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SteamWorld Dig 2

SteamWorld Dig 2 could be getting a physical release soon. The game was rated by the USK last month, and the new classification was just added this week.

Rising Star Games is listed as SteamWorld Dig’s 2’s publisher. That tells us that a physical release is likely in the cards. A little over a year ago, Rising Star brought the SteamWorld Collection to Wii U at retail. Image & Form has also previously said that SteamWorld Dig 2 could be offered physically.

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When the first two Bayonetta games were announced for Switch at The Game Awards, we heard that some new features are planned for Bayonetta 2. Tag Climax will now let you play locally (in addition to online), and amiibo will be supported.

Nintendo UK’s website reveals how amiibo functionality will be incorporated into Bayonetta 2. Tapping a compatible amiibo will “instantly unlock a number of Nintendo-themed costumes for Bayonetta to wear, weapons to use and more”. Costumes can still be unlocked normally as you progress through the game.

PlatinumGames originally created these Nintendo costumes for the Wii U release. You can unlock outfits based on Link, Princess Peach, Daisy, Samus, and Fox McCloud.

Thanks to Christopher for the tip.

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Nintendo

Below are the latest Nintendo products that can be currently pre-ordered at retailers:

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GameFly has posted the North American boxart for Shantae: Half-Genie Hero – Ultimate Edition. Get a look at the packaging image above.

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Some lengthy footage has emerged specifically showing Atelier Lydie & Suelle: Alchemists of the Mysterious Painting running on Switch. Take a look at 15 minutes of gameplay below.

When Breath of the Wild was teased many years ago, one of the aspects Zelda producer Eiji Aonuma highlighted was the desire to upend the series’ conventions. That’s something Nintendo managed to do in the end, resulting in a very different type of Zelda game.

In an interview with GamesRadar, director Hidemaro Fujibayashi spoke about Breath of the Wild’s development and re-thinking Zelda’s conventions, of which he stated:

Zelda: Breath of the Wild producer Hidemaro Fujibayashi has actually been working on the franchise for quite awhile. He directed a few different entries, including Oracle of Ages/Seasons, Skyward Sword, and more.

Although Fujibayashi has greatly contributed to Zelda, he’s not quite sure what his lasting mark on the series will be. In his view, he’s still figuring that out.

A Nintendo Direct will almost certainly be held this month. You know it, we know it. For a recap as to why a Nintendo Direct is highly expected within the next couple of weeks, you can read up on this post. But even disregarding that, common sense tells you that we need to hear from Nintendo soon in order to get a better idea about plans for 2018 on Switch and 3DS.

For Switch’s future, we do actually know about a few things from Nintendo, but not everything is confirmed for this year, and there’s a lot that’s up in the air. Bayonetta 1 and 2 along with Dragon Quest Builders are due out in February. Other than that, we don’t really have solid dates. Nintendo has previously announced Kirby Star Allies, Yoshi, Metroid Prime 4, and new entries in the Pokemon and Fire Emblem series. Project Octopath Traveler will be published at some point as well.

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Last month, Outright Games announced Adventure Time: Pirates of the Enchiridion. The new game will be coming to Switch in Spring 2018. It remains to be seen how the project will turn out, but it sounds promising at least.

One interesting element about the new Adventure Time is the developer behind it. Climax Studios is actually working on the game. They’ve been a bit quiet in more recent years, but you may know the team as the creator of Silent Hill: Shattered Memories.

It’s also worth pointing out that Adventure Time: Pirates of the Enchiridion won’t be a full-priced game at launch. Various retailers such as Amazon have it at $40 as opposed to $60

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Zelda: Breath of the Wild wasn’t the only open-world game on Switch last year. The Elder Scrolls V: Skyrim also just so happened to launch on the system a few months ago.

When creating Breath of the Wild, Skyrim was one game Nintendo looked at to see what it would be like to make an open-world title. However, that doesn’t mean the developers wanted to take specific elements from that game. Instead it was practically used as research.


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