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Zelda games have never put story ahead of gameplay. Sure, the plot is important – and was more prominent in Skyward Sword than ever before – but no Zelda has ever placed a huge emphasis on the sequence of events.

But what if Nintendo did actually attempt to focus on the story? How’d that go down? According to Zelda producer Eiji Aonuma, it wouldn’t be so easy:

“(I feel) like that would be a game that’s really hard to develop, if you have a story first, you’re kind of tied to that story, and locked into it, and you have to alter gameplay to make sure that the story progresses in a certain way. …that doesn’t really mean that the gameplay itself will be fun. I know that there are many games that were created to fit an existing story, and I don’t know that there are that many that have been very successful at it.”

Watch_Dogs_Brad_Keselowski_Interview

Brad Keselowski has been confirmed for Watch_Dogs as a non-playable character. Players will be able to encounter Keselowski, a professional stock car driver and team owner, while roaming the streets of Chicago.

Keselowski is the second celebrity-type NPC to be included in Watch_Dogs. Earlier this year, Ubisoft revealed that actress and comedian Aisha Tyler would be joining the game.

Source: Ubisoft PR


Thanks to Lukas M for the tip.

This is… interesting.


Tecmo Bowl is the latest 3DS Virtual Console game to support local multiplayer functionality. Thanks to the feature, two players can play together through Download Play. It’s a nifty little feature!

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