Harvest Moon: Seeds of Memories will have a Town Square
Posted on 9 years ago by Brian(@NE_Brian) in News, Wii U | 3 Comments
A new Harvest Moon: Seeds of Memories has been added to Natsume’s Tumblr page. In today’s update, we learn that the game will feature a Town Square.
Natsume says that the Town Square in Seeds of Memories will have “a big role” in the game. All of the festivals will be held here, such as the Cooking Festival in spring and fall. Festivals are also where you can “interact with townspeople, and learn more about their hopes and dreams.”
Here’s the full update from Harvest Moon: Seeds of Memories’s producer:
Farming takes time…tilling the soil, planting the seeds, and watering the crops. So, what are you supposed to do while you wait for your crops to mature? Visit with the local residents, of course! And what better way than traveling to town? There have been a variety of different types of towns represented in the Harvest Moon series through the years. Some big, some small, some spread out, and some compact. I have always been partial to the compact towns, with everyone moving around busily in their daily schedules, and a center location where the townsfolk gather for festivals and special events. Harvest Moon: Seeds of Memories will have just this: a town full of life, and a town square where festivals will be held.
Since the first Harvest Moon on SNES, the Town Square has always been the “hub” of the game. Whether you’re attending a festival there, or just chatting to one of the villagers, it’s a place that’s always fun to visit. You never know just what’s going to happen there!
The Town Square will also play a big role in Seeds of Memories, of course. It’s once again where all of the festivals will be held. For example, the Cooking Festival will be held there in spring and fall, so make sure you have some delicious dishes ready to enter!
Festivals are also a great way to interact with townspeople, and learn more about their hopes and dreams. And of course, you’ll be able to raise the affection of bachelors and bachelorettes in special and unique ways, but we’ll be discussing that in another developer diary!
Tezuka on why Super Mario Maker doesn’t have all content unlocked right away
Posted on 9 years ago by Brian(@NE_Brian) in News, Wii U | 27 Comments
Not all of Super Mario Maker’s content is available to players as soon as they boot up the game. Basically, you need to play around with the level editor for about 15 minutes before new tools and items are added.
In the latest issue of EDGE, Nintendo producer Takashi Tezuka spoke about Super Mario Maker’s unlock system. He told the magazine:
“This decision was part of our basic policy. We wanted the rewards to increase as you became more familiar with the game and to look forward to what would unlock the next day,” he says. “From our testing, we learned that if too much was available all at once then many players weren’t sure what they should do and didn’t have as much fun with the game. However, I do understand the feeling of wanting to unlock things earlier.”
Nintendo did end up changing Super Mario Maker’s unlock system right before launch. Previously, players would need to wait several days to unlock all of the game’s content.
More: interview, Super Mario Maker, Takashi Tezuka, top
Off-screen LEGO Marvel’s Avengers footage
Posted on 9 years ago by Brian(@NE_Brian) in Videos, Wii U | 0 comments
Family Gamer TV has posted some off-screen footage of LEGO Marvel’s Avengers from EGX. View it below.
Why Super Mario Maker uses New Super Mario Bros. U physics for all game styles
Posted on 9 years ago by Brian(@NE_Brian) in News, Wii U | 19 Comments
Well before the release of Super Mario Maker, there was some confusion as to whether or not the game would feature unique physics for the different game styles. It wasn’t entirely clear if Super Mario Bros., Super Mario Bros. 3, Super Mario World, and New Super Mario Bros. U would all play like they originally did.
This is something that was pretty much assumed with so many people getting their hands on Super Mario Maker, but we can now officially say that all game styles are based on New Super Mario Bros. U. And in an interview with EDGE in its latest issue, well-known Mario developer Takashi Tezuka explained why Nintendo went in that direction.
Tezuka said:
“In the end we used the New Super Mario Bros. U system for all of the game styles. There was quite a lot of discussion about this within the team. Staff who had strong attachment to the original games expressed a strong desire to see implemented the same system they remembered. However, when players who are used to the modern Mario physics tried playing with the old physics, they found it much more difficult than they remembered. The original Super Mario Bros would only scroll to the right, so we tentatively made it so that it doesn’t scroll left in this game style. However, many people on the team complained that it was less fun to play. Still, we have left in some unique aspects to each game style, like how you can carry shells from Super Mario Bros 3 onwards, but you can’t throw them upwards until Super Mario World, and you can only wall-jump in New Super Mario Bros. U.”
