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Hyrule Warriors’ first batch of downloadable content hit Japan this week. The DLC offers new items like an extra scenario and an Epona weapon, plus new costumes.

What Koei Tecmo has cooked up for new costumes is actually quite interesting. It seems that the DLC includes a pair of outfits based on characters from The Legend of Zelda: Majora’s Mask. Darunia has received a costume that resembles Darmani’s Ghost from the N64 title, and Ruto can now wear an outfit resembling Lulu from the band The Indigo-Go’s.

That’s not all for costumes. There’s “gothic” Agitha, maskless Zant, and purple Link. And did we mention that Zelda can wear an outfit that resembles Hilda from The Legend of Zelda: A Link Between Worlds?

Source

Bandai Namco’s New York Comic-Con 2014 lineup is in. Fans will be able to go hands-on with the company’s upcoming slate of titles, including Lords of the Fallen, Dragon Ball: Xenoverse, Pac-Man and the Ghostly Adventures 2, Digimon All-Star Rumble, Project CARS, Dark Souls II (Crown of the Ivory King), Power Rangers Super Megaforce, Tenkai Knights: Brave Battle, and Tales of Hearts R.

Source: Bandai Namco PR

Blue bars represent Japanese sales debuts of the various Fatal Frame games. Combining the blue and red bars represents lifetime sales.

All things considered, Fatal Frame: The Black Haired Shrine Maiden’s debut wasn’t too terrible. It sold more than the last two games for Wii – a console with a much higher install base.

Source

Nintendo Life has published a new interview with Super Smash Bros. director Masahiro Sakurai. Topics include third-party characters, the roster in general, the meticulous process of creating the different characters, and how much fans influence decisions.

Head past the break for some interview excerpts. The full interview can be found here.

This week’s GameStop ad has gone live. You can find it in full below:

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Super Smash Bros. for Wii U/3DS marks the first time in which there are no character transformations. Zelda, for instance, transformed into Sheik in previous games.

In his latest Famitsu column, Super Smash Bros. director Masahiro Sakurai explains that the change came about due to limitations with the 3DS hardware.

He said:

“It’s basically due to the 3DS’ limitations. It was impossible to have both characters exist together [as one] on 3DS.”

“However, reaching that limit can sometimes lead in good directions. Transforming characters had the drawback of ambiguous tactics and such, and I believe that they have become more fresh now.”

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