Dragon Quest Treasures details recruiting monsters, Fortes exploration, more
Posted on 2 years ago by Brian(@NE_Brian) in News, Switch | 0 comments
Square Enix has shared another batch of details for Dragon Quest Treasures, including information about how to recruit monsters, special monsters, some of the creatures players will see in the game, and exploration with Fortes. Screenshots have been released as well.
Here’s the full rundown:
Koei Tecmo teases new game from Atelier dev Gust for TGS 2022
Posted on 2 years ago by Brian(@NE_Brian) in News, Switch | 0 comments
Original (8/26): Koei Tecmo has shared first details about its lineup for Tokyo Game Show 2022, and it includes some news about Gust – the studio behind the Atelier series.
This mystery title is a part of Koei Tecmo’s lineup for the expo. Nobunaga’s Ambition: Hadou and Wo Long: Fallen Dynasty will also be featured, but neither are Switch titles.
More: Gust, Koei Tecmo, Tokyo Game Show 2022
UK software sales – September 5, 2022
Posted on 2 years ago by Brian(@NE_Brian) in News, Switch | 0 comments
Famitsu’s most wanted games – September 4, 2022
Posted on 2 years ago by Brian(@NE_Brian) in News, Switch | 0 comments
It’s time for the latest Famitsu’s most wanted games chart. This week, Ultra Kaiju Monster Rancher makes its first appearance.
Head past the break for the full chart. All votes were cast between August 18 and August 24.
More: Famitsu, Famitsu's most wanted
Ooblets Switch gameplay
Posted on 2 years ago by Brian(@NE_Brian) in Switch, Videos | 0 comments
Following the release on Switch this week, Ooblets has received a new batch of gameplay on Switch. 25 minutes of footage is available.
Find information about the title in the following overview:
More: Glumberland, Ooblets
Pre-order updates – September 4, 2022
Posted on 2 years ago by Brian(@NE_Brian) in News, Switch | 0 comments
More: pre-order
[Interview] Konami and Digital Eclipse on the making of Teenage Mutant Ninja Turtles: The Cowabunga Collection
Posted on 2 years ago by Brian(@NE_Brian) in Interviews, Switch | 0 comments
Switch owners have many choices when it comes to collections, but the console just received one of its best packages yet with Teenage Mutant Ninja Turtles: The Cowabunga Collection. There’s a lot to keep fans busy thanks to the thirteen titles that are available, but on top of that, there are features like online play for some games, the ability to save anytime and rewind, development art and sketches. and historic media content.
To learn more about the making of Teenage Mutant Ninja Turtles: The Cowabunga Collection, we caught up with Konami senior producer Charles Murakami and Digital Eclipse editorial director Chris Kohler. You can read our full discussion below.
[Review] SD Gundam Battle Alliance
Posted on 2 years ago by Dawn in Reviews, Switch | 0 comments
System: Switch
Release Date: August 25, 2022
Developer: Artdink
Publisher: Bandai Namco
The SD (Super Deformed) Gundam spinoff franchise has never achieved the same renown as its parent franchise outside of Japan – where at one point it actually eclipsed the popularity of the main franchise in terms of sales for a brief time – but has nonetheless managed to establish itself as a presence in its own right over the years, and has spawned several video games. SD Gundam Battle Alliance marks the third SD Gundam title to release on the Switch, but the first to release on the console in the west. Was it worth the wait?
Sonic Origins devs on how the title came to be
Posted on 2 years ago by Brian(@NE_Brian) in News, Switch | 0 comments
Two of the primary developers behind Sonic Origins have briefly discussed how the release came together. Producer Nobuya Ohashi, along with director Katsuyuki Shigihara, chatted with Japanese magazine Famitsu in a recent interview.
With Ohashi, he started out by explaining that SEGA had renewed interest in focusing on the Sonic IP, but things picked up even further after the popularity of the first Sonic the Hedgehog movie. He said:
More: interview, Katsuyuki Shigihara, Nobuya Ohashi, SEGA, Sonic Origins, top
Monster Hunter Rise director on touch controls, tech performance
Posted on 2 years ago by Jarop(@gamrah) in News, Switch | 0 comments
Touch controls were a staple of many handheld Monster Hunter entries, which left many fans wondering why the control options weren’t quite as expansive in Monster Hunter Rise. In a recent interview with Nintendo Dream, Monster Hunter Rise director Yasunori Ichinose explained that as the Switch is a hybrid console, control choices largely stemmed from the fact the team had to develop with both handheld and docked play in mind.
Below is a translation of Ichinose’s full explanation, as well as other tidbits he shared about developing the game on Capcom’s proprietary RE Engine.