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If you’ve been hankering for more Zelda action on Switch, Sparklite could be right up your alley. The 2D action-adventure game, which just dropped on Nintendo’s console this week, was heavily inspired by the classic franchise.

Around the release of Sparklite, we spoke with Red Blue Games co-founder Edward Rowe. We discussed those Zelda inspirations in greater detail – which range from the gameplay to the soundtrack – as well as the distinctive art style and potential post-launch updates.

Here’s our full discussion:

Nintendo published a new interview this week with Andrew Newey, the designer of Golf Story. Newey spoke about a few topics, including why the decision was made to create a game based around golf, how certain aspects came together at the very last minute, and more.

Here’s a full transcript of the interview:

Pokemon Sword and Pokemon Shield aren’t completely open world, but they do finally allow players to explore a big environment in full 3D. That’s thanks to the inclusion of the Wild Area. In the Wild Area, one of the main draws is being able to see and approach any Pokemon that shows up on screen. However, including the feature wasn’t originally planned.

That’s according to director Shigeru Ohmori, who shared the news in a recent interview with German website Heute. Ohmori explained that Game Freak wasn’t originally sure how many Pokemon it could show on screen at once, which could have prevented the feature from happening. But thanks to the positive feedback from the Pokemon: Let’s Go games, it was something the studio wanted to include.

Luigi doesn’t have a traditional role in Super Mario Odyssey. Unfortunately, you can’t take direct control of the character. Instead, a few months after the game’s launch, Luigi was added as part of a minigame.

Although Luigi isn’t playable, Nintendo still gave the character’s design a lot of thought. In fact, character art lead Sho Murata said in the recently-translated version of The Art of Super Mario Odyssey that the team “considered a drastic costume change” before ultimately settling on “a simple look”.

Arc System Works today released the official opening movie for its 2D fighter Under Night In-Birth Exe:Late[cl-r]. Get a look at the video below.

Under Night In-Birth Exe:Late[cl-r] launches for Switch on February 20, 2020.

Diablo III: Eternal Collection

Blizzard has prepared a new 2.6.7 update for Diablo III: Eternal Collection. It features the start of Season 19, a Pandemonium buff, new Crusader and Monk sets, bug fixes, and more.

Below are the full patch notes:

In a Switch commercial released this week, Aaron Waddingham was one of the boy actors featured. Aaron, who has Down syndrome, has been taking acting classes and auditioning for parts this year. Amazingly enough, Nintendo’s commercial was his first acting job.

Aaron’s mother Sue told Global News that “Nintendo very specifically wanted somebody with a visible disability.” She said:

More:

In last week’s issue of Famitsu, Masahiro Sakurai published his latest column. This article gives readers a glimpse behind the scenes of the extensive recording production for the main theme of Psycho Soldier. The song was was rearranged and rerecorded for the most recent wave of DLC from the Super Smash Bros. Ultimate Fighter’s Pass, celebrating Terry Bogard’s inclusion.

We’ve prepared a full translation below the break.

Continuing on with its “My Way” commercial series for Switch, we have another advert featuring Ring Fit Adventure. Check it out below.

Pokemon Sword and Pokemon Shield finally arrived on Switch yesterday. As is tradition at this point, Digital Foundry has examined the games from a technical perspective.

Here are the main points:


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