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Splinter Cell: Blacklist and Rayman Legends didn’t perform quite as well as Ubisoft had hoped. Both saw lower-than-anticipated sales, the publisher said during a financial call earlier today. Neither game managed to reach Ubisoft’s original targets.

During the call, no specific sales numbers were divulged. That leaves us wondering just how much Blacklist and Rayman have sold over the past few months.

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A huge amount of staffers contributed to the development of Assassin’s Creed IV. Specifically, game director Ashraf Ismail says over 900 people worked on the project.

Ismail’s confirmation came about when Examiner asked about a potential “Assassin’s Creed Universe” game. He explained that doing so would be difficult given how much attention is required for just one world. Multiple worlds would require even more manpower.

Ismail later revealed that Assassin’s Creed IV offers about two hours of cinematics, and eventually concluded that an Assassin’s Creed title with “multiple, big worlds” is unlikely.

The Wii U version of the original Toki Tori has now been approved for release. So says developer Two Tribes, who confirmed the news via Twitter earlier today.

There’s no set launch date for Toki Tori as of now, but it shouldn’t be too long before we see it on the eShop. Two Tribes hopes it’ll be out on October 31.


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In some of the more recent Zelda titles, there hasn’t been much of a point in buying rupees. That’s all changing with Zelda: A Link Between Worlds, which is almost completely dependent on the currency. Players will buy and/or rent items this time around rather than acquiring them for free in dungeons.

Zelda producer Eiji Aonuma explained to Shacknews how the new direction with rupees came about:

Ubiquitous Entertainment’s smartphone Javascript framework “enchant.js” is now compatible with the Nintendo Web Framework. “Glandarius WingStrike” is one upcoming Wii U title based on the technology. Those who sign an agreement with Nintendo will receive access to the plugin.

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A Zelda movie may not be out of the question. At the very least, series producer Eiji Aonuma says he’s “talked about” the subject with creator Shigeru Miyamoto.

If we were to see a Zelda film, it wouldn’t be your typical viewing event. Aonuma told Kotaku that Nintendo would to “make it more interactive, like you’re able to take your 3DS into the theater and that leads you into participating in it somehow.”

Aonuma added, “We wouldn’t want to make it the same as any other movie. We want to somehow change what a movie is.”

“This is something that me and Mr. Miyamoto talked about. If we were to make a Zelda title, if we had interest in doing that, I think really what would be most important to us is to be able to play with the format of a movie, make it more interactive, like you’re able to take your 3DS into the theater and that leads you into participating in it somehow. We wouldn’t want to make it the same as any other movie. We want to somehow change what a movie is.”

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Ubisoft has delayed the launch of Watch_Dogs, the publisher announced today. The game will now ship in spring 2014.

Over on the official Ubisoft blog, communications manager Gary Steinman explained, “it became clear to us that we needed to take the extra time to polish and fine tune each detail so we can deliver a truly memorable and exceptional experience.”

You can find the official statement regarding Watch_Dogs’ delay below.

Gaist Crusher footage

Posted 10 years ago by in 3DS, Videos | 0 comments



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