Nintendo Minute – Super Bomberman R
Posted on 7 years ago by Brian(@NE_Brian) in General Nintendo, Switch, Videos | 10 Comments
This week’s episode of Nintendo Minute has gone live. In today’s video, Kit and Krysta try out Super Bomberman R’s multiplayer with a couple of friends. Watch the full episode below.
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Nintendo: Joy-Con replacement / repair requests “not significant”, consistent with its other hardware launches
Posted on 7 years ago by Brian(@NE_Brian) in News, Switch | 54 Comments
One of the early problems some users have reported experiencing with Switch concerns the Joy-Con disconnecting during play. We’ve gone over that enough times, so we don’t need to touch on explaining it further. However, Nintendo did provide a new statement to TIME about the situation.
“The number [of Joy-Con replacement or repair requests received] is not significant, and is consistent with what we’ve seen for any new hardware we have launched,” a representative said.
We heard from Nintendo of America president Reggie Fils-Aime earlier today that the company is looking into potential issues, and wants to hear from consumers via its support line if they experience anything. The same goes for the dock scratching Switch’s screen.
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Art director says Link’s iconic hat is missing in Zelda: Breath of the Wild since it’s tough to make it look cool
Posted on 7 years ago by Brian(@NE_Brian) in News, Switch, Wii U | 68 Comments
The Legend of Zelda: Breath of the Wild breaks many of the series’ conventions. Among these is the lack of Link’s iconic hat, which has long been a staple of the series.
In an interview with Polygon, Breath of the Wild art director Satoru Takizawa told Polygon that due to the rise of graphic fidelity, it’s tough “to make that hat look cool.”
He said:
“As the graphic fidelity has increased it becomes more difficult to make that hat look cool. As the game becomes more realistic it’s difficult to present it in a way that’s appealing.
If you look at Twilight Princess, I really made the hat long, so it would flap in the wind and move around. But because of that people were like ‘What’s he got? What’s in that hat?’ We’re reaching our limits as to how we can make it look cool.”
Takizawa added that with Skyward Sword, he attempted to make Link’s hat diminutive and giving it much less motion, but “we’re reaching our limits as to how we can make it look cool.”
Zelda: Breath of the Wild may have a tribute to Iwata
Posted on 7 years ago by Brian(@NE_Brian) in News, Switch, Wii U | 13 Comments
YouTube user Seaniccus may have uncovered a small but lovely tribute to Satoru Iwata in The Legend of Zelda: Breath of the Wild.
We won’t get too much into the specifics just in case there are some of you who want to be completely blind of the game’s smaller secrets and whatnot, but the main idea here is that one of the game’s NPC bears a striking resemblance to the late Nintendo president. Along with that, he tells you about a certain mountain in the game that’s just one letter off from “Satoru”.
For the full video, continue on below.
Zelda: Breath of the Wild – full GDC 2017 panel
Posted on 7 years ago by Brian(@NE_Brian) in Switch, Videos, Wii U | 1 Comment
The full panel is now online for the Zelda: Breath of the Wild session at GDC 2017. Nintendo’s Hidemaro Fujibayashi,
Satoru Takizawa, and Takuhiro Dohta go in-depth with discussing how some of the convention-breaking mechanics were implemented in the game. Check out the full video below.
Yooka-Laylee soundtrack to be distributed on iTunes
Posted on 7 years ago by Brian(@NE_Brian) in News, Switch | 0 comments
For those interested in Yooka-Laylee’s soundtrack, it can now be pre-ordered on iTunes. Doing so grants access to the main theme immediately.
Yooka-Laylee has some big talent involved with its music, including Grant Kirkhope and David Wise. Both are well-known for their work on Rare titles of old.
More: Playtonic, Team17, Yooka-Laylee
Indies reassert that Switch is easy to develop for
Posted on 7 years ago by Fernando in News, Switch | 9 Comments
Gamasutra wrote recently a piece asking 9 indie studios how’s it like to develop for Switch. Yacht Club Games, VBlank Entertainment, Game Atelier and Frozenbyte, among others, all agree that Switch has been an enourmous improvement compared to the Wii U days in terms of ease to work with. Many of them even put it on par with Sony’s PlayStation 4, while others think they are still not there, but are catching up.
Brian Provinciano, of VBlank Entertainment, said that “the tools and hardware are much better than they were for the Wii U, so devs from the previous generation should look forward to digging into the Switch”. Additionally, David Bellanco, of Game Atelier agreed in that “Nintendo did a very good job making it easier to develop on the Switch”. He also declared that “it’s very straightforward, I push play on my visual studio, it runs on the device and I can debug very easily.”
Check out the whole article on Gamasutra, as it is an interesting read.
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I Am Setsuna – Switch vs. PS4 comparison + frame rate test
Posted on 7 years ago by Brian(@NE_Brian) in Switch, Videos | 27 Comments
Digital Foundry once again has a technical analysis of a Switch game. Square Enix’s RPG I Am Setsuna is the focus this time.
In its analysis, Digital Foundry points out how the visuals of I Am Setsuna are very comparable on Switch and PlayStation 4. The PS4 version has some extra lighting, but that’s pretty much it.
The main difference between the two versions is frame rate. It’s 60 frames per second on PS4, whereas the Switch edition is 30 frames per second – but it’s not a huge downgrade due to the nature of the game (being a turn-based RPG). Switch holds its frame rate well aside from a few rare instances.
View Digital Foundry’s full analysis below.
More: comparison, I Am Setsuna, Square Enix
Super Bomberman R will be patched to fix control response times, future updates planned
Posted on 7 years ago by Brian(@NE_Brian) in News, Switch | 6 Comments
Some Super Bomberman R players have been experiencing issues with control lag, leading to even bigger problems when playing with others locally and online. Thankfully, Konami intends to address the situation.
A notice posted to the Super Bomberman R website states that Konami’s “first priority is to adjust control response times which will improve both the online experience and control lag during offline battles.” An update is being prepared, and a date for its arrival will be shared “very soon.”
Other than that, additional updates are coming “to continuously improve the experience for players, both online and offline.”
More: Konami, Super Bomberman R, title update
Video: Reggie chats about Switch… and says Link is hot
Posted on 7 years ago by Brian(@NE_Brian) in Random, Switch, Videos | 8 Comments
Nintendo of America president Reggie Fils-Aime stopped by CBS This Morning to promote Switch and chat about the new platform. For the most part, we’ve heard the questions and answers in previous interviews.
At one point, one of the show’s hosts brings up how Link is hot, which Reggie says is true. He then says that there are more girl gamers out there, and Nintendo takes pride in leading the way on that front. Switch is also intended to appeal to a wide demographic – anyone from the age of 5 to 95, Reggie said.
Here’s the full interview: