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A comprehensive graphics comparison has come in for Super Mario Galaxy, putting the Wii, Nintendo Switch, and Switch 2 versions of the game up against each other.

Wii is of course the very original release. Following that, the Super Mario 3D All-Stars version is included. The last part of the equation is the new Nintendo Switch edition showing it on that console as well as on Switch 2.

When Phoenix Wright: Ace Attorney was coming to the west for the first time, Capcom apparently considered it as a “throwaway game”. That’s according to Steve Anderson, a localizer that worked on the English release.

Capcom apparently didn’t have much faith that the game would sell outside of Japan. In fact, Anderson said the publisher limited how many units it produced for the first run.

Metroid Prime 1-3: A Visual Retrospective

November 25: Metroid Prime 1-3: A Visual Retrospective, a new collaboration between Piggyback and Nintendo, has been revealed.

The art book will cover the first three games in the series. Fans can expect a celebration of the franchise’s art “with exclusive insights from the game developers.” The hardcover book spans over 200 pages. Interestingly, this is Piggyback’s first art book.

After over ten long years, the future of Mario Kart is finally here. Indeed, the gap between Mario Kart 8 and Mario Kart World has been the longest in the franchise’s history. Sure, we received Mario Kart 8 Deluxe, Mario Kart Tour, and Mario Kart Live: Home Circuit, but none of these were intended to be the next big Mario Kart game. Mario Kart World is exactly that, and with a new era for the series soon beginning, we figured it’s a great time to look at the development history of the Mario Kart franchise as a whole. There’s an absolutely huge amount of information here, so we’ll be telling the condensed version of Mario Kart’s history.

GoldenEye 007 Wii guns

The remake / reimagining of GoldenEye 007 for Wii was a big deal back in 2010, but it turns out there was originally opposition to including guns and making it violent.

Founder Bobby Kotick recalled the early days of the project in the latest episode of the Grit podcast. Barbara Broccoli, who co-owns the rights to the James Bond IP, was opposed to including guns. However, Activision stood its ground knowing what fans would expect given how closely the game resembles the N64 original.

Okami Ready at Dawn

Ready at Dawn was sadly shuttered last year, but during the span of the studio’s twenty years in operation, a port of Okami for Wii was a passion project that the company worked on. In a recent interview, co-founder Dawn Andrea Pessino spoke about what went into making it happen and the struggles involved.

Things began when Ready at Dawn and Capcom were talking during GDC many years ago. Pessino indicated that the challenges started due to a lack of resources from Capcom. Not much was provided and everything was in Japanese.

Okami origins Hideki Kamiya

In a recent social media post, Okami creator Hideki Kamiya spoke about the game’s original concept, including how the initial idea was a side-scroller.

According to Kamiya, the very beginning of his idea involved playing as the leader of a pack of wolves, living on a deserted island, and trying to survive in nature. He was inspired by a particular book he saw while in university. 

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Shigeru Miyamoto Nintendo Wii

Nintendo’s Shigeru Miyamoto reflected on Wii in a recent interview and mentioned that the console was particularly special to him.

While speaking with IGN, he said that the goal he and late Nintendo president Satoru Iwata had was to create something that anyone can play, regardless of their experience of games. Miyamoto noted how it makes him “happy to think that the population of people that play games increased because of the Wii.” That was in part thanks to the Wii Remote – a controller that anyone could use and understand fairly quickly.

Star Wars Battlefront 3 Wii cancelled

Many years after the project was cancelled, footage has emerged showing Star Wars Battlefront 3 running on Wii.

Free Radical Archives shared their findings online today. The group is not affiliated with Free Radical itself (the studio that was originally in charge of development).

Nintendo museum prototypes

In what has come as a surprise to many, a number of hardware prototypes were added to the Nintendo Museum just days before the official opening date.

One of the key complaints brought up with the location prior to its opening was that based on what was shown in the Direct and to the press, Nintendo didn’t delve much into its history here. However, this has been rectified a bit. Now that the museum has just started to open, fans have discovered that many prototypes are on display, including the earlier times with the Super Famicom and Virtual Boy, extending into the Wii U era. Some have been shown publicly before, but many have not.


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