European Tokyo Mirage Sessions #FE Fortissimo Edition unboxing
Posted on 8 years ago by Brian(@NE_Brian) in Videos, Wii U | 3 Comments
When Tokyo Mirage Sessions #FE lands in a few days, it’ll be accompanied by the special Fortissimo Edition. You can see an unboxing video for the European version below.
More: Atlus, Tokyo Mirage Sessions #FE, unboxing
[Review] Tokyo Mirage Sessions #FE
Posted on 8 years ago by Dennis Gagliardotto(@LyonHart_) in Reviews, Wii U | 17 Comments
System: Wii U
Release date: June 24, 2016
Developer: Atlus
Publisher Nintendo
At the dawn of the new year in 2013, Nintendo fans looked forward to another Nintendo Direct, giving us tons of announcements and games to anticipate in the coming months, as well as future development projects. One of the mystery titles revealed shocked many enthusiasts of the RPG genre. Of course, that was the surprise crossover between Shin Megami Tensei and Fire Emblem – two very different franchises at heart, but ones that share a connection with their deep character development, in-depth gameplay, and memorable experiences. All we had at the time was some character art shown between the long running entries of both series, but other than that and a confirmation of Shin Megami Tensei x Fire Emblem in the works, fans were left in the dark for well over a year afterwards. By that point, most assumed the game had been cancelled. Now in 2016, not only is the crossover nearly here, but Shin Megami Tensei mixing with Fire Emblem is a match made in heaven.
Miyamoto on not wanting to label Zelda: Breath of the Wild as an open world game
Posted on 8 years ago by Brian(@NE_Brian) in News, Switch, Wii U | 21 Comments
In July 2014, Shigeru Miyamoto said that he didn’t want to label the new Zelda game as “open world”. He explained what he meant with this while speaking with IGN at E3 last week.
Miyamoto said:
“I think within the game industry or the tech industry, there’s a tendency to want to name everything. But I think it’s important for what we do that we don’t want to be dependent or swayed by the technology and what’s available now.”
“We want to use the technology and the techniques that are available to make what we want to make. What’s important is to really express how we use that to make our experience unique. We didn’t want to just make a game where you can do anything, but we wanted to make sure that we make a game where the player is able to do anything, but it’s also a form of entertainment. It’s fun to do all of those things.”
“That’s why we felt that coming up with a name that we created would be best. The term ‘Open Air’ is a result of that. That’s what Bill [Trinen] uses a lot.”
Tokyo Mirage Sessions #FE reviews roundup
Posted on 8 years ago by Brian(@NE_Brian) in News, Wii U | 100 Comments
The first wave of Tokyo Mirage Sessions #FE reviews are now starting to drop. Here’s a look at the early verdicts thus far:
Nintendo Everything – “Thumbs Up”
GameSpot – 8 / 10
Polygon – 9.5 / 10
Nintendo World Report – 9 / 10
GamesRadar – 4 / 5
Destructoid – 8 / 10
Nintendo Life – 8 / 10
Game Informer – 8.25 / 10
USgamer – N/A
Eurogamer – Recommended
Media Create sales (6/13/16 – 6/19/16)
Posted on 8 years ago by Brian(@NE_Brian) in 3DS, New Nintendo 3DS, News, Wii U | 3 Comments
The latest Japanese hardware sales from Media Create are as follows:
PS4 – 20,214
New 3DS LL – 18,835
Vita – 11,413
Wii U – 3,870
New 3DS – 2,583
PS3 – 1,061
3DS – 741
3DS LL – 120
Xbox One – 58
For comparison’s sake, here are the hardware numbers from last week:
New 3DS LL – 21,736
PS4 – 19,573
Vita – 12,312
Wii U – 3,901
New 3DS – 3,029
PS3 – 1,006
3DS – 602
3DS LL – 90
Xbox One – 46
And here are the software charts:
1. [3DS] Taiko Drum Master: Dokodon! Mystery Adventure – 32,369 / NEW
2. [3DS] Ace Attorney 6 – 25,288 / 222,119
3. [PSV] Dragon Quest Heroes II – 13,175 / 193,339
4. [PSV] Hakuoki: Shinkai – Hana no Shou – 10,526 / NEW
5. [3DS] Kirby: Planet Robobot – 9,766 / 321,860
6. [PS4] Dragon Quest Heroes II – 8,673 / 253,845
7. [PS4] Overwatch – 8,484 / 97,136
8. [PS3] Dragon Quest Heroes II – 6,167 / 109,311
9. [PSV] Minecraft: PlayStation Vita Edition – 6,006 / 798,870
10. [WIU] Splatoon – 5,486 / 1,388,585
11. [PSV] Root Letter – 4,855 / NEW
12. [3DS] Yo-kai Sangokushi – 4,370 / 541,752
13. [WIU] Super Mario Maker – 4,281 / 896,116
14. [PS4] Root Letter – 4,052 / NEW
15. [3DS] Mario & Sonic at the Rio 2016 Olympic Games – 3,845 / 174,403
16. [PSV] Jikkyou Powerful Pro Baseball 2016 – 3,567 / 144,445
17. [PS4] Grand Theft Auto V (4,990 Yen Edition) – 3,076 / 120,799
18. [PS3] Jikkyou Powerful Pro Baseball 2016 – 2,818 / 95,539
19. [PS4] Jikkyou Powerful Pro Baseball 2016 – 2,685 / 157,562
20. [3DS] Dragon Quest Monsters: Joker 3 – 2,594 / 607,574
More: charts, Japan, Media Create, sales, top
Lost Reavers maintenance scheduled for next week
Posted on 8 years ago by Matthew(@matthewburr) in News, Wii U | 0 comments
Nintendo has announced that there will be maintenance occurring next week on all online services for Lost Reavers. The downtime for the game will be as follows:
-9PM PST to 11PM PST (June 29th)
-12AM EST to 2AM EST (June 29th)
-5AM to 7AM in the UK (June 29th)
-6AM to 8AM in Europe (June 29th)
More: maintenance
Star Fox Guard version 20160622 out now
Posted on 8 years ago by Brian(@NE_Brian) in News, Wii U | 0 comments
Star Fox Guard’s latest update is now available. Nintendo has brought the game up to version 20160622.
As for what the patch entails, adjustments have been made to rank-calculation. Values have been adjusted for “all maps and all squad sizes”.
More: PlatinumGames, Star Fox Guard, title update
Nyannyan Neko Mario Time episode 66
Posted on 8 years ago by Brian(@NE_Brian) in 3DS, General Nintendo, Switch, Videos, Wii U | 0 comments
The latest episode of Nintendo’s Japanese show Nyannyan Neko Mario Time has now gone live. We’ve included it below.
More: Japan, Nyannyan Neko Mario Time
Keiji Inafune: “I own all the problems” associated with Mighty No. 9
Posted on 8 years ago by Brian(@NE_Brian) in 3DS eShop, News, Wii U | 43 Comments
We previously mentioned that a launch stream was held for Mighty No. 9 today. Creator Keiji Inafune was naturally in attendance, as was translator Ben Judd.
Kotaku has since picked out a few notable quotes from the stream. One of the big takeaways was Inafune essentially taking responsibility for any problems associated with the game while also commenting on topics like the Kickstarter budget, the difficulty in making a ton of versions at once, and more.
Head past the break for a recap of Inafune’s comments. Note that Judd mixed in the translations with some of his own commentary, which Kotaku tries to point out.
More: Comcept, Deep Silver, interview, Inti Creates, Keiji Inafune, Mighty No. 9, top
Aonuma on voice acting in Zelda: Breath of the Wild, sci-fi elements
Posted on 8 years ago by Brian(@NE_Brian) in News, Switch, Wii U | 33 Comments
The Legend of Zelda: Breath of the Wild’s E3 trailer last week showcased voice acting. Producer Eiji Aonuma has since elaborated on that aspect of the game, in which he told Polygon:
“It’s really difficult to leave an impression on players with just text. It’s not that I made everything voiced. But I have these moments where I want to leave impressions on users. I add voice there.”
“If Link said something the user doesn’t agree with, that relationship between the user and Link would be lost. That’s why I chose not to go with that.”
During his interview, Aonuma spoke about a moment early in development when he first heard a character with “actual human voice.” That moment “touched [his] heart” and “was really striking emotions.”