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According to Media Create, Bayonetta 2 sold roughly 39,000 units in its first week. But this doesn’t paint the full picture.

Bayonetta 1 sold 200,000 copies when it launched for the PlayStation 3 and Xbox 360 back in 2009. In a follow-up report, Media Create mentions that the decline in sales for the sequel comes down to the Wii U’s smaller install base and different demographics.

Media Create also shares a bit more about Bayonetta 2’s sales. The game actually managed to sell through 67.29 percent of its initial shipment. There weren’t sell-outs, but Bayonetta 2 did end up shifting approximately two-thirds of the shipment.

It’s also important to remember that Bayonetta 2 launched in Japan on September 20. Media Create’s reporting period for the week ended on September 21, so the game did not come close to experiencing a full week of sales.

Source

In celebration of Hyrule Warriors’ North American launch, producer Yosuke Hayashi shared a message over on Miiverse.

View it in full below:


Slightly Mad Studios and Bandai Namco today revealed eight new Project CARS tracks. These include:

– Watkins Glen
– Road America
– California Highway of the West Coast
– Azure Coast of the French Riviera
– Road circuit of Azure, located in scenic and luxurious Southern France
– Oulton Park
– Glencairn set in the beautiful Scottish Uplands
– Mount Panorama, Bathurst located in New South Wales, Australia

Bandai Namco is also teasing “many more locations still to be revealed”.

Screenshots of today’s tracks can be found in the gallery above.

Source: Bandai Namco PR

Zelda producer Eiji Aonuma has revealed one of the items included in Hyrule Warriors Master Quest Pack. Those who purchase the DLC will be provided with access to Epona, who will be featured as a weapon.

Along with Epona, the Master Quest Pack is comprised of a new scenario, Adventure map, and a pair of costumes.

Aonuma wrote on Miiverse:


PlatinumGames has posted a new Bayonetta 2 blog post covering the game’s character models.

First, check out a few excerpts below:

So, when you make something, not just for a game, but anything, you need some kind of direction in your process. When you’re making a 3D model for a game, your direction is usually provided by concept art. Because, first, you have to know what it looks like, right? Different projects will have varying levels of detail for their concept art, but, well, as long as you have one, you can start putting a model together, I guess. So, what exactly does “put together” mean?

I mean, even if you have a still image, there’s a lot of work left to be done. This character is an enemy, so it has to fulfill the role of being a THREAT to the player. So first of all, we have to make it MOVE. All we have is this piece of concept art. From that one image, we have to decide each movement, each attack the enemy can make. This means that part of the model designer’s job is to really understand the minute details of the enemy they are creating. Since it’s snake-like, it’ll probably slink around. Since it’s got wings, obviously it can fly. Does it chomp at the player? Maybe spit something at them? Also, this thing has two faces. Which is the real one? How does it make its appearance in the game, what is its personality, is it male, female…???

Initially, I see what I can come up with by myself.

And be sure to read the full thing here with lots of information (and extra clips).

Today’s daily Super Smash Bros. screenshot places the focus on the Wii U version once again, and we receive a first look at a brand new Game & Wario stage. Check out the full update from director Masahiro Sakurai below:

stage-part-2


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