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Wii U

During E3 last week, Nintendo published a new European release schedule that seems to confirm a couple of things.

First, Tetris Ultimate appears to be coming to 3DS – it was previously announced for a few different platforms. Additionally, assuming the list above is accurate, NIS America will publish Persona Q in Europe later this year.

The list is definitely legitimate, note that we haven’t yet received confirmation about Tetris Ultimate and Persona Q for Europe from Ubisoft and NISA respectively.

More:

According to Ubisoft CEO Yves Guillemot the pressure is on Nintendo this financial year with the Wii U, as another failed year for the system could cost the company third party support. In an interview with CVG, he had this to say:

“With Mario Kart, Wii U made one step and we expect with Smash Bros. it will also do more. If Nintendo put the right price on the machine then they will probably have a chance to do further,”

“We are coming with Watch Dogs and Just Dance this year. We also have another game on the shelves that we expect to come at some point when there will be more machines,”

“That game is waiting for more machines to be available,”

“We are also waiting for them to achieve more sales so that we can invest more. Because the problem we have with next-gen now here, is that we are seeing less games that are on next-gen and last-gen consoles.”

“Nintendo has to perform this year, otherwise they will have less games. Justifying investing in the machine needs a larger install base,”

Source

Today Sakurai gave us a look at a new 3DS mini-game and had this to say along with the screenshot:

Here’s a new mini-game that’s quite a bit different from Coin Launcher in Super Smash Bros. Brawl. It’s called Trophy Rush! The details…will be kept secret for now.

Along with comments about Yoshi’s Wooly World, NZGamer’s interview with Takashi Tezuka contains various bits about Mario Maker. You can find those remarks below and the full interview here.

NZGamer has published a new Yoshi’s Wooly World interview with Takashi Tezuka. You can find excerpts from the discussion below and the full thing here.

The creation of Mario Maker isn’t exactly traditional. Nintendo’s Takashi Tezuka originally set out to make a new Mario Paint game for Wii U that would leverage the GamePad.

Partway through, Tezuka changed his mind and the project we know of today became Mario Maker. He believed that creating Mario courses is much easier than drawing and would be more accessible.

Tezuka told NintendoWorldReport:

“So what I particularly like about Mario Paint is that it’s not just about drawing. It’s playing with the software itself and having fun with it as you draw. So I wanted to take those fun, clever little things from Mario Paint and implement them in Mario Maker, so it’s a lot more than just a course editor.”

As previously mentioned, Mario Maker came about from Nintendo’s internal Mario course editing tools. The team eventually created a prototype that they felt would be enjoyable for gamers.

There’s been a bit of confusion surrounding how Nintendo will be distributing Bayonetta 1 when Bayonetta 2 releases. We initially heard that this offer would only be available with retail copies in the states, though it was later clarified that the eShop release is also included.

And yesterday, Nintendo revealed that Bayonetta 2 would indeed ship with a separate disc in Japan. This seems to be the case in Europe as well.

Check out this excerpt from Amazon UK’s Bayonetta 2 listing:

Bayonetta comes packed in with the purchase of every retail packaged version of Bayonetta 2.

At this point, I have no clue what’s happening. Hopefully Nintendo will make things absolutely clear soon.

Source, Via

We have a few life-to-date sales figures for Wii U and 3DS titles, which you can find below. Remember, these numbers apply to the US only.

Donkey Kong Country: Tropical Freeze – 258,000
Bravely Default – 258,000
Yoshi’s New Island – 256,000
Kirby Triple Deluxe – 138,000

Source

The Legend of Zelda: Skyward Sword

One of the more common complaints with The Legend of Zelda: Skyward Sword concerned the game’s tutorials. Many felt that there were too many of them, especially at the beginning.

This is something that series producer Eiji Aonuma has learned from. Aonuma told Kotaku that he now understands “that when you go out and buy a game, you buy the game because you want to play it, and you don’t want to have any obstacles in the way.” Additionally, he admitted that Skyward Sword’s tutorials were “frontloaded”.

Aonuma said this was all “a real learning experience for me”, and he’ll “be careful not to do that.”

A few months ago, SEGA said that Sonic Boom wouldn’t be coming to Japan. Those plans have since changed.

The latest Famitsu leaks reveal that Sonic Boom is indeed heading to Japan… as “Sonic Toon”. Both versions – Wii U and 3DS – will be available sometime this winter.


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