Draw a Stickman: EPIC 2 is due out for Switch on January 11. Check out some gameplay in the video below.
Just like other games on the 3DS Virtual Console, Pokemon Crystal won’t take up much space. An Amazon listing shows that you’ll only need 130 blocks of free space. In other words, that’s 16MB.
Target is running a new sale on Wii U games. Nearly 20 titles are included in a buy 1 get 1 free promotion.
You can find the full lineup of eligible titles here. Highlights include Zelda: Breath of the Wild, Zelda: Twilight Princess HD, Tokyo Mirage Sessions #FE, Super Smash Bros. for Wii U, and more.
GameFly has posted the North American boxart for Shantae: Half-Genie Hero – Ultimate Edition. Get a look at the packaging image above.
Zen Studios has come out with a new patch for Infinite Minigolf on Switch. The latest version is 1.0.2.
Below are the full patch notes straight from Zen Studios:
Infinite Minigolf 1.0.2 #NintendoSwitch patch fixes:
– New "Easy Putting" mode in the Options menu will let you have smoother control over the ball in handheld mode
– Fix for DLC-s not appearing properly pic.twitter.com/uk4SRqP46M— Zen Studios (@zen_studios) January 8, 2018
Animal Crossing: Pocket Camp updated today with new content. First, four new animals have been added: Sprinkle, Static, Ava, and Boots. Their unlockable items are the snow machine, robot hero, large egg, and potbelly stove respectively.
Animal Crossing: Pocket Camp is also running a Host the Most Initiative. Until January 13, your friendships will grow more quickly than usual when completing requests.
Source: Animal Crossing: Pocket Camp
Some lengthy footage has emerged specifically showing Atelier Lydie & Suelle: Alchemists of the Mysterious Painting running on Switch. Take a look at 15 minutes of gameplay below.
Of Mice and Sand: Revised was originally supposed to land on Switch last month. For whatever reason, that didn’t happen.
The eShop now list Of Mice and Sand: Revised for January 11. That’s for both North America and Europe.
Here’s a recap of information and a trailer:
When Breath of the Wild was teased many years ago, one of the aspects Zelda producer Eiji Aonuma highlighted was the desire to upend the series’ conventions. That’s something Nintendo managed to do in the end, resulting in a very different type of Zelda game.
In an interview with GamesRadar, director Hidemaro Fujibayashi spoke about Breath of the Wild’s development and re-thinking Zelda’s conventions, of which he stated: