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It wasn’t too long ago that Square Enix and Tokyo RPG Factory announced Lost Sphear. The game was showcased at E3 earlier this month, and Kotaku also conducted an interview with director Atsushi Hashimoto. Hashimoto discussed how the team is making improvements from I Am Setsuna, the game’s length, and having it on Switch.

Read on below for some comments from Hashimoto. Check out the full article on Kotaku here.

Minecraft is receiving a new update on Switch and Wii U tonight. In conjunction with that, both versions will be undergoing maintenance.

The schedule is as follows:

– 6:50 PM PT (June 27) – 8:30 PM PT (June 27)
– 9:50 PM ET (June 27) – 11:30 PM ET (June 27)
– 2:50 AM in the UK (June 28) – 4:30 AM in the UK (June 28)
– 3:50 AM in Europe (June 28) – 5:30 AM in Europe (June 28)

All network services for Minecraft will be down during the maintenance period.

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Sonic Forces

A new Sonic Forces interview has gone up on Nintendo UK’s website. Sonic Team head Takashi Iizuka and producer Shun Nakamura participated in the discussion.

We have some highlights from the interview below. Iizuka and Nakamura spoke about how Sonic Forces isn’t a sequel to Sonic Generations, the custom character system, appealing to all types of players with this game and Mania, and fans comparing New Donk City from Super Mario Odyssey to Sonic Adventure.

Gust shared two new videos for Nights of Azure 2. One strictly shows gameplay while the other has event scenes. Both can be found below.

The next blog post from Nintendo counting down to the release of DLC Pack 1 for The Legend of Zelda: Breath of the Wild is live. This one dives into the design of Midna from Twilight Princess, since Midna’s Helmet is one of the pieces of equipment included in DLC Pack 1.

Hello. I’m Takizawa, Art Director of The Legend of Zelda™: Breath of the Wild.

In DLC Pack 1: The Master Trials, players can find Midna’s Helmet in one of the chests hidden in the world (this DLC is only available through the purchase of the Expansion Pass).

Midna appeared in the Legend of Zelda: Twilight Princess game for Wii and Nintendo GameCube, and she played an important role as Link’s partner. On the Wolf Link amiibo figure (which was released alongside the Wii U remake of the game, The Legend of Zelda: Twilight Princess HD), she’s perching on Wolf Link.

One of the new elements added with ARMS version 1.1.0 is the Arena Mode. Take a look at some footage of it in action below.

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Switch was made to be compatible with Unreal Engine 4. Unreal Engine 3, however, is another story. The older version isn’t supported as well, which made it a bit tricky to bring Rocket League to Switch.

Psyonix head Jeremy Dunham talked with GamesBeat about porting Rocket League to Switch, which is being done with some help from Panic Button – the same team that worked on the Xbox One version. He said:

“We feel really confident about it. In the beginning, we weren’t so sure. We had to do custom work. The Switch by itself doesn’t have inherent Unreal 3 support. It only has Unreal 4. To support 3, we had to do custom work.”

Dunham also reiterated what we’ve heard previously – that Rocket League will be 720p and 60 frames per second at all times.

“The main compromise we had to make is we’re running the game in 720p rather than 1080p, even on the TV. It’s our opinion that it’s much more beneficial for the game to run fast at 60 frames per second than to look the absolute best. We’ll ship at 60 frames per second for the docked version and the undocked version.”

Dunham also had some encouraging words about the overall state of Rocket League on Switch. The team “didn’t think we would have it running this smooth, this early.”

“We’re actually ahead of where we thought we’d be. We didn’t think we would have it running this smooth, this early. For a while we were concerned about whether we’d have anything to show at E3 at all. We have a very talented team at Psyonix. Our engineers have done a lot of hard work to make sure this runs as well as it does already. We’ve already discovered things in the last few weeks that we weren’t aware of a few weeks ago. It’s already made the game perform incredibly. We’re very encouraged.”

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New details are in for Nights of Azure 2. The latest information covers Malvasi (“Queen of the Moon”), The Three Popes, and Lily characters. Find everything rounded up below with screenshots included, courtesy of Gematsu.

Malvasia, the “Demon / Queen of the Moon” (voiced by Yu Shimamura)

– The head of the demons who emerged as a replacement for the Nightlord who disappeared
– She can be sealed away by offering the “Bride of Time”
– It is said that she was a calm demon in the past, but now for some reason seems to be trying to envelop the world in eternal night
– —A being that appears divine
– She addresses Alushe with cold eyes and a disinterested tone

The Three Popes, “The Top of the Curia” (voiced by Reiko Suzuki)

– The top of the Curia, who are trying to offer up the Bride of Time in order to seal the Queen of the Moon
– After reflecting on the dictatorial rule of the former pope, the new popes were established as a three-person parliamentary system to make decisions
– The three popes calmly gaze at Alushe and company through the openings of their majestic outfits
– With light shining through the stained glass behind them, the three popes give off a cold atmosphere during an audience
– Even those that belong the Curia have not seen their faces

Interviews coming out of E3 continue to roll out from E3. The latest one is from Glixel, who spoke with Splatoon 2 producer Hisashi Nogami and programming director Shintaro Sato. The two weighed in on topics such as the game’s competitive nature and Salmon Run.

As usual, we’ve highlighted some of the noteworthy excerpts below. Head on over here for the full interview.

The latest episode of Nintendo Minute has gone live. In today’s video, Kit and Krysta get a special ARMS training session with ARMS producer Kosuke Yabuke. View the full episode below.


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