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Well before the release of Super Mario Maker, there was some confusion as to whether or not the game would feature unique physics for the different game styles. It wasn’t entirely clear if Super Mario Bros., Super Mario Bros. 3, Super Mario World, and New Super Mario Bros. U would all play like they originally did.

This is something that was pretty much assumed with so many people getting their hands on Super Mario Maker, but we can now officially say that all game styles are based on New Super Mario Bros. U. And in an interview with EDGE in its latest issue, well-known Mario developer Takashi Tezuka explained why Nintendo went in that direction.

Tezuka said:

“In the end we used the New Super Mario Bros. U system for all of the game styles. There was quite a lot of discussion about this within the team. Staff who had strong attachment to the original games expressed a strong desire to see implemented the same system they remembered. However, when players who are used to the modern Mario physics tried playing with the old physics, they found it much more difficult than they remembered. The original Super Mario Bros would only scroll to the right, so we tentatively made it so that it doesn’t scroll left in this game style. However, many people on the team complained that it was less fun to play. Still, we have left in some unique aspects to each game style, like how you can carry shells from Super Mario Bros 3 onwards, but you can’t throw them upwards until Super Mario World, and you can only wall-jump in New Super Mario Bros. U.”

On Wednesday, Nintendo pushed out a new Super Mario Maker update. The patch brought the game up to version 1.10. The small increase suggested that nothing major was introduced, and that was backed up by a single patch note from Nintendo: “Adjustments have been made to make for a more pleasant gaming experience.” So what was behind the new update?

Random Talking Bush, who is known for digging up information from game files, has passed along information that the Super Mario Bros. 3 goal star sprite is now fixed. A notice was also introduced saying that courses made by the Big N cannot be reported, and additional Nintendo-made course support was added. The only other files that have been touched are related to menus.

Splatoon’s latest weapon, the Tri-Slosher, is now available. Here’s an official description from Nintendo:

“The Tri-Slosher is a Slosher-type weapon with three angles of attack! The individual splashes lose a little bit of power, but the wide spread makes it very handy in a tight spot! The Disruptor sub and Bubbler special make this set perfect for in-your-face splatting.”

We posted some footage of the Tri-Slosher earlier tonight. You can find the video here..

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Another episode of Nintendo Minute has gone live on Nintendo’s North American YouTube page. Super Mario Maker is once again the focus, as Kit and Krysta once again highlight their favorite levels. Watch the new video below.

Comcept, Inti Creates, and Deep Silver announced a new release date for Mighty No. 9 today. The game is now confirmed to be shipping on February 9, 2016 in North America and February 12, 2016 in Europe. On 3DS, Mighty No. 9 will be shipping at a later date.

Today’s news was announced at TwitchCon. It’s also worth mentioning that the PC demo is live on Humble Bundle for Kickstarter backers.


Mighty No. 9 was most recently planned for September 15. However, the release date was shifted at the beginning of August.

Later tonight, Nintendo will officially be adding the Tri-Slosher to Splatoon. Take a look at some footage of the weapon below.

Thanks to Hank for the tip.

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There’s no doubt that FAST Racing NEO is one of the most anticipated Indie titles coming out on the Wii U, not to mention one of the best looking, but one particular thing people keep bringing up since we first got a chance to properly see it a E3 this year is its similarity to F-Zero.

Art Director of FAST Racing NEO, Martin Sauter, is very much well aware of this, and recently revealed a brand new Hero Mode specifically designed for those that love a challenge and are fans of F-Zero.

In FAST Racing NEO, normally when you go through the shiny strips on the sides, they serve as giving you a replenishment of your boost gauge, but in Hero Mode, the gauge will now serve as the racer’s shield. Hero Mode is specifically designed to be a challenge for the more experienced players, and you must finish in 1st place in order to progress to the next race.

Martin Sauter told Nintendo Life that Hero Mode and the difficulty associated with it should quench the thirst for “F-Zero starved players”.

As a fan of F-Zero and racing games in general, I am excited beyond belief for FAST Racing NEO, and it seems that a good amount of the Nintendo community is as well. What do you guys think about this new mode? Any F-Zero fans out there that can’t wait to get their hands on this? Let us know in the comments below!

 

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Next week, select GameStop locations will be holding a Yoshi’s Woolly World demo event. This will be taking place on October 3 from 1 PM to 4 PM local time. The full listing of participating stores are in the source link below.

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LEGO Dimensions will be getting long term support from Warner Bros. Interactive and TT Games. Speaking with Eurogamer, associate producer Mark Warburton stated that there are plans to support the game with new add-ons until at least 2018.

He said:

“We have a three year plan at the moment and we’ve got no intention of stopping there. We’ve created the technology to the degree that we’re happy it meets our needs for the future. We’ve created the toy pad so that it shouldn’t need to be updated. And we can just create new level and character packs to keep expanding that.”

Warburton also commented on a couple of other topics. He spoke about the value of the Starter Pack as well as the Portal tie-in.

“You can 100 per cent the game and get the Platinum trophy just from the base set. People have been playing Lego games for 10 years now, and we shouldn’t be offering anything less than that.”

“You get the game, you get the toy pad, you get 200+ odd level bricks. We think we’re offering a lot of value with that and there’s a lot of gameplay there. There’s also a huge offering [of extra content] if you’re a fan and want to get into that we support that. But if you’re only a fan of particular thing you can only get that.”

“Jon [Burton, TT Games boss] is the biggest Portal fan you could imagine. We knew we wanted a huge cross-section of pop culture and we wanted something huge from the gaming industry too. And Valve are masters of storytelling. We managed to get Stephen Merchant back in to record his lines and JK Simmons fresh from his Oscar win.”

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Nintendo recently held a community event in London, and gave three UK StreetPass community leaders 30 minutes to create a Super Mario Maker course to play live on stage. An official wrap up video is below.


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