More: interview, Super Mario Maker, Takashi Tezuka, top
Super Mario Maker update details, unused costume references spotted
Posted on 9 years ago by Brian(@NE_Brian) in News, Wii U | 5 Comments
On Wednesday, Nintendo pushed out a new Super Mario Maker update. The patch brought the game up to version 1.10. The small increase suggested that nothing major was introduced, and that was backed up by a single patch note from Nintendo: “Adjustments have been made to make for a more pleasant gaming experience.” So what was behind the new update?
Random Talking Bush, who is known for digging up information from game files, has passed along information that the Super Mario Bros. 3 goal star sprite is now fixed. A notice was also introduced saying that courses made by the Big N cannot be reported, and additional Nintendo-made course support was added. The only other files that have been touched are related to menus.
More: Super Mario Maker, top
Splatoon – Tri-Slosher weapon now live
Posted on 9 years ago by Brian(@NE_Brian) in News, Wii U | 0 comments
Splatoon’s latest weapon, the Tri-Slosher, is now available. Here’s an official description from Nintendo:
“The Tri-Slosher is a Slosher-type weapon with three angles of attack! The individual splashes lose a little bit of power, but the wide spread makes it very handy in a tight spot! The Disruptor sub and Bubbler special make this set perfect for in-your-face splatting.”
We posted some footage of the Tri-Slosher earlier tonight. You can find the video here..
More: Splatoon
Nintendo Minute – “Super Mario Maker SUP-tember Favorite Levels Part 4”
Posted on 9 years ago by Brian(@NE_Brian) in Videos, Wii U | 1 Comment
Another episode of Nintendo Minute has gone live on Nintendo’s North American YouTube page. Super Mario Maker is once again the focus, as Kit and Krysta once again highlight their favorite levels. Watch the new video below.
More: Nintendo Minute, Super Mario Maker
Mighty No. 9 gets new release date, now out on February 9
Posted on 9 years ago by Brian(@NE_Brian) in 3DS eShop, News, Wii U | 6 Comments
Comcept, Inti Creates, and Deep Silver announced a new release date for Mighty No. 9 today. The game is now confirmed to be shipping on February 9, 2016 in North America and February 12, 2016 in Europe. On 3DS, Mighty No. 9 will be shipping at a later date.
Today’s news was announced at TwitchCon. It’s also worth mentioning that the PC demo is live on Humble Bundle for Kickstarter backers.
Hey Mighties! We have two big announcements for you! The MN9 Demo is LIVE on Humble Bundle. And we have a new release date!
— Mighty No. 9 (@MightyNo9) September 25, 2015
Mighty No. 9 was most recently planned for September 15. However, the release date was shifted at the beginning of August.
More: Comcept, Deep Silver, Inti Creates, Mighty No. 9, top
Splatoon – Tri-Slosher weapon footage
Posted on 9 years ago by Brian(@NE_Brian) in Videos, Wii U | 0 comments
Later tonight, Nintendo will officially be adding the Tri-Slosher to Splatoon. Take a look at some footage of the weapon below.
Thanks to Hank for the tip.
More: Splatoon
FAST Racing NEO has a new Hero Mode, meant for F-Zero fans
Posted on 9 years ago by Dennis Gagliardotto(@LyonHart_) in News, Wii U, Wii U eShop | 39 Comments
There’s no doubt that FAST Racing NEO is one of the most anticipated Indie titles coming out on the Wii U, not to mention one of the best looking, but one particular thing people keep bringing up since we first got a chance to properly see it a E3 this year is its similarity to F-Zero.
Art Director of FAST Racing NEO, Martin Sauter, is very much well aware of this, and recently revealed a brand new Hero Mode specifically designed for those that love a challenge and are fans of F-Zero.
In FAST Racing NEO, normally when you go through the shiny strips on the sides, they serve as giving you a replenishment of your boost gauge, but in Hero Mode, the gauge will now serve as the racer’s shield. Hero Mode is specifically designed to be a challenge for the more experienced players, and you must finish in 1st place in order to progress to the next race.
Martin Sauter told Nintendo Life that Hero Mode and the difficulty associated with it should quench the thirst for “F-Zero starved players”.
As a fan of F-Zero and racing games in general, I am excited beyond belief for FAST Racing NEO, and it seems that a good amount of the Nintendo community is as well. What do you guys think about this new mode? Any F-Zero fans out there that can’t wait to get their hands on this? Let us know in the comments below!