New Zelda: Breath of the Wild concept art shows cold weather tunic
Nintendo is back with more concept art from The Legend of Zelda: Breath of the Wild. This time, we have a good look at Link’s cold weather tunic. Check it out above.
Cube Life: Island Survival Switch trailer
Posted on 2 years ago by Brian(@NE_Brian) in Switch, Videos | 12 Comments
Cypronia has prepared a trailer for the Switch version of Cube Life: Island Survival. Take a look at it below.
Video: Image & Form teases its 2017 plans, including the next SteamWorld game
Posted on 2 years ago by Brian(@NE_Brian) in 3DS eShop, General Nintendo, Switch, Videos, Wii U | 0 comments
Image & Form posted the latest episode of The Engine Room today. The studio talked about – or rather teased – its plans for 2017, including the next SteamWorld game.
It would appear that the proper announcement of the new project isn’t too far off, as it will actually be shown at PAX East in March. SteamWorld Quest should be the name going off of what we heard a few months ago, though it’s not officially set in stone.
Watch the full episode of The Engine Room below.
Zelda: Breath of the Wild guide incoming from Piggyback
A Twitter message reveals that Piggyback is working with Nintendo on a guide for The Legend of Zelda: Breath of the Wild. For the time being, we only have the image above to share – which shows that it’s shaping up quite nice so far. If we hear anything else about the guide, we’ll let you know.
More Dragon Quest XI details, new scans
Dragon Quest XI may have been shown off at Jump Festa last week, but Square Enix isn’t done sharing news about the game. The latest issue of V Jump offers up even more with additional images and details.
First, here are the new details:
– The protagonist has a strangely shaped birthmark on his left hand; something happens when it glows
– Emma is a close friend of the protagonist who says she’ll undergo the ritual to climb “God’s Rock” with him
– V Jump asks, “What is it that they see there?”
– The Great Tree of Life floats in the center of the world
– It is said the hero can commune with the soul of the Great Tree
– The protagonist’s home village of Ishi is a small and quiet village located in the valley
– In battle, the 3DS version shows both the party and monsters in 3D mode, and just the monsters in 2D mode
And now for the scans:
Nintendo holding three Switch preview events in Germany in January, ticket raffle via My Nintendo
Posted on 2 years ago by Matt(@OnePunchMaz) in News, Switch | 3 Comments
Following the big Switch presentation on January 12th/13th, Nintendo will be holding various preview events for press and fans all over the world. Yesterday, Nintendo announced that a total of three so-called “Fan Events” will take place in Germany, where people will get a chance to try out the Switch. Here are the details for these events:
- January 13th, 9 AM: Frankfurt
- January 17th, 5 PM: Munich
- January 24th, 5 PM: Berlin
Nintendo is giving away 12×2 tickets for each of these events via My Nintendo. My Nintendo users with a permanent residence in Germany can take part in the ticket raffle here. Note that Nintendo is holding a separate raffle for each of the three events, and you can take part in all three of them if you wish.
Further details about these events have not yet been announced. It’s currently not known if they will be open to the public as well or if they will be invite-only. Also, the Frankfurt event will take place only 4 hours after the Switch presentation in Tokyo is scheduled to start, so it’ll be worth keeping an eye on that one especially for early impressions of the Switch.
New Zelda: Breath of the Wild screenshot (12/21/16)
Posted on 2 years ago by Brian(@NE_Brian) in Screenshots, Switch, Wii U | 16 Comments
Nintendo is continuing its promise of delivering regular Zelda: Breath of the Wild screenshots leading up to launch. Get a look at the newest image just shared on the series’ Facebook page above.
Michael Pachter has heard from devs that Switch “is the easiest of the big three to develop for”
Posted on 2 years ago by Brian(@NE_Brian) in News, Switch | 77 Comments
One of the bigger questions surrounding Switch is how much support the platform will garner from third-parties. Nintendo will no doubt be supporting it with its full force, but being able to fill in the release schedule from outside companies certainly helps.
We’ll get a better idea about third-party support for Switch in January, but a new off-hand comment from Michael Pachter is at least encouraging. In the latest episode of Pachter Factor, the industry analyst said he’s “heard from developers that Nintendo is the easiest of the big three to develop for.” He’s of course referring to Switch in relation to the PlayStation 4 and Xbox One.
You can watch the full episode here. Pachter ultimately concludes that third-party support will come down to whether games can be ported for a reasonable cost.
Different settings for docked / portable Switch modes spotted in Unreal Engine 4
Posted on 2 years ago by Brian(@NE_Brian) in News, Switch | 88 Comments
Over the past few weeks, we’ve heard more and more about different modes for Switch when it’s docked and when the device is being played as a standalone unit. That culminated with a report from Digital Foundry just a couple of days ago. The publication claims that Switch, when in portable mode, runs at 40 percent of the clock-speed of the fully docked device.
Unreal Engine 4 version 4.14 released about a month ago. One developer has now come across some interesting discoveries which lend credence to some of the recent speculation.
Switch supports Vulkan and OpenGL 4.5
Posted on 2 years ago by Brian(@NE_Brian) in News, Switch | 120 Comments
Switch is now confirmed to support both Vulkan and OpenGL 4.5. The Khronos Group certifies the console as a Vulkan 1.0 conformant implementation. Moreover, it shows the OS as “Nintendo OS” and it passes the Vulkan 126.96.36.199 CTS. Switch is listed as hitting OpenGL 4.5 and OpenGL ES 3.2 conformance as well.
That’s a lot of technical talk, but it should only mean good things for Switch owners in the end. This essentially means that developers should have an easier time creating games for the system.