dev.
As it turns out It’s incredibly simple as Nintendo is really making it incredibly easy to become a Wii U developer!
So it is official! Sword ‘N’ Board will be coming to the Wii U!
I’ve been a Nintendo fan my entire life, and this is incredibly exciting and a dream come true, to have a game on a Nintendo platform!
You can find a bunch of details about Snow ‘N’ Board over at the official Kickstarter page.
Inafune says Mighty No. 9 would win in a fight against Mega Man, both franchises can co-exist
Posted on 11 years ago by Brian(@NE_Brian) in General Nintendo, News, Wii U eShop | 3 Comments
Mighty No. 9 and Mega Man are two similar characters. Both are robots. Both are from creator Keiji Inafune. Who’d he pick in a fight?
That would be Mighty No. 9, as he explained to Kotaku:
“Unfortunately Mega Man is an older robot and uses the older parts. A little bit too old school. I don’t know if he would be able to compete with the newer, shinier version of Beck.”
Continuing on the topic of similarity, Mighty No. 9 and Mega Man offer comparable gameplay elements, but Inafune feels both franchises can co-exist.
“Yeah. If the question is just, ‘Can they exist as two different franchises at the same time?’ then my answer is yes, of course. Capcom should be doing things with the Mega Man franchise just like we are with this original game.”
“Ultimately, it would be great for the fans because then they would be able to play even double the content that they otherwise could,” he continued. “So, in this perspective, yes, please, let both games exist.